Esempio n. 1
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 protected override void OnAwake()
 {
     collection = LanguageStringsCollection.BuildLanguageStrings();
     language   = (LANGUAGE)PlayerPrefs.GetInt("Language", 0);
 }
Esempio n. 2
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 void Load()
 {
     collection = new LanguageStringsCollection();
     Language   = PreferenceManager.Language;
 }
Esempio n. 3
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    public static LanguageStringsCollection BuildLanguageStrings()
    {
        var res     = new LanguageStringsCollection();
        var strings = new Dictionary <LANGUAGE, Dictionary <string, string> >()
        {
            {
                #region Eng
                LANGUAGE.ENG, new Dictionary <string, string>()
                {
                    #region Main Menu
                    { "Play", "Play" },
                    { "Settings", "Settings" },
                    { "Credits", "Credits" },
                    #endregion

                    #region About Menu
                    { "AboutText", "Game By Akil games" +
                      "\n\n" +
                      "Game design:\n" + "Alexander Kalinichenko\n\n" +
                      "Programming: \n" +
                      "Alexander Kalinichenko\n\n" +
                      "Design & Art: \n" +
                      "Alexander Kalinichenko\n\n" +
                      "Sound & Music: \n" +
                      "Freesound.org \n\n" +
                      "Testers: \n" +
                      "Some friends :)\n\n" },
                    #endregion

                    #region Settings Menu
                    { "Sound", "Sound:" },
                    { "Music", "Music:" },
                    { "Language", "Language:" },
                    #endregion

                    #region Game Panel
                    { "Level", "Level" },
                    #endregion

                    #region Lose Panel
                    { "Lose", "You lose. Restart?" },
                    #endregion

                    #region Win Panel
                    { "Win", "You win. Next?" },
                    #endregion

                    #region Win Panel
                    { "End", "It was the last level. Folow the updates." },
                    { "Ok", "Ok" },
                    #endregion

                    #region Close Panel
                    { "Exit", "Exit?" },
                    { "Yes", "Yes" },
                    { "No", "No" },
                    #endregion
                }
                #endregion
            },
            {
                #region Rus
                LANGUAGE.RUS, new Dictionary <string, string>()
                {
                    #region Main Menu
                    { "Play", "Играть" },
                    { "Settings", "Настройки" },
                    { "Credits", "Авторы" },
                    #endregion

                    #region About Menu
                    { "AboutText", "Игра от Akil games" +
                      "\n\n" +
                      "Игровой дизайн:\n" + "Александр Калиниченко\n\n" +
                      "Программирование: \n" +
                      "Александр Калиниченко \n\n" +
                      "Дизайн: \n" +
                      "Александр Калиниченко \n\n" +
                      "Звук и музыка: \n" +
                      "Freesound.org \n\n" +
                      "Тестирование: \n" +
                      "Друзья :)\n\n" },
                    #endregion

                    #region Settings Menu
                    { "Sound", "Звук:" },
                    { "Music", "Музыка:" },
                    { "Language", "Язык:" },
                    #endregion

                    #region Game Panel
                    { "Level", "Уровень" },
                    #endregion

                    #region Lose Panel
                    { "Lose", "Вы проиграли. Начать заново?" },
                    #endregion

                    #region Win Panel
                    { "Win", "Вы выиграли. Дальше?" },
                    #endregion

                    #region Win Panel
                    { "End", "Это был последний уровень. Следите за обновлениями." },
                    { "Ok", "Ok" },
                    #endregion

                    #region Close Panel
                    { "Exit", "Выйти?" },
                    { "Yes", "Да" },
                    { "No", "Нет" },
                    #endregion
                }
                #endregion
            }
        };

        foreach (var pair in strings)
        {
            res.Add(pair.Key, pair.Value);
        }
        return(res);
    }