Esempio n. 1
0
        public static IEnumerable <BaseObject> CreateCollection(float startX, Lanes lanes, int count, float innerSpace)
        {
            List <BaseObject> coins = new List <BaseObject>();

            if (count < 3)
            {
                return(coins);
            }
            float x = startX;

            //byte l = lanes.GetRandomLane();
            //for (int i = 0; i < count; i++)
            //{
            //	coins[i] = new Coin(x, l);
            //	x += innerSpace;
            //}
            //return coins;

            int sprint = count;

            if (count >= 6)
            {
                if (count <= 9)
                {
                    sprint = EndlessLevelGenerator.random.Next(3, count);
                }
                else
                {
                    sprint = EndlessLevelGenerator.random.Next(3, count - 3);
                }
            }
            byte lane = lanes.GetRandomLane();

            for (int i = 0; i < sprint; i++)
            {
                if (lane > 0)
                {
                    coins.Add(new Coin(x, lane));
                }
                x += innerSpace;
            }
            lane = lanes.GetRandomLane();
            for (int i = sprint; i < count; i++)
            {
                if (lane > 0)
                {
                    coins.Add(new Coin(x, lane));
                }
                x += innerSpace;
            }
            return(coins);
        }