Esempio n. 1
0
        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Ekko", "Ekko");
            menuIni.AddGroupLabel("Welcome to the Worst Ekko addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rsave", new CheckBox("Use R Saver", false));
            UltMenu.Add("Rsaveh", new Slider("R Saver Health", 15, 0, 100));
            UltMenu.Add("RAoe", new CheckBox("Auto R AoE"));
            UltMenu.Add("RAoeh", new Slider("R AoE Hit", 3, 1, 5));
            UltMenu.Add("REscape", new CheckBox("R Escape"));
            UltMenu.Add("REscapeh", new Slider("R Escape On Health", 10, 1, 100));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W No Prediction", false));
            ComboMenu.Add("Wpred", new CheckBox("Use W With Prediction"));
            ComboMenu.Add("Whit", new Slider("W On Hit X Enemies", 1, 1, 5));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.Add("Emode", new ComboBox("E Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("Rk", new CheckBox("Use R On Killable"));
            ComboMenu.Add("R", new CheckBox("Use R"));
            ComboMenu.Add("Rhit", new Slider("Use R Hit", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W", false));
            HarassMenu.Add("E", new CheckBox("Use E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("E", new CheckBox("Use E"));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("Q", new CheckBox("Use Q"));
            JungleMenu.Add("E", new CheckBox("Use E"));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("Qstacks", new CheckBox("Auto Q On Enemy with 2 Stacks"));

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("debug", new CheckBox("debug", false));
        }
Esempio n. 2
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        public static void Load()
        {
            // Combo
            ComboMenu         = MainMenu.Add(new Menu("ComboMenu", "Combo"));
            KillStealSummoner = ComboMenu.Add(new MenuBool("KillStealSummoner", "KillSteal Ignite", true));
            //  QCollision = ComboMenu.Add(new MenuBool("QCollision", "Ignore Q Collision", true));

            // Lane
            LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane"));
            LaneR    = LaneMenu.Add(new MenuBool("LaneR", "Use R"));
            LaneQ    = LaneMenu.Add(new MenuBool("LaneQ", "Last Hit Q AA", true));
            LaneMana = LaneMenu.Add(new MenuSliderButton("LaneMana", "Mana Slider", 50, 0, 100, true));

            JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle"));
            JungleR    = JungleMenu.Add(new MenuBool("JungleR", "Use R"));

            // Misc
            MiscMenu = MainMenu.Add(new Menu("MiscMenu", "Misc"));
            //   AutoQ = MiscMenu.Add(new MenuBool("AutoQ", "Auto Stack", true));
            UseItems = MiscMenu.Add(new MenuBool("UseItems", "Use Items", true));

            // Draw
            DrawMenu = MainMenu.Add(new Menu("Draw", "Draw"));
            dind     = DrawMenu.Add(new MenuBool("dind", "Damage Indicator", true));

            MainMenu.Attach();
        }
Esempio n. 3
0
        public static void Load()
        {
            // Combo
            ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo"));
            ComboW    = ComboMenu.Add(new MenuBool("ComboW", "Use W", true));
            ComboE    = ComboMenu.Add(new MenuBool("ComboE", "Use E", true));
            UseYoumuu = ComboMenu.Add(new MenuBool("UseYoumuu", "Use Youmuu", true));
            UseBotrk  = ComboMenu.Add(new MenuBool("UseBotrk", "Use Blade Of The Ruined King", true));

            // Harass
            HarassMenu = MainMenu.Add(new Menu("HarassMenu", "Harass"));
            HarassW    = HarassMenu.Add(new MenuBool("HarassW", "Use W"));
            HarassE    = HarassMenu.Add(new MenuSliderButton("HarassE", "E At Max E Range", 4, 0, 6, true));

            // Lane
            LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane"));
            LaneW    = LaneMenu.Add(new MenuBool("LaneW", "Use W", true));

            // Jungle
            JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle"));
            JungleW    = JungleMenu.Add(new MenuBool("JungleW", "Use W", true));
            JungleE    = JungleMenu.Add(new MenuBool("JungleE", "Use E", true));

            // Misc
            MiscMenu = MainMenu.Add(new Menu("MiscMenu", "Misc"));

            EBeforeDeath = MiscMenu.Add(new MenuBool("EBeforeDeath", "Use E Before Death", true));
            StealEpic    = MiscMenu.Add(new MenuBool("StealEpic", "Steal Herald, Baron & Dragons", true));
            StealRed     = MiscMenu.Add(new MenuBool("StealRed", "Steal Redbuff", true));
            QRecall      = MiscMenu.Add(new MenuKeyBind("QRecall", "Q Recall", Keys.B, KeyBindType.Press));

            // Drawings
            DrawMenu     = MainMenu.Add(new Menu("DrawMenu", "Drawings"));
            DrawDmg      = DrawMenu.Add(new MenuBool("DrawDmg", "Damage Indicator", true));
            DrawTimer    = DrawMenu.Add(new MenuBool("DrawTimer", "Q Timer", true));
            DrawKillable = DrawMenu.Add(new MenuBool("DrawKillable", "Killable By Passive", true));

            // Killsteal
            KillstealMenu   = MainMenu.Add(new Menu("KillstealMenu", "Killsteal"));
            KillstealE      = KillstealMenu.Add(new MenuBool("KillstealE", "Killsecure E", true));
            KillstealIgnite = KillstealMenu.Add(new MenuBool("KillstealIgnite", "Killsecure Ignite", true));

            // Trinket
            TrinketMenu = MainMenu.Add(new Menu("TrinketMenu", "Trinket"));
            BuyTrinket  = TrinketMenu.Add(new MenuBool("BuyTrinket", "Buy Trinket"));
            TrinketList = TrinketMenu.Add(new MenuList <string>("TrinketList", "Choose Trinket", new[] { "Oracle Alternation", "Farsight Alternation" }));

            // Skin
            SkinMenu = MainMenu.Add(new Menu("SkinMenu", "Skinchanger"));
            UseSkin  = SkinMenu.Add(new MenuBool("UseSkin", "Use Skinchanger"));
            SkinList = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Kingping Twitch", "Whistler Village Twitch", "Medieval Twitch", "Gangster Twitch", "Vandal Twitch", "Pickpocket Twitch", "SSW Twitch" }));

            Debug = MainMenu.Add(new MenuBool("Debug", "Debug Mode"));

            MainMenu.Attach();
        }
Esempio n. 4
0
        public static void Load()
        {
            // Combo
            ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo"));
            EngageQ   = ComboMenu.Add(new MenuBool("EngageQ", "Engage Q Lvl 1"));
            ForceR    = ComboMenu.Add(new MenuBool("ForceR", "Force R", true));
            RKillable = ComboMenu.Add(new MenuBool("RKillable", "R2 For Max Damage", true));
            QChase    = ComboMenu.Add(new MenuBool("QChase", "Q Smart Chase", true));

            BurstMenu    = MainMenu.Add(new Menu("Burst", "Burst"));
            BurstKeyBind = BurstMenu.Add(new MenuKeyBind("BurstKeyBind", "Use Burst", System.Windows.Forms.Keys.T, KeyBindType.Toggle));
            FnoR         = BurstMenu.Add(new MenuBool("FNoR", "Burst Without R"));
            Flash        = BurstMenu.Add(new MenuBool("Flash", "Check Killable", true));
            //BurstKey = BurstMenu.Add(new MenuKeyBind("BurstKey", "Burst Keybind", System.Windows.Forms.Keys.T, KeyBindType.Press));


            // Lane
            LaneMenu    = MainMenu.Add(new Menu("LaneMenu", "Lane"));
            LaneVisible = LaneMenu.Add(new MenuBool("LaneVisible", "Only If No Enemy Visible", true));
            LaneQ       = LaneMenu.Add(new MenuBool("LaneQ", "Use Q", true));
            LaneW       = LaneMenu.Add(new MenuBool("LaneW", "Use W"));
            LaneE       = LaneMenu.Add(new MenuBool("LaneE", "Use E"));

            // Jungle
            JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle"));
            JungleQ    = JungleMenu.Add(new MenuBool("JungleQ", "Use Q", true));
            JungleW    = JungleMenu.Add(new MenuBool("JungleW", "Use W", true));
            JungleE    = JungleMenu.Add(new MenuBool("JungleE", "Use E", true));

            // Misc
            MiscMenu = MainMenu.Add(new Menu("MiscMenu", "Misc"));
            KeepQ    = MiscMenu.Add(new MenuBool("KeepQ", "Keep Q Alive", true));
            Ignite   = MiscMenu.Add(new MenuBool("ignite", "Killsteal Ignite", true));
            QMove    = MiscMenu.Add(new MenuKeyBind("QMove", "Q to cursor", Keys.K, KeyBindType.Press));

            // Draw
            DrawMenu    = MainMenu.Add(new Menu("Draw", "Draw"));
            QMinionDraw = DrawMenu.Add(new MenuBool("QMinionDraw", "Minion Killable Q"));
            Dind        = DrawMenu.Add(new MenuBool("Dind", "Damage Indicator"));
            DrawFlee    = DrawMenu.Add(new MenuBool("DrawFlee", "Draw Flee Spots"));
            // HealthDmg = DrawMenu.Add(new MenuBool("HealthDmg", "Write Dmg On Target"));
            DrawCombo = DrawMenu.Add(new MenuBool("DrawCombo", "Draw Combo Range", true));

            // Flee
            FleeMenu = MainMenu.Add(new Menu("Flee", "Flee"));
            WallFlee = FleeMenu.Add(new MenuBool("WallFlee", "WallFlee"));
            FleeKey  = FleeMenu.Add(new MenuKeyBind("FleeKey", "Flee Key", System.Windows.Forms.Keys.A, KeyBindType.Press));

            CreditsMenu = MainMenu.Add(new Menu("Version + Credits", "Credits"));
            CreditsMenu.Add(new MenuSeparator("Version", "Version: 6.17.1"));
            CreditsMenu.Add(new MenuSeparator("Credits", "Developed by Nechrito"));
            CreditsMenu.Add(new MenuSeparator("Credits2", "Resets by Brian"));

            MainMenu.Attach();
        }
Esempio n. 5
0
        public static void Load()
        {
            ComboMenu  = MainMenu.Add(new Menu("ComboMenu", "Combo")); // Combo Main Menu
            MantraMode = ComboMenu.Add(new MenuList <string>("MantraMode", "R Prio", new[] { "Q", "W", "E", "Auto" }));
            Mantra     = ComboMenu.Add(new MenuKeyBind("Mantra", "Change Prio Keybind", System.Windows.Forms.Keys.G, KeyBindType.Press));

            HarassMenu = MainMenu.Add(new Menu("HarassMenu", "Harass"));
            HarassR    = HarassMenu.Add(new MenuBool("HarassR", "Use R"));
            HarassQ    = HarassMenu.Add(new MenuSliderButton("HarassQ", "Q Mana", 70, 0, 100, true));
            HarassW    = HarassMenu.Add(new MenuSliderButton("HarassW", "W Mana", 70, 0, 100, true));
            HarassE    = HarassMenu.Add(new MenuSliderButton("HarassE", "E Mana", 70, 0, 100, true));

            LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane"));
            LaneR    = LaneMenu.Add(new MenuBool("LaneR", "Use R"));
            LaneQ    = LaneMenu.Add(new MenuSliderButton("LaneQ", "Q Mana", 70, 0, 100, true));
            LaneE    = LaneMenu.Add(new MenuSliderButton("LaneE", "E Mana", 70, 0, 100, true));

            // Items
            ItemsMenu     = MainMenu.Add(new Menu("ItemsMenu", "Items"));
            UseItems      = ItemsMenu.Add(new MenuBool("UseItems", "Use Items"));
            ItemLocket    = ItemsMenu.Add(new MenuBool("ItemLocket", "Locket of the Iron Solari"));
            ItemProtoBelt = ItemsMenu.Add(new MenuBool("ItemProtoBelt", "ProtoBelt"));
            // ItemSeraph = ItemsMenu.Add(new MenuBool("ItemSeraph", "Seraph's Embrace"));
            ItemFrostQueen = ItemsMenu.Add(new MenuBool("ItemFrostQueen", "Frost Queen's Claim"));

            // Draw
            DrawMenu    = MainMenu.Add(new Menu("DrawMenu", "Draw"));
            UseDrawings = DrawMenu.Add(new MenuBool("UseDrawings", "Enable Drawings", true));
            Dind        = DrawMenu.Add(new MenuBool("Dind", "Damage Indicator (Fps Heavy)"));
            QRange      = DrawMenu.Add(new MenuBool("QRange", "Engage Range (Q)", true));
            MantraDraw  = DrawMenu.Add(new MenuBool("MantraDraw", "Draw Selected Prio", true));

            // Skins
            SkinMenu    = MainMenu.Add(new Menu("SkinChanger", "SkinChanger"));
            UseSkin     = SkinMenu.Add(new MenuBool("UseSkin", "Use SkinChanger"));
            SkinChanger = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Sun Godess Karma", "Sakura Karma", "Traditional Karma", "Order Of Lotus Karma", "Warden Karma" }));


            TrinketMenu = MainMenu.Add(new Menu("TrinketMenu", "Trinket"));
            Trinket     = TrinketMenu.Add(new MenuBool("Trinket", "Auto Buy Advanced Trinket"));
            TrinketList = TrinketMenu.Add(new MenuList <string>("TrinketList", "Choose Trinket", new[] { "Oracle Alternation", "Farsight Alternation" }));

            FleeKey = MainMenu.Add(new MenuKeyBind("FleeKey", "Flee", System.Windows.Forms.Keys.A, KeyBindType.Press));

            MainMenu.Attach();
        }
Esempio n. 6
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        public static void Load()
        {
            Chat.Print("<font color = '#cfa9a'>Welcome to </font><font color = '#ffffff'> Worthy " + Player.Instance.ChampionName + "</font><font color = '#cfa9a'>. Addon in Beta.</font>");
            Menu = MainMenu.AddMenu("Fiddlesticks", "ConFiddlesticks");
            Menu.AddSeparator();
            Menu.AddLabel("Addon Fiddlesticks");

            DrawMenu = Menu.AddSubMenu("Draw", "DrawFiddles");
            DrawMenu.Add("drawDisable", new CheckBox("Disable all Draws", true));
            DrawMenu.Add("Draw Q", new CheckBox("Active Draw Q", true));
            DrawMenu.Add("Draw W", new CheckBox("Active Draw W", true));
            DrawMenu.Add("Draw E", new CheckBox("Active Draw E", true));
            DrawMenu.Add("Draw R", new CheckBox("Active Draw R", true));
            ////////////////////////////////////////////////////////////////
            ComboMenu = Menu.AddSubMenu("Combo", "ComboFiddles");
            ComboMenu.Add("comboQ", new CheckBox("Use Q in combo", true));
            ComboMenu.Add("comboW", new CheckBox("Use W in combo", true));
            ComboMenu.Add("comboE", new CheckBox("Use E in combo", true));
            ComboMenu.Add("comboR", new CheckBox("Use R in combo", false));
            ///////////////////////////////////////////////////////////////
            HarassMenu = Menu.AddSubMenu("Harass", "HarassFiddles");
            HarassMenu.Add("Harass Q", new CheckBox("Use Q in Harass", true));
            HarassMenu.Add("Harass W", new CheckBox("Use W in Harass", false));
            HarassMenu.Add("Harass E", new CheckBox("Use E In Harass", true));
            HarassMenu.Add("Harass HitChance", new Slider("Min >= {0}", 25, 50, 75));
            HarassMenu.Add("Min%", new Slider("Min Mana >= {0}", 25, 50, 75));
            ///////////////////////////////////////////////////////////////////
            JungleMenu = Menu.AddSubMenu("JungleClear", "JungleFiddles");
            JungleMenu.Add("Jungle Q", new CheckBox("Use Q in Jungle", false));
            JungleMenu.Add("Jungle W", new CheckBox("Use W in Jungle", true));
            JungleMenu.Add("Jungle E", new CheckBox("Use E in Jungle", true));
            JungleMenu.Add("Min%", new Slider("Min Mana >= {0}", 25, 50, 75));
            ///////////////////////////////////////////////////////////////////
            LaneMenu = Menu.AddSubMenu("LaneClear", "LaneFiddles");
            LaneMenu.Add("Lane Q", new CheckBox("Use Q in Jungle", false));
            LaneMenu.Add("Lane W", new CheckBox("Use W in Jungle", true));
            LaneMenu.Add("Lane E", new CheckBox("Use E in Jungle", true));
            LaneMenu.Add("Min%", new Slider("Min Mana >= {0}", 25, 50, 75));
            //////////////////////////////////////////////////////////////////

            Gapcloser.OnGapcloser            += OnGapcloser;
            Interrupter.OnInterruptableSpell += OnInterruptableSpell;
            Game.OnUpdate  += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Esempio n. 7
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        public static void Load()
        {
            ComboMenu         = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("ComboMenu", "Combo"));
            KillStealSummoner = ComboMenu.Add(new MenuBool("KillStealSummoner", "Killsteal Ignite", true));
            TowerCheck        = ComboMenu.Add(new MenuBool("TowerCheck", "No R Under Turret", true));

            LaneMenu = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("LaneMenu", "Lane"));
            LaneQ    = LaneMenu.Add(new MenuBool("LaneQ", "Last Hit Q AA", true));

            DrawMenu   = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("Draw", "Draw"));
            Dind       = DrawMenu.Add(new MenuBool("dind", "Damage Indicator", true));
            EngageDraw = DrawMenu.Add(new MenuBool("EngageDraw", "Draw Engage", true));
            DrawR      = DrawMenu.Add(new MenuBool("DrawR", "Draw R Prediction"));

            SkinMenu    = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("SkinChanger", "SkinChanger"));
            UseSkin     = SkinMenu.Add(new MenuBool("UseSkin", "Use SkinChanger"));
            SkinChanger = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Happy Elf Teemo", "Recon Teemo", "Badger Teemo", "Astronaut Teemo", "Cottontail Teemo", "Super Teemo", "Panda Teemo", "Omega Squad Teemo" }));
            Flee        = MainMenu.Add(new MenuKeyBind("Flee", "Flee", System.Windows.Forms.Keys.A, KeyBindType.Press));

            MainMenu.Attach();
        }
Esempio n. 8
0
        private static void OnLoad(EventArgs args)
        {
            if (ObjectManager.Player.BaseSkinName != "Lissandra")
            {
                return;
            }

            menuIni = MainMenu.AddMenu("KappaLissandra", "KappaLissandra");
            menuIni.AddGroupLabel("Welcome to the Worst Lissandra addon!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("LaneClear", new CheckBox("Use Lane Clear?"));
            menuIni.Add("JungleClear", new CheckBox("Use Jungle Clear?"));
            menuIni.Add("Flee", new CheckBox("Use Flee?"));
            menuIni.Add("Misc", new CheckBox("Use Misc?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("aoeR", new CheckBox("AoE R Logic"));
            UltMenu.Add("RF", new CheckBox("Use R Finisher"));
            UltMenu.Add("RS", new CheckBox("Use R On Self"));
            UltMenu.Add("RE", new CheckBox("Use R On Enemy"));
            UltMenu.Add("hitR", new Slider("R AoE Hit >=", 2, 1, 5));
            UltMenu.Add("shp", new Slider("On Self Health to use R", 15, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: Enemy");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(enemy.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (enemy.Team != ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUltenemy" + enemy.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.Add("ET", new CheckBox("Use E2 If hit target"));
            ComboMenu.Add("E2", new CheckBox("Always E2 Max", false));
            ComboMenu.Add("ES", new CheckBox("Use E2 Safe", false));
            ComboMenu.Add("EHP", new Slider("Use E2 Safe if HP <= %", 30, 0, 100));
            ComboMenu.Add("ESE", new Slider("Use E2 Safe if Enemies are <=", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W"));
            HarassMenu.Add("E", new CheckBox("Use E", false));
            HarassMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("W", new CheckBox("Use W"));
            LaneMenu.Add("E", new CheckBox("Use E", false));
            LaneMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));
            LaneMenu.AddGroupLabel("JungleClear Settings");
            LaneMenu.Add("jQ", new CheckBox("Use Q"));
            LaneMenu.Add("jW", new CheckBox("Use W"));
            LaneMenu.Add("jE", new CheckBox("Use E", false));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapcloserW", new CheckBox("Anti-GapCloser W"));
            MiscMenu.Add("gapcloserR", new CheckBox("Anti-GapCloser R"));
            MiscMenu.Add("Interruptr", new CheckBox("Interrupt R"));
            MiscMenu.Add("WTower", new CheckBox("Auto W Under Tower"));
            MiscMenu.Add("AutoW", new Slider("Auto W On Hit >=", 2, 1, 5));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Q", new CheckBox("Use Q"));
            FleeMenu.Add("W", new CheckBox("Use W"));
            FleeMenu.Add("E", new CheckBox("Use E"));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("debug", new CheckBox("debug", false));

            Q     = new Spell.Skillshot(SpellSlot.Q, 715, SkillShotType.Linear, 250, 2200, 75);
            Q2    = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Linear, 250, 2200, 90);
            Qtest = new Spell.Skillshot(SpellSlot.Q, 715, SkillShotType.Linear, 250, 2200, 75)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W, 425);
            E = new Spell.Skillshot(SpellSlot.E, 1000, SkillShotType.Linear, 250, 850, 125);
            R = new Spell.Targeted(SpellSlot.R, 400);

            Game.OnUpdate                    += OnUpdate;
            GameObject.OnCreate              += OnCreate;
            GameObject.OnDelete              += OnDelete;
            Drawing.OnDraw                   += OnDraw;
            Obj_AI_Base.OnProcessSpellCast   += OnProcessSpellCast;
            Obj_AI_Base.OnBasicAttack        += OnBasicAttack;
            Interrupter.OnInterruptableSpell += OnInterruptableSpell;
            Gapcloser.OnGapcloser            += OnGapcloser;
        }
        public static void Execute()
        {
            if (player.ChampionName != ChampName)
            {
                return;
            }

            //Ability Information - Range - Variables.
            Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1550, 75)
            {
                AllowedCollisionCount = int.MaxValue, MinimumHitChance = HitChance.High
            };
            Q2 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 250, 1550, 75)
            {
                AllowedCollisionCount = int.MaxValue, MinimumHitChance = HitChance.High
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Targeted(SpellSlot.E, 325);
            R = new Spell.Active(SpellSlot.R);

            menuIni = MainMenu.AddMenu("Olaf", "Olaf");
            menuIni.AddGroupLabel("Worstun olaf addonuna hoşgeldin");
            menuIni.AddGroupLabel("Genel Ayarlar");
            menuIni.Add("Ult", new CheckBox("Kullan Ulti?"));
            menuIni.Add("Items", new CheckBox("Kullan İtmeler?"));
            menuIni.Add("Combo", new CheckBox("Kullan Kombo?"));
            menuIni.Add("Harass", new CheckBox("Kullan Dürtme?"));
            menuIni.Add("LaneClear", new CheckBox("Kullan LaneTemizleme?"));
            menuIni.Add("LastHit", new CheckBox("Kullan SonVuruş?"));
            menuIni.Add("JungleClear", new CheckBox("Kullan OrmanTemizleme?"));
            menuIni.Add("KillSteal", new CheckBox("Kullan Kill çalma?"));
            menuIni.Add("Misc", new CheckBox("Kullan Ek?"));
            menuIni.Add("Drawings", new CheckBox("Kullan Göstergeler?"));

            ItemsMenu = menuIni.AddSubMenu("Items");
            ItemsMenu.AddGroupLabel("Item Ayarları");
            ItemsMenu.Add("useGhostblade", new CheckBox("Kullan Youmu"));
            ItemsMenu.Add("UseBOTRK", new CheckBox("Kullan Mahvolmuş Kılıç"));
            ItemsMenu.Add("UseBilge", new CheckBox("Kullan Bilgewater Palası"));
            ItemsMenu.Add("eL", new Slider("Düşmanın canı şu kadarsa", 65, 0, 100));
            ItemsMenu.Add("oL", new Slider("Benim canım şu kadarsa", 65, 0, 100));

            UltMenu = menuIni.AddSubMenu("Ultimate [BETA]");
            UltMenu.AddGroupLabel("Ulti Ayarları");
            UltMenu.Add("UseR", new CheckBox("Kullan R"));
            UltMenu.AddLabel("R Kullanma Ayarları:");
            UltMenu.Add("blind", new CheckBox("Körse?", false));
            UltMenu.Add("charm", new CheckBox("Use On Charms?"));
            UltMenu.Add("disarm", new CheckBox("Silahsız haldeyse?", false));
            UltMenu.Add("fear", new CheckBox("Korkmuşsa?"));
            UltMenu.Add("frenzy", new CheckBox("Donmuşsa?", false));
            UltMenu.Add("silence", new CheckBox("Sessiz kaldıysa?", false));
            UltMenu.Add("snare", new CheckBox("Yavaşlamışsa?"));
            UltMenu.Add("sleep", new CheckBox("Uyumuşsa?"));
            UltMenu.Add("stun", new CheckBox("sabitlenmişse?"));
            UltMenu.Add("supperss", new CheckBox("Use On Supperss?"));
            UltMenu.Add("slow", new CheckBox("yavaşlamışsa?", false));
            UltMenu.Add("knockup", new CheckBox("Use On Knock Ups?"));
            UltMenu.Add("knockback", new CheckBox("Devrilmişse?"));
            UltMenu.Add("nearsight", new CheckBox("Yakın görüşteyse?", false));
            UltMenu.Add("root", new CheckBox("Kök tutmuşsa?"));
            UltMenu.Add("tunt", new CheckBox("Alay ediliyorsa?"));
            UltMenu.Add("poly", new CheckBox("Use On Polymorph?"));
            UltMenu.Add("poison", new CheckBox("Zehirlenmişse?", false));
            UltMenu.Add("hp", new Slider("R yi sadece şu kadar canım varken kullan %", 25, 0, 100));
            UltMenu.Add("human", new Slider("insancıl gecikme", 150, 0, 1500));
            UltMenu.Add("Rene", new Slider("R kullanmak için çevrede düşman s.", 1, 0, 5));
            UltMenu.Add("enemydetect", new Slider("düşmanları tespit etme mesafesi", 1000, 0, 2000));
            UltMenu.AddLabel("Ult logic: It will Cast if you have one of the selected debuffs, HP under selected and Nearby enemies.");

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.Add("UseQ", new CheckBox("Use Q"));
            ComboMenu.Add("UseW", new CheckBox("Use W"));
            ComboMenu.Add("UseE", new CheckBox("Use E"));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("hQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("hQ2", new CheckBox("Kısa menzilde Q2 Kullan"));
            HarassMenu.Add("hQA", new CheckBox("Use Auto Q", false));
            HarassMenu.Add("hW", new CheckBox("Kullan W", false));
            HarassMenu.Add("hE", new CheckBox("Kullan E"));
            HarassMenu.Add("harassmana", new Slider("Harass Mana Manager", 60, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneTemizleme Ayarları");
            LaneMenu.Add("laneQ", new CheckBox("Kullan Q"));
            LaneMenu.Add("fE", new CheckBox("Kullan E Sonvuruş"));
            LaneMenu.Add("laneW", new CheckBox("Kullan W"));
            LaneMenu.Add("laneE", new CheckBox("Kullan E", false));
            LaneMenu.Add("femana", new Slider("Can (E) yardımcısı", 75, 0, 100));
            LaneMenu.Add("lanemana", new Slider("Farm mana yardımcısı", 80, 0, 100));
            LaneMenu.AddGroupLabel("OrmanTemizleme Ayarları");
            LaneMenu.Add("jungleQ", new CheckBox("Kullan Q"));
            LaneMenu.Add("jE", new CheckBox("Son vuruşta E Kullan"));
            LaneMenu.Add("jungleW", new CheckBox("Kullan W"));
            LaneMenu.Add("jungleE", new CheckBox("Kullan E", false));
            LaneMenu.Add("jemana", new Slider("Can için (E) yardımcısı", 75, 0, 100));
            LaneMenu.Add("junglemana", new Slider("Orman için mana", 80, 0, 100));

            KillStealMenu = menuIni.AddSubMenu("Kill Steal");
            KillStealMenu.AddGroupLabel("Kill Çalma Ayarları");
            KillStealMenu.Add("ksQ", new CheckBox("Kill Çalma Q"));
            KillStealMenu.Add("ksE", new CheckBox("Kill Çalma E"));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Ek Ayarları");
            MiscMenu.Add("gapcloser", new CheckBox("Use Q On GapCloser"));
            MiscMenu.Add("gapclosermana", new Slider("Anti-GapCloser Mana", 25, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Qdraw", new CheckBox("Göster Q"));
            DrawMenu.Add("Edraw", new CheckBox("Göster E"));
            DrawMenu.Add("Rdraw", new CheckBox("Göster R Tespit Menzili"));
            DrawMenu.Add("AxeDraw", new CheckBox("Göster Balta pozisyonu"));

            Drawing.OnDraw        += OnDraw;
            Game.OnUpdate         += Game_OnGameUpdate;
            Gapcloser.OnGapcloser += Gapcloser_OnGap;
            GameObject.OnCreate   += GameObject_OnCreate;
            GameObject.OnDelete   += GameObject_OnDelete;
        }
Esempio n. 10
0
// Menu

        private static void OnLoadingComplete(EventArgs args)
        {
            if (!_Player.ChampionName.Contains("Tristana"))
            {
                return;
            }
            Chat.Print("Doctor's Tristana Loaded!", Color.Orange);
            Chat.Print("Mercedes7!", Color.Red);
            uint level = (uint)Player.Instance.Level;

            Q   = new Spell.Active(SpellSlot.Q);
            W   = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 450, int.MaxValue, 180);
            E   = new Spell.Targeted(SpellSlot.E, 550 + level * 7);
            R   = new Spell.Targeted(SpellSlot.R, 550 + level * 7);
            Thm = new Font(Drawing.Direct3DDevice, new FontDescription {
                FaceName = "Tahoma", Height = 32, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType
            });
            Menu      = MainMenu.AddMenu("Doctor's Tristana", "Tristana");
            SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            SpellMenu.AddGroupLabel("Combo Settings");
            SpellMenu.Add("ComboQ", new CheckBox("Use [Q] Combo"));
            SpellMenu.Add("ComboE", new CheckBox("Use [E] Combo"));
            SpellMenu.AddGroupLabel("Combo [E] On");
            foreach (var target in EntityManager.Heroes.Enemies)
            {
                SpellMenu.Add("useECombo" + target.ChampionName, new CheckBox("" + target.ChampionName));
            }
            SpellMenu.AddGroupLabel("KillSteal Settings");
            SpellMenu.Add("ERKs", new CheckBox("KillSteal [ER]"));
            SpellMenu.Add("RKs", new CheckBox("Automatic [R] KillSteal"));
            SpellMenu.Add("RKb", new KeyBind(" Semi Manual [R] KillSteal", false, KeyBind.BindTypes.HoldActive, 'R'));
            SpellMenu.AddGroupLabel("[W] KillSteal Settings");
            SpellMenu.Add("WKs", new CheckBox("Use [W] KillSteal", false));
            SpellMenu.Add("CTurret", new CheckBox("Dont Use [W] KillSteal Under Turet"));
            SpellMenu.Add("Attack", new Slider("Use [W] KillSteal If Can Kill Enemy With x Attack", 2, 1, 6));
            SpellMenu.Add("MinW", new Slider("Use [W] KillSteal If Enemies Around Target <=", 2, 1, 5));
            SpellMenu.AddLabel("Always Use [W] KillSteal If Slider Enemies Around = 5");

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("HarassQ", new CheckBox("Use [Q] Harass", false));
            HarassMenu.Add("HarassE", new CheckBox("Use [E] Harass"));
            HarassMenu.AddSeparator();
            HarassMenu.AddGroupLabel("Use [E] On");
            foreach (var target in EntityManager.Heroes.Enemies)
            {
                HarassMenu.Add("HarassE" + target.ChampionName, new CheckBox("" + target.ChampionName));
            }
            HarassMenu.Add("manaHarass", new Slider("Min Mana For Harass", 50, 0, 100));

            LaneMenu = Menu.AddSubMenu("Laneclear Settings", "Clear");
            LaneMenu.AddGroupLabel("Laneclear Settings");
            LaneMenu.Add("ClearQ", new CheckBox("Use [Q] Laneclear", false));
            LaneMenu.Add("ClearE", new CheckBox("Use [E] Laneclear", false));
            LaneMenu.Add("manaFarm", new Slider("Min Mana For LaneClear", 50, 0, 100));

            JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("jungleQ", new CheckBox("Use [Q] JungleClear"));
            JungleMenu.Add("jungleE", new CheckBox("Use [E] JungleClear"));
            JungleMenu.Add("jungleW", new CheckBox("Use [W] JungleClear", false));
            JungleMenu.Add("manaJung", new Slider("Min Mana For JungleClear", 50, 0, 100));

            Misc = Menu.AddSubMenu("Misc Settings", "Draw");
            Misc.AddGroupLabel("Anti Gapcloser");
            Misc.Add("antiGap", new CheckBox("Anti Gapcloser", false));
            Misc.Add("antiRengar", new CheckBox("Anti Rengar"));
            Misc.Add("antiKZ", new CheckBox("Anti Kha'Zix"));
            Misc.Add("inter", new CheckBox("Use [R] Interupt", false));
            Misc.AddGroupLabel("Drawings Settings");
            Misc.Add("Draw_Disabled", new CheckBox("Disabled Drawings", false));
            Misc.Add("DrawE", new CheckBox("Draw Attack Range"));
            Misc.Add("DrawW", new CheckBox("Draw [W]", false));
            Misc.Add("Notifications", new CheckBox("Alerter Can Kill With [R]"));

            Game.OnUpdate                    += Game_OnUpdate;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interupt;
            GameObject.OnCreate              += GameObject_OnCreate;
        }
Esempio n. 11
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            if (Player.BaseSkinName != "Brand")
            {
                return;
            }

            menuIni = MainMenu.AddMenu("Brand", "Brand");
            menuIni.AddGroupLabel("Welcome to the Worst Brand addon!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("Farm", new CheckBox("Use Farm?"));
            menuIni.Add("KillSteal", new CheckBox("Use Kill Steal?"));
            menuIni.Add("Misc", new CheckBox("Use Misc?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("useW", new CheckBox("Use W"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("blaze", new CheckBox("Use E before Q"));
            ComboMenu.Add("useR", new CheckBox("Use R"));
            ComboMenu.Add("Rhit", new Slider("AoE R Casting", 2, 1, 5));
            ComboMenu.AddLabel("Ult logic: It will prefer to Cast AoE ult over killable enemy.");

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQ", new CheckBox("Use Q"));
            HarassMenu.Add("useW", new CheckBox("Use W"));
            HarassMenu.Add("useE", new CheckBox("Use E"));
            HarassMenu.Add("mana", new Slider("Harass Mana Manager", 60, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("Farm Settings");
            LaneMenu.Add("useQ", new CheckBox("Use Q", false));
            LaneMenu.Add("useW", new CheckBox("Use W"));
            LaneMenu.Add("useE", new CheckBox("Use E"));
            LaneMenu.Add("mana", new Slider("Farm Mana Manager", 80, 0, 100));

            KillStealMenu = menuIni.AddSubMenu("Kill Steal");
            KillStealMenu.AddGroupLabel("Kill Steal Settings");
            KillStealMenu.Add("ksQ", new CheckBox("Kill Steal Q"));
            KillStealMenu.Add("ksW", new CheckBox("Kill Steal W"));
            KillStealMenu.Add("ksE", new CheckBox("Kill Steal E"));
            KillStealMenu.Add("ksR", new CheckBox("Kill Steal R", false));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapclose", new CheckBox("Anti-GapCloser"));
            MiscMenu.Add("interrupt", new CheckBox("Auto Interupter"));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
            DrawMenu.Add("drawW", new CheckBox("Draw W"));
            DrawMenu.Add("drawE", new CheckBox("Draw E"));
            DrawMenu.Add("drawR", new CheckBox("Draw R"));
            DrawMenu.Add("drawDamage", new CheckBox("Draw Healthbar Damage"));
            DrawMenu.Add("drawKill", new CheckBox("Draw Killable"));

            _Q  = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, 1600, 120);
            _W  = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 850, -1, 250);
            _W2 = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 850, -1, 125);
            _E  = new Spell.Targeted(SpellSlot.E, 640);
            _R  = new Spell.Targeted(SpellSlot.R, 750);

            Game.OnUpdate  += OnUpdate;
            Drawing.OnDraw += OnDraw;
            Interrupter.OnInterruptableSpell += OnInterruptableTarget;
            Gapcloser.OnGapcloser            += OnEnemyGapcloser;
        }
Esempio n. 12
0
        private static void OnLoad(EventArgs args)
        {
            if (ObjectManager.Player.BaseSkinName != "Elise")
            {
                return;
            }

            Menu = MainMenu.AddMenu("Elise", "Elise");
            Menu.AddGroupLabel("Elise Addon!");
            ComboMenu = Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("UseQ", new CheckBox("Use Q Human"));
            ComboMenu.Add("UseW", new CheckBox("Use W Human"));
            ComboMenu.Add("UseE", new CheckBox("Use E Human"));
            ComboMenu.Add("UseQSpider", new CheckBox("Use Q Spider"));
            ComboMenu.Add("UseWSpider", new CheckBox("Use W Spider"));
            ComboMenu.Add("UseESpider", new CheckBox("Use E Spider"));
            ComboMenu.Add("UseR", new CheckBox("Switch forms"));
            ComboMenu.Add("forcee", new KeyBind("Force E key", false, KeyBind.BindTypes.HoldActive, 'T'));
            ComboMenu.Add("cmana", new Slider("Dont switch to human if mana under", 10, 0, 100));

            HarassMenu = Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("UseQ", new CheckBox("Use Q Human"));
            HarassMenu.Add("UseW", new CheckBox("Use W Human"));

            LaneMenu = Menu.AddSubMenu("LaneClear");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("UseQ", new CheckBox("Use Q Human"));
            LaneMenu.Add("UseW", new CheckBox("Use W Human"));
            LaneMenu.Add("UseQSpider", new CheckBox("Use Spider Q"));
            LaneMenu.Add("UseWSpider", new CheckBox("Use Spider W"));
            LaneMenu.Add("UseRl", new CheckBox("Switch R"));
            LaneMenu.Add("lmana", new Slider("Minimum mana", 20, 0, 100));

            JungleMenu = Menu.AddSubMenu("JungleClear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("UseQ", new CheckBox("Use Q"));
            JungleMenu.Add("UseW", new CheckBox("Use W"));
            JungleMenu.Add("UseQSpider", new CheckBox("Use Spider Q"));
            JungleMenu.Add("UseWSpider", new CheckBox("Use Spider W"));
            JungleMenu.Add("useRj", new CheckBox("Switch R"));
            JungleMenu.Add("useRj2", new CheckBox("Switch R"));
            JungleMenu.Add("jmana", new Slider("Minimum mana", 20, 0, 100));


            SmiteMenu = Menu.AddSubMenu("Smite", "Smite");
            SmiteMenu.AddSeparator();
            SmiteMenu.Add("smiteActive",
                          new KeyBind("Smite Active (toggle)", true, KeyBind.BindTypes.PressToggle, 'H'));
            SmiteMenu.AddSeparator();
            SmiteMenu.Add("useSlowSmite", new CheckBox("KS with Blue Smite"));
            SmiteMenu.Add("comboWithDuelSmite", new CheckBox("Combo with Red Smite"));
            SmiteMenu.AddSeparator();
            SmiteMenu.AddGroupLabel("Camps");
            SmiteMenu.AddLabel("Epics");
            SmiteMenu.Add("SRU_Baron", new CheckBox("Baron"));
            SmiteMenu.Add("SRU_Dragon", new CheckBox("Dragon"));
            SmiteMenu.AddLabel("Buffs");
            SmiteMenu.Add("SRU_Blue", new CheckBox("Blue"));
            SmiteMenu.Add("SRU_Red", new CheckBox("Red"));
            SmiteMenu.AddLabel("Small Camps");
            SmiteMenu.Add("SRU_Gromp", new CheckBox("Gromp", false));
            SmiteMenu.Add("SRU_Murkwolf", new CheckBox("Murkwolf", false));
            SmiteMenu.Add("SRU_Krug", new CheckBox("Krug", false));
            SmiteMenu.Add("SRU_Razorbeak", new CheckBox("Razerbeak", false));
            SmiteMenu.Add("Sru_Crab", new CheckBox("Skuttles", false));

            MiscMenu = Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("autoe", new CheckBox("Auto E immobile"));
            MiscMenu.Add("Antigapcloser", new CheckBox("Use E - Antigapcloser"));
            MiscMenu.Add("Interrupter", new CheckBox("Use E - interrupter"));

            DrawMenu = Menu.AddSubMenu("Draw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawoff", new CheckBox("Disable drawings", false));
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("draww", new CheckBox("Draw W"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));


            Q = new Spell.Targeted(SpellSlot.Q, 625);
            W = new Spell.Skillshot(SpellSlot.W, 950, SkillShotType.Circular);
            E = new Spell.Skillshot(SpellSlot.E, 1075, SkillShotType.Linear, 250, 1600, 80)
            {
                AllowedCollisionCount = 0
            };
            R       = new Spell.Active(SpellSlot.R);
            SpiderQ = new Spell.Targeted(SpellSlot.Q, 475);
            SpiderW = new Spell.Active(SpellSlot.W);
            SpiderE = new Spell.Targeted(SpellSlot.E, 750);

            Game.OnUpdate                    += OnUpdate;
            Drawing.OnDraw                   += OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += OnInterruptableSpell;
            Game.OnUpdate                    += SmiteEvent;
        }
Esempio n. 13
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (myHero.ChampionName != "Quinn")
            {
                return;
            }

            quinnMenu = MainMenu.AddMenu("Quinn", "Quinn");
            quinnMenu.AddGroupLabel("Quinn it to WIN it!");
            ComboMenu = quinnMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("UseW", new CheckBox("Use W when enemy is not visible"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("youmus", new CheckBox("Use Yoummu"));
            ComboMenu.Add("useitems", new CheckBox("Use Other Items"));
            ComboMenu.Add("useSlowSmite", new CheckBox("KS with Blue Smite"));
            ComboMenu.Add("comboWithDuelSmite", new CheckBox("Combo with Red Smite"));

            HarassMenu = quinnMenu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQ", new CheckBox("Use Q"));

            LaneMenu = quinnMenu.AddSubMenu("LaneCLear");
            LaneMenu.AddGroupLabel("LaneCLear Settings");
            LaneMenu.Add("UseQlc", new CheckBox("Use Q"));
            LaneMenu.Add("UseElc", new CheckBox("Use E"));
            LaneMenu.AddSeparator();
            LaneMenu.Add("lccount", new Slider("Min minions for Q", 3, 1, 5));
            LaneMenu.Add("lanem", new Slider("Minimum mana %", 20, 0, 100));

            JungleMenu = quinnMenu.AddSubMenu("Jungleclear");
            JungleMenu.AddGroupLabel("Jungleclear Settings");
            JungleMenu.Add("UseQjg", new CheckBox("Use Q"));
            JungleMenu.Add("UseEjg", new CheckBox("Use E"));
            JungleMenu.Add("jgMana", new Slider("Minimum mana %", 20, 0, 100));
            JungleMenu.AddSeparator();
            JungleMenu.Add("smiteActive",
                           new KeyBind("Smite Active (toggle)", true, KeyBind.BindTypes.PressToggle, 'H'));
            JungleMenu.AddSeparator();
            JungleMenu.AddSeparator();
            JungleMenu.AddGroupLabel("Camps");
            JungleMenu.AddLabel("Epics");
            JungleMenu.Add("SRU_Baron", new CheckBox("Baron"));
            JungleMenu.Add("SRU_Dragon", new CheckBox("Dragon"));
            JungleMenu.AddLabel("Buffs");
            JungleMenu.Add("SRU_Blue", new CheckBox("Blue"));
            JungleMenu.Add("SRU_Red", new CheckBox("Red"));
            JungleMenu.AddLabel("Small Camps");
            JungleMenu.Add("SRU_Gromp", new CheckBox("Gromp", false));
            JungleMenu.Add("SRU_Murkwolf", new CheckBox("Murkwolf", false));
            JungleMenu.Add("SRU_Krug", new CheckBox("Krug", false));
            JungleMenu.Add("SRU_Razorbeak", new CheckBox("Razerbeak", false));
            JungleMenu.Add("Sru_Crab", new CheckBox("Skuttles", false));

            KSMenu = quinnMenu.AddSubMenu("Killsteal");
            KSMenu.AddGroupLabel("Killsteal Settings");
            KSMenu.Add("ksQ", new CheckBox("Use Q"));

            MiscMenu = quinnMenu.AddSubMenu("Miscellaneous");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("antiG", new CheckBox("Use E - Antigapcloser"));
            MiscMenu.Add("interrpt", new CheckBox("Use E - interrupter"));
            MiscMenu.Add("autor", new CheckBox("Use R in Base"));


            IgniteSlot = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            Q = new Spell.Skillshot(SpellSlot.Q, 1025, SkillShotType.Linear, 0, 750, 210);
            W = new Spell.Skillshot(SpellSlot.W, 2100, SkillShotType.Circular, 0, 5000, 300);
            E = new Spell.Targeted(SpellSlot.E, (int)675f);
            R = new Spell.Active(SpellSlot.R, 550);



            Game.OnUpdate                    += OnUpdate;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupt;
            Orbwalker.OnPreAttack            += Orbwalker_OnPreAttack;
            Orbwalker.OnPostAttack           += AfterAA;
            Game.OnUpdate                    += SmiteEvent;
        }
Esempio n. 14
0
        public static void Execute()
        {
            if (player.ChampionName != "AurelionSol")
            {
                return;
            }

            Q = new Spell.Skillshot(SpellSlot.Q, (uint)650f, SkillShotType.Linear, 250, 850, 180);
            W = new Spell.Active(SpellSlot.W, 725);
            R = new Spell.Skillshot(SpellSlot.R, 1500, SkillShotType.Linear, 250, 1750, 180);

            menuIni = MainMenu.AddMenu("AurelionSol", "AurelionSol");
            menuIni.AddGroupLabel("Hoşgeldin Worst AurelionSol addon!");
            menuIni.AddGroupLabel("Genel Ayarlar");
            menuIni.Add("Combo", new CheckBox("Kullan Combo?"));
            menuIni.Add("Harass", new CheckBox("Kullan Harass?"));
            menuIni.Add("Clear", new CheckBox("Kullan Lane Clear?"));
            menuIni.Add("Drawings", new CheckBox("Kullan Drawings?"));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.Add("Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("Q2", new CheckBox("Follow Q"));
            ComboMenu.Add("W", new CheckBox("Kullan W"));
            ComboMenu.Add("W2", new CheckBox("Kullan W2"));
            ComboMenu.Add("R", new CheckBox("Kullan R"));
            ComboMenu.Add("Rhit", new Slider("Kullan R İsabet Sayısı", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("W", new CheckBox("Kullan W", false));
            HarassMenu.Add("W2", new CheckBox("Kullan W2", false));
            HarassMenu.Add("Mana", new Slider("Kullanmak için gereken mana %", 30, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneClear Ayarları");
            LaneMenu.Add("Q", new CheckBox("Göster Q"));
            LaneMenu.Add("W", new CheckBox("Göster W", false));
            LaneMenu.Add("Mana", new Slider("Kullanmak için gereken mana %", 30, 0, 100));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Ek Ayarlar");
            MiscMenu.Add("gapcloserQ", new CheckBox("Anti-GapCloser (Q)"));
            MiscMenu.Add("gapcloserR", new CheckBox("Anti-GapCloser (R)"));
            MiscMenu.Add("KillStealQ", new CheckBox("Killçalma (Q)"));
            MiscMenu.Add("KillStealR", new CheckBox("Killçalma (R)"));
            MiscMenu.Add("AQ", new Slider("Otomatik Q Tetikleyici kişi sayısı", 1, 1, 5));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Q", new CheckBox("Göster Q"));
            DrawMenu.Add("W", new CheckBox("Göster W"));
            DrawMenu.Add("E", new CheckBox("Göster E"));
            DrawMenu.Add("R", new CheckBox("Göster R"));
            DrawMenu.Add("QS", new CheckBox("Göster Q Boyutu"));

            Game.OnUpdate         += OnUpdate;
            Drawing.OnDraw        += OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGap;
            GameObject.OnCreate   += OnCreate;
            GameObject.OnDelete   += OnDelete;
        }
Esempio n. 15
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        private static void OnLoad(EventArgs args)
        {
            if (player.ChampionName != "AurelionSol")
            {
                return;
            }

            Q = new Spell.Skillshot(SpellSlot.Q, (uint)650f, SkillShotType.Linear, 250, 850, 180);
            W = new Spell.Active(SpellSlot.W, 725);
            R = new Spell.Skillshot(SpellSlot.R, 1500, SkillShotType.Linear, 250, 1750, 180);

            menuIni = MainMenu.AddMenu("AurelionSol", "AurelionSol");
            menuIni.AddGroupLabel("Welcome to the Worst AurelionSol addon!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("Clear", new CheckBox("Use Lane Clear?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("Q2", new CheckBox("Follow Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("W2", new CheckBox("Use W2"));
            ComboMenu.Add("R", new CheckBox("Use R"));
            ComboMenu.Add("Rhit", new Slider("Use R Hit", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W", false));
            HarassMenu.Add("W2", new CheckBox("Use W2", false));
            HarassMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("W", new CheckBox("Use W", false));
            LaneMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapcloserQ", new CheckBox("Anti-GapCloser (Q)"));
            MiscMenu.Add("gapcloserR", new CheckBox("Anti-GapCloser (R)"));
            MiscMenu.Add("KillStealQ", new CheckBox("KillSteal (Q)"));
            MiscMenu.Add("KillStealR", new CheckBox("KillSteal (R)"));
            MiscMenu.Add("AQ", new Slider("Auto Trigger Q On hit (Size inc)", 1, 1, 5));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("QS", new CheckBox("Draw Q Size"));

            Game.OnUpdate         += OnUpdate;
            Drawing.OnDraw        += OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGap;
            GameObject.OnCreate   += OnCreate;
            GameObject.OnDelete   += OnDelete;
        }
Esempio n. 16
0
// Menu

        private static void OnLoadingComplete(EventArgs args)
        {
            if (!_Player.ChampionName.Contains("Tristana"))
            {
                return;
            }
            Chat.Print("Doctor's Tristana Yuklendi Ceviri TekinTR!", Color.Orange);
            uint level = (uint)Player.Instance.Level;

            Q   = new Spell.Active(SpellSlot.Q);
            W   = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 450, int.MaxValue, 180);
            E   = new Spell.Targeted(SpellSlot.E, 550 + level * 7);
            R   = new Spell.Targeted(SpellSlot.R, 550 + level * 7);
            Thm = new Font(Drawing.Direct3DDevice, new FontDescription {
                FaceName = "Tahoma", Height = 32, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType
            });
            Menu      = MainMenu.AddMenu("Doctor's Tristana", "Tristana");
            SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            SpellMenu.AddGroupLabel("Combo Settings");
            SpellMenu.Add("ComboQ", new CheckBox("Kullan [Q] Kombo"));
            SpellMenu.Add("ComboE", new CheckBox("Kullan [E] Kombo"));
            SpellMenu.AddGroupLabel("Kombo [E] Uzerinde");
            foreach (var target in EntityManager.Heroes.Enemies)
            {
                SpellMenu.Add("useECombo" + target.ChampionName, new CheckBox("" + target.ChampionName));
            }
            SpellMenu.AddGroupLabel("KillSteal Settings");
            SpellMenu.Add("ERKs", new CheckBox("Oldururken [ER]"));
            SpellMenu.Add("RKs", new CheckBox("Otomatik [R] Oldururken"));
            SpellMenu.Add("RKb", new KeyBind(" Yarı otomatik [R] Oldururken", false, KeyBind.BindTypes.HoldActive, 'R'));
            SpellMenu.AddGroupLabel("[W] Oldurme Ayari");
            SpellMenu.Add("WKs", new CheckBox("Kullan [W] KillSteal", false));
            SpellMenu.Add("CTurret", new CheckBox("Kullanma [W] kule altinda oldurme"));
            SpellMenu.Add("Attack", new Slider("Kullan [W] oldurme eger mumkunse x atak ile", 2, 1, 6));
            SpellMenu.Add("MinW", new Slider("Kullan [W] oldurme yakindaki dusman sayisi <=", 2, 1, 5));
            SpellMenu.AddLabel("Surekli kullan [W] oldurme yakindaki dusman sayisi = 5");

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("HarassQ", new CheckBox("Kullan [Q] Durtme", false));
            HarassMenu.Add("HarassE", new CheckBox("Kullan [E] Durtme"));
            HarassMenu.AddSeparator();
            HarassMenu.AddGroupLabel("Kullan [E] Uzerinde");
            foreach (var target in EntityManager.Heroes.Enemies)
            {
                HarassMenu.Add("HarassE" + target.ChampionName, new CheckBox("" + target.ChampionName));
            }
            HarassMenu.Add("manaHarass", new Slider("Durtmek icin enaz mana", 50, 0, 100));

            LaneMenu = Menu.AddSubMenu("Laneclear Settings", "Clear");
            LaneMenu.AddGroupLabel("Laneclear Settings");
            LaneMenu.Add("ClearQ", new CheckBox("Kullan [Q] Koridortemizleme", false));
            LaneMenu.Add("ClearE", new CheckBox("Kullan [E] Koridortemizleme", false));
            LaneMenu.Add("manaFarm", new Slider("Koridortemizleme icin enaz mana", 50, 0, 100));

            JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("jungleQ", new CheckBox("Kullan [Q] Orman"));
            JungleMenu.Add("jungleE", new CheckBox("Kullan [E] Orman"));
            JungleMenu.Add("jungleW", new CheckBox("Kullan [W] Orman", false));
            JungleMenu.Add("manaJung", new Slider("Orman icin enaz mana", 50, 0, 100));

            Misc = Menu.AddSubMenu("Misc Settings", "Draw");
            Misc.AddGroupLabel("Anti Gapcloser");
            Misc.Add("antiGap", new CheckBox("Atilma onleyicisi", false));
            Misc.Add("antiRengar", new CheckBox("Anti Rengar"));
            Misc.Add("antiKZ", new CheckBox("Anti Kha'Zix"));
            Misc.Add("inter", new CheckBox("Kullan [R] Engelleme", false));
            Misc.AddGroupLabel("Drawings Settings");
            Misc.Add("Draw_Disabled", new CheckBox("Cizimleri kapat", false));
            Misc.Add("DrawE", new CheckBox("Goster atak menzili"));
            Misc.Add("DrawW", new CheckBox("Goster [W]", false));
            Misc.Add("Notifications", new CheckBox("Oldurulebilicek varsa beni uyar [R]"));

            Game.OnUpdate                    += Game_OnUpdate;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interupt;
            GameObject.OnCreate              += GameObject_OnCreate;
        }
Esempio n. 17
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        public static void Initialize()
        {
            var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank");

            //Initialize the menu
            Menu = MainMenu.AddMenu("S复仇之矛", "ScaryKalista");
            Menu.AddGroupLabel("欢迎使用Scary Kalista 滑板鞋,由CH汉化!");

            //Combo
            ComboMenu = Menu.AddSubMenu("连招");
            {
                ComboMenu.Add("combo.useQ", new CheckBox("使用 Q"));
                ComboMenu.Add("combo.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 40));

                ComboMenu.Add("combo.sep1", new Separator());
                ComboMenu.Add("combo.useE", new CheckBox("抢头 E"));
                ComboMenu.Add("combo.gapClose", new CheckBox("使用小兵/野怪造成间距"));

                ComboMenu.Add("combo.sep2", new Separator());
                ComboMenu.Add("combo.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵", false));
            }

            //Harass
            HarassMenu = Menu.AddSubMenu("骚扰");
            {
                HarassMenu.Add("harass.useQ", new CheckBox("使用 Q"));
                HarassMenu.Add("harass.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 60));

                HarassMenu.Add("harass.sep1", new Separator());
                HarassMenu.Add("harass.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵"));
            }

            //LaneClear
            LaneMenu = Menu.AddSubMenu("LaneClear");
            {
                LaneMenu.Add("laneclear.useQ", new CheckBox("使用 Q"));
                LaneMenu.Add("laneclear.minQ", new Slider("最低 {0}% 小兵数量使用Q", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaQ", new Slider("最低 {0}% 蓝量使用Q", 30));

                LaneMenu.Add("laneclear.sep1", new Separator());
                LaneMenu.Add("laneclear.useE", new CheckBox("使用 E"));
                LaneMenu.Add("laneclear.minE", new Slider("最低 {0}% 小兵数量使用E", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaE", new Slider("最低 {0}% 蓝量使用E", 30));

                LaneMenu.Add("laneclear.sep2", new Separator());
                LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("E骚扰敌人英雄当能同时杀死小兵"));
            }

            //JungleClear
            JungleMenu = Menu.AddSubMenu("清野");
            {
                JungleMenu.Add("jungleclear.useE", new CheckBox("使用E杀死野怪"));
                JungleMenu.Add("jungleclear.miniE", new CheckBox("使用E杀死小野怪", false));
            }

            //Flee
            FleeMenu = Menu.AddSubMenu("逃跑");
            {
                FleeMenu.Add("flee.attack", new CheckBox("攻击 英雄/小兵/野怪"));
                FleeMenu.Add("flee.useJump", new CheckBox("在可跳墙点时使用Q跳墙"));
            }

            //Sentinel
            SentinelMenu = Menu.AddSubMenu("守卫 (W)");
            {
                SentinelMenu.Add("sentinel.castDragon", new KeyBind("往小龙送守卫", false, KeyBind.BindTypes.HoldActive, 'U'));
                SentinelMenu.Add("sentinel.castBaron", new KeyBind("往先锋/男爵送守卫", false, KeyBind.BindTypes.HoldActive, 'I'));

                SentinelMenu.Add("sentinel.sep1", new Separator());
                SentinelMenu.Add("sentinel.enable", new CheckBox("自动发送守卫", false));
                SentinelMenu.Add("sentinel.noMode", new CheckBox("无模式下才使用"));
                SentinelMenu.Add("sentinel.alert", new CheckBox("警告(本地)当守卫受到攻击"));
                SentinelMenu.Add("sentinel.mana", new Slider("最低 {0}% 蓝量使用W", 40));

                SentinelMenu.Add("sentinel.sep2", new Separator());
                SentinelMenu.Add("sentinel.locationLabel", new Label("向以下地点发送守卫:"));
                (SentinelMenu.Add("sentinel.baron", new CheckBox("男爵 / 峡谷先锋"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.dragon", new CheckBox("小龙"))).OnValueChange       += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.mid", new CheckBox("中路草"))).OnValueChange         += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.blue", new CheckBox("蓝"))).OnValueChange          += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.red", new CheckBox("红"))).OnValueChange           += SentinelLocationsChanged;
                Sentinel.RecalculateOpenLocations();
            }

            //Misc
            MiscMenu = Menu.AddSubMenu("杂项");
            {
                MiscMenu.Add("misc.labelSteal", new Label("偷窃: 不需要按任何按钮"));
                MiscMenu.Add("misc.killstealE", new CheckBox("E抢头"));
                MiscMenu.Add("misc.junglestealE", new CheckBox("E抢野怪"));

                MiscMenu.Add("misc.sep1", new Separator());
                MiscMenu.Add("misc.autoE", new CheckBox("自动使用E"));
                MiscMenu.Add("misc.autoEHealth", new Slider("生命低于 {0}% 自动使用E", 10, 5, 25));

                MiscMenu.Add("misc.sep2", new Separator());
                MiscMenu.Add("misc.unkillableE", new CheckBox("对无法杀死的小兵使用E"));

                MiscMenu.Add("misc.sep3", new Separator());
                MiscMenu.Add("misc.useR", new CheckBox("使用R拯救友军"));
                MiscMenu.Add("misc.healthR", new Slider("友军生命低于{0}% 使用R", 15, 5, 25));
            }

            //Items
            ItemMenu = Menu.AddSubMenu("物品");
            {
                var cutlass = Items.BilgewaterCutlass;
                ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("使用 " + cutlass.ItemInfo.Name));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("我的生命低于 {0}%", 80));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("敌方生命低于 {0}%", 80));
                ItemMenu.Add("item.sep", new Separator());

                var bork = Items.BladeOfTheRuinedKing;
                ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("使用 " + bork.ItemInfo.Name));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("我的生命低于 {0}%", 80));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("敌方生命低于 {0}%", 80));
            }

            //Balista
            if (blitzcrank)
            {
                BalistaMenu = Menu.AddSubMenu("机器人与滑板鞋的合体");
                {
                    BalistaMenu.Add("balista.use", new CheckBox("使用合体"));

                    BalistaMenu.Add("balista.sep1", new Separator());
                    BalistaMenu.Add("balista.comboOnly", new CheckBox("只在连招时使用合体技"));
                    BalistaMenu.Add("balista.distance", new Slider("我与机器人间最短距离使用合体: {0}", 400, 0, 1200));

                    BalistaMenu.Add("balista.sep2", new Separator());
                    BalistaMenu.Add("balista.label", new Label("给以下敌人秀合体:"));
                    foreach (var enemy in EntityManager.Heroes.Enemies)
                    {
                        BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName));
                    }
                }
            }

            //Drawings
            DrawMenu = Menu.AddSubMenu("线圈");
            {
                DrawMenu.Add("draw.Q", new CheckBox("显示 Q 范围"));
                DrawMenu.Add("draw.W", new CheckBox("显示 W 范围", false));
                DrawMenu.Add("draw.E", new CheckBox("显示 E 范围"));
                DrawMenu.Add("draw.R", new CheckBox("显示 R 范围"));
                DrawMenu.Add("draw.enemyE", new CheckBox("敌人血条显示E伤害"));
                DrawMenu.Add("draw.percentage", new CheckBox("敌人血条显示E伤害百分比"));
                DrawMenu.Add("draw.jungleE", new CheckBox("野怪血条显示E伤害"));
                DrawMenu.Add("draw.killableMinions", new CheckBox("显示E可击杀的小兵"));
                DrawMenu.Add("draw.stacks", new CheckBox("显示敌人E叠加数量", false));
                DrawMenu.Add("draw.jumpSpots", new CheckBox("显示可跳墙点"));
                if (blitzcrank)
                {
                    DrawMenu.Add("draw.balista", new CheckBox("显示合体技距离"));
                }
            }
        }
        public static void Execute()
        {
            Player = ObjectManager.Player;
            if (Player.ChampionName != ChampionName)
            {
                return;
            }

            Q  = new Spell.Skillshot(SpellSlot.Q, 925, SkillShotType.Linear, 250, 1450, 60);
            Q2 = new Spell.Skillshot(SpellSlot.Q, 1800, SkillShotType.Linear, 250, 1450, 60);
            Q.AllowedCollisionCount = int.MaxValue;
            W = new Spell.Targeted(SpellSlot.W, 650);
            E = new Spell.Targeted(SpellSlot.E, 650);
            R = new Spell.Targeted(SpellSlot.R, 900);

            IgniteSlot = Player.GetSpellSlotFromName("SummonerDot");

            PixManager.DrawPix = true;

            menuIni = MainMenu.AddMenu(ChampionName, ChampionName);
            menuIni.AddGroupLabel("Welcome to the Worst Lulu addon!");
            menuIni.AddGroupLabel("Genel Ayarlar");
            menuIni.Add("Combo", new CheckBox("Kullan Combo?"));
            menuIni.Add("Harass", new CheckBox("Kullan Dürtme?"));
            menuIni.Add("LaneClear", new CheckBox("Kullan Lanetemizleme?"));
            menuIni.Add("Flee", new CheckBox("Kullan Kaçma?"));
            menuIni.Add("Saver", new CheckBox("Kullan Koruyucu?"));
            menuIni.Add("Drawings", new CheckBox("Kullan Göstergeler?"));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.Add("Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("W", new CheckBox("Kullan W"));
            ComboMenu.Add("E", new CheckBox("Kullan E"));
            ComboMenu.Add("Wkite", new CheckBox("W kite ile kullan"));
            ComboMenu.Add("WkiteD", new Slider("W Kite Mesafesi", 300, 0, 500));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("E", new CheckBox("Kullan E"));
            HarassMenu.Add("harassmana", new Slider("Dürtme Mana Yardımcısı", 60, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("Lanetemizleme Ayarları");
            LaneMenu.Add("Q", new CheckBox("Kullan Q"));
            LaneMenu.Add("E", new CheckBox("Kullan E"));
            LaneMenu.Add("lanemana", new Slider("Farm Mana Yardımcısı", 80, 0, 100));
            LaneMenu.AddGroupLabel("Ormantemizleme Ayarları");
            LaneMenu.Add("QJ", new CheckBox("Kullan Q"));
            LaneMenu.Add("EJ", new CheckBox("Kullan E"));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Kaçma Ayarları");
            FleeMenu.Add("Q", new CheckBox("Kullan Q"));
            FleeMenu.Add("exQ", new CheckBox("Q ile zorla", false));
            FleeMenu.Add("Wkite", new CheckBox("Kite için W kullan"));
            FleeMenu.Add("WkiteD", new Slider("W kite mesafesi", 300, 0, 500));
            FleeMenu.Add("fleemana", new Slider("Kaçma mana yardımcısı", 60, 0, 100));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("EK Ayarlar");
            MiscMenu.Add("AutoE", new CheckBox("KS E ile"));
            MiscMenu.Add("Support", new CheckBox("Destek Modu", false));

            Saver = menuIni.AddSubMenu("Saver");
            Saver.AddGroupLabel("Koruyucu Ayarları");
            Saver.AddGroupLabel("Anti GapCloser");
            Saver.Add("allywgapclose", new CheckBox("Dostlara W KUllan"));
            Saver.Add("enemywgapclose", new CheckBox("Düşmana W kullan"));
            Saver.Add("gapcloserR", new CheckBox("DÜşmandan kurutlmak için R Kullan"));
            Saver.AddGroupLabel("Interrupter");
            Saver.Add("InterruptSpellsW", new CheckBox("İnterrup W"));
            Saver.Add("InterruptSpellsR", new CheckBox("İnterrupt R"));
            Saver.AddGroupLabel("Otomatik Kalkan");
            Saver.Add("AutoES", new CheckBox("Otomatik E Dostlara"));
            Saver.Add("AutoR", new CheckBox("Otomatik R Koruyucu"));
            Saver.AddSeparator();
            Saver.AddGroupLabel("R yi KUllan:");
            foreach (var ally in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName);
                cb.CurrentValue = false;
                if (ObjectManager.Player.Team == ally.Team)
                {
                    Saver.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Q", new CheckBox("Göster Q"));
            DrawMenu.Add("PixQ", new CheckBox("Göster Pix Q Menzili"));
            DrawMenu.Add("W", new CheckBox("Göster W"));
            DrawMenu.Add("E", new CheckBox("Göster E"));
            DrawMenu.Add("R", new CheckBox("Göster R"));
            DrawMenu.Add("PixP", new CheckBox("Göster Pix Pozisyonu"));

            Drawing.OnDraw += OnDraw;
            Game.OnUpdate  += Game_OnUpdate;
            Interrupter.OnInterruptableSpell += Interrupter2_OnInterruptableTarget;
            Gapcloser.OnGapcloser            += OnGapClose;
            Orbwalker.OnPreAttack            += OnBeforeAttack;
            Obj_AI_Base.OnBasicAttack        += OnBasicAttack;
            Obj_AI_Base.OnProcessSpellCast   += OnProcessSpellCast;
        }
Esempio n. 19
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        private static void OnLoad(EventArgs args)
        {
            if (player.ChampionName != ChampName)
            {
                return;
            }

            //Ability Information - Range - Variables.

            Q = new Spell.Active(SpellSlot.Q, 375);
            W = new Spell.Active(SpellSlot.W, 0);
            E = new Spell.Targeted(SpellSlot.E, 640);
            R = new Spell.Active(SpellSlot.R, 375);

            menuIni = MainMenu.AddMenu("Wukong ", "Wukong");
            menuIni.AddGroupLabel("Welcome to the Worst Wukong addon!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Items", new CheckBox("Use Items?"));
            menuIni.Add("Ultimate", new CheckBox("Use Ultimate?"));
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("LaneClear", new CheckBox("Use LaneClear?"));
            menuIni.Add("KillSteal", new CheckBox("Use Kill Steal?"));
            menuIni.Add("Misc", new CheckBox("Use Misc?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));

            ItemsMenu = menuIni.AddSubMenu("Items");
            ItemsMenu.AddGroupLabel("Items Settings");
            ItemsMenu.Add("useGhostblade", new CheckBox("Use Youmuu's Ghostblade"));
            ItemsMenu.Add("UseBOTRK", new CheckBox("Use Blade of the Ruined King"));
            ItemsMenu.Add("UseBilge", new CheckBox("Use Bilgewater Cutlass"));
            ItemsMenu.Add("eL", new Slider("Use On Enemy health", 65, 0, 100));
            ItemsMenu.Add("oL", new Slider("Use On My health", 65, 0, 100));

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("stickR", new CheckBox("Stick to Target While R Is active", false));
            UltMenu.Add("interrupt", new CheckBox("Interrupt Spells (R)"));
            UltMenu.Add("tower", new CheckBox("Auto R Under Tower"));
            UltMenu.Add("saveR", new CheckBox("Disable AA While R Active"));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("UseQ", new CheckBox("Use Q"));
            ComboMenu.Add("UseW", new CheckBox("Use W", false));
            ComboMenu.Add("UseE", new CheckBox("Use E"));
            ComboMenu.Add("UseR", new CheckBox("Use R"));
            ComboMenu.Add("Rene", new Slider("Min Enemies for R", 1, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("hQ", new CheckBox("Use Q"));
            HarassMenu.Add("hW", new CheckBox("Use W", false));
            HarassMenu.Add("hE", new CheckBox("Use E"));
            HarassMenu.Add("harassmana", new Slider("Harass Mana Manager", 60, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("Farm Settings");
            LaneMenu.Add("laneQ", new CheckBox("Use Q"));
            LaneMenu.Add("laneE", new CheckBox("Use E"));
            LaneMenu.Add("lanemana", new Slider("Farm Mana Manager", 80, 0, 100));

            KillStealMenu = menuIni.AddSubMenu("Kill Steal");
            KillStealMenu.AddGroupLabel("Kill Steal Settings");
            KillStealMenu.Add("ksQ", new CheckBox("Kill Steal Q"));
            KillStealMenu.Add("ksE", new CheckBox("Kill Steal E"));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Use W On GapCloser"));
            MiscMenu.Add("gapclosermana", new Slider("Anti-GapCloser Mana", 25, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Qdraw", new CheckBox("Draw Q"));
            DrawMenu.Add("Wdraw", new CheckBox("Draw W"));
            DrawMenu.Add("Edraw", new CheckBox("Draw E"));
            DrawMenu.Add("Rdraw", new CheckBox("Draw R"));
            DrawMenu.Add("DrawD", new CheckBox("Draw Damage"));

            Drawing.OnDraw                   += OnDraw;
            Game.OnUpdate                    += Game_OnGameUpdate;
            Spellbook.OnCastSpell            += OnCastSpell;
            Drawing.OnEndScene               += OnEndScene;
            Interrupter.OnInterruptableSpell += Interrupter2_OnInterruptableTarget;
            Gapcloser.OnGapcloser            += AntiGapcloser_OnEnemyGapcloser;
        }
Esempio n. 20
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        private static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.BaseSkinName != "Nautilus")
            {
                return;
            }
            foreach (var hero in ObjectManager.Get <AIHeroClient>())
            {
                if (hero.IsEnemy)
                {
                    Enemies.Add(hero);
                }
                if (hero.IsAlly)
                {
                    Allies.Add(hero);
                }
            }



            Q = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, (int)0.5f, (int?)1900f, 90);
            Q.AllowedCollisionCount = 0;
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Active(SpellSlot.E, 300);
            R = new Spell.Targeted(SpellSlot.R, (uint)ObjectManager.Player.Spellbook.GetSpell(SpellSlot.R).SData.CastRange);

            nautmenu = MainMenu.AddMenu("Nautilus", "Nautilus");
            nautmenu.AddGroupLabel("Nautilus!");
            PredictionMenu = nautmenu.AddSubMenu("Prediction", "prediction");
            StringList(PredictionMenu, "Qpred", "Q Prediction", new[] { "Low", "Medium", "High", "Very High" }, 3);

            ComboMenu = nautmenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("ts", new CheckBox("Use EB TargetSelector"));
            ComboMenu.Add("ts1", new CheckBox("Only one target", false));
            ComboMenu.Add("minGrab", new Slider("Min range grab", 250, 125, (int)Q.Range));
            ComboMenu.Add("maxGrab", new Slider("Max range grab", (int)Q.Range, 125, (int)Q.Range));
            ComboMenu.AddLabel("Grab:");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team))
            {
                ComboMenu.Add("grab" + enemy.ChampionName, new CheckBox(enemy.ChampionName));
            }
            ComboMenu.AddSeparator();
            ComboMenu.Add("useW", new CheckBox("Use W"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("useR", new CheckBox("Use R"));
            ComboMenu.AddGroupLabel("Don't Use Ult On: Enemy");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(enemy.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (enemy.Team != ObjectManager.Player.Team)
                {
                    ComboMenu.Add("DontUltenemy" + enemy.BaseSkinName, cb);
                }
            }

            KSMenu = nautmenu.AddSubMenu("KS");
            KSMenu.AddGroupLabel("KS Settings");
            KSMenu.Add("ksQ", new CheckBox("Use Q"));
            KSMenu.Add("ksE", new CheckBox("Use E"));

            LaneMenu = nautmenu.AddSubMenu("LaneCLear");
            LaneMenu.AddGroupLabel("LaneCLear Settings");
            LaneMenu.Add("UseWlc", new CheckBox("Use W"));
            LaneMenu.Add("UseElc", new CheckBox("Use E"));
            LaneMenu.AddSeparator();
            LaneMenu.Add("lccount", new Slider("Min minions for E", 3, 1, 5));
            LaneMenu.Add("lanem", new Slider("Minimum mana %", 20, 0, 100));

            JungleMenu = nautmenu.AddSubMenu("Jungleclear");
            JungleMenu.AddGroupLabel("Jungleclear Settings");
            JungleMenu.Add("UseQjg", new CheckBox("Use Q"));
            JungleMenu.Add("UseWjg", new CheckBox("Use W"));
            JungleMenu.Add("UseEjg", new CheckBox("Use E"));
            JungleMenu.Add("jgMana", new Slider("Minimum mana %", 20, 0, 100));
            JungleMenu.AddSeparator();

            SmiteMenu = nautmenu.AddSubMenu("Smite", "Smite");
            SmiteMenu.AddSeparator();
            SmiteMenu.Add("smiteActive",
                          new KeyBind("Smite Active (toggle)", true, KeyBind.BindTypes.PressToggle, 'H'));
            SmiteMenu.AddSeparator();
            SmiteMenu.Add("useSlowSmite", new CheckBox("KS with Blue Smite"));
            SmiteMenu.Add("comboWithDuelSmite", new CheckBox("Combo with Red Smite"));
            SmiteMenu.AddSeparator();
            SmiteMenu.AddGroupLabel("Camps");
            SmiteMenu.AddLabel("Epics");
            SmiteMenu.Add("SRU_Baron", new CheckBox("Baron"));
            SmiteMenu.Add("SRU_Dragon", new CheckBox("Dragon"));
            SmiteMenu.AddLabel("Buffs");
            SmiteMenu.Add("SRU_Blue", new CheckBox("Blue"));
            SmiteMenu.Add("SRU_Red", new CheckBox("Red"));
            SmiteMenu.AddLabel("Small Camps");
            SmiteMenu.Add("SRU_Gromp", new CheckBox("Gromp", false));
            SmiteMenu.Add("SRU_Murkwolf", new CheckBox("Murkwolf", false));
            SmiteMenu.Add("SRU_Krug", new CheckBox("Krug", false));
            SmiteMenu.Add("SRU_Razorbeak", new CheckBox("Razerbeak", false));
            SmiteMenu.Add("Sru_Crab", new CheckBox("Skuttles", false));

            FleeMenu = nautmenu.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("fleeuseQ", new CheckBox("Use Q"));
            FleeMenu.Add("fleeuseW", new CheckBox("Use W"));

            MiscMenu = nautmenu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("antiG", new CheckBox("Use E - Antigapcloser"));
            MiscMenu.Add("interruptq", new CheckBox("Use Q - interrupter"));
            MiscMenu.Add("interruptr", new CheckBox("Use R - interrupter"));


            DrawMenu = nautmenu.AddSubMenu("Draw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));
            DrawMenu.Add("drawr", new CheckBox("Draw R"));

            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Game.OnUpdate         += Game_OnUpdate;
            Gapcloser.OnGapcloser += Gapcloser_OnGapcloser;
            Drawing.OnDraw        += Drawing_OnDraw;
            Game.OnUpdate         += SmiteEvent;
        }
Esempio n. 21
0
        private static void OnLoadingComplete(EventArgs args)
        {
            if (!_Player.ChampionName.Contains("Tristana"))
            {
                return;
            }
            Chat.Print("Bristana Loaded!", Color.GreenYellow);
            Chat.Print("Good Luck!", Color.GreenYellow);
            Bootstrap.Init(null);
            uint level = (uint)Player.Instance.Level;

            Q     = new Spell.Active(SpellSlot.Q, 550);
            W     = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 450, int.MaxValue, 180);
            E     = new Spell.Targeted(SpellSlot.E, 550);
            R     = new Spell.Targeted(SpellSlot.R, 550);
            Botrk = new Item(ItemId.Blade_of_the_Ruined_King);

            Menu = MainMenu.AddMenu("Bristana", "Bristana");
            Menu.AddGroupLabel("Bristana");
            Menu.AddLabel(" FEATURES ");
            Menu.AddLabel(" Please Select E Before Play ! ");
            Menu.AddLabel(" Combo Mode");
            Menu.AddLabel(" Harass Mode ");
            Menu.AddLabel(" Drawing Mode ");
            Menu.AddLabel(" KillSteal Mode ");
            Menu.AddLabel(" LaneClear Mode");
            Menu.AddLabel(" Anti Gapcloser");
            Menu.AddLabel(" Flee Mode ");
            Menu.AddLabel(" Skin Hack ");

            SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            SpellMenu.AddGroupLabel("Combo Settings");
            SpellMenu.Add("ComboQ", new CheckBox("Spell [Q]"));
            SpellMenu.Add("ComboR", new CheckBox("Spell [R]"));
            SpellMenu.Add("ComboER", new CheckBox("Spell [ER]"));
            SpellMenu.Add("item", new CheckBox("Use [BOTRK]"));
            SpellMenu.AddLabel("Spell [E] on");
            foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe))
            {
                SpellMenu.Add("useECombo" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName));
            }

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]", false));
            HarassMenu.AddLabel("Spell [E] on");
            foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe))
            {
                HarassMenu.Add("HarassE" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName));
            }
            HarassMenu.Add("manaHarass", new Slider("Min Mana For Harass", 50, 0, 100));

            LaneMenu = Menu.AddSubMenu("Laneclear Settings", "Clear");
            LaneMenu.AddGroupLabel("Laneclear Settings");
            LaneMenu.Add("ClearQ", new CheckBox("Spell [Q]", false));
            LaneMenu.Add("ClearE", new CheckBox("Spell [E]", false));
            LaneMenu.Add("ClearTower", new CheckBox("Spell [E] Turret", false));
            LaneMenu.Add("manaFarm", new Slider("Min Mana For LaneClear", 50, 0, 100));

            JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("jungleQ", new CheckBox("Spell [Q]"));
            JungleMenu.Add("jungleE", new CheckBox("Spell [E]"));
            JungleMenu.Add("jungleW", new CheckBox("Spell [W]", false));
            JungleMenu.Add("manaJung", new Slider("Min Mana For JungleClear", 50, 0, 100));

            StealMenu = Menu.AddSubMenu("KillSteal Settings", "KS");
            StealMenu.AddGroupLabel("Killsteal Settings");
            StealMenu.Add("RKs", new CheckBox("Spell [R]"));



            Misc = Menu.AddSubMenu("Misc Settings", "Draw");
            Misc.AddGroupLabel("Anti Gapcloser");
            Misc.Add("antiGap", new CheckBox("Anti Gapcloser"));
            Misc.Add("antiRengar", new CheckBox("Anti Rengar"));
            Misc.Add("antiKZ", new CheckBox("Anti Kha'Zix"));
            Misc.AddGroupLabel("Drawings Settings");
            Misc.Add("drawAA", new CheckBox("Draw E"));
            Misc.Add("drawW", new CheckBox("Draw W", false));

            Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            Skin.Add("checkSkin", new CheckBox("Use Skin Changer"));
            Skin.Add("skin.Id", new ComboBox("Skin Mode", 0, "Classic", "Riot Tristana", "Earnest Elf Tristana", "Firefighter Tristana", "Guerilla Tristana", "Rocket Tristana", "Color Tristana", "Color Tristana", "Color Tristana", "Color Tristana", "Dragon Trainer Tristana"));


            Game.OnTick           += Game_OnTick;
            Drawing.OnDraw        += Drawing_OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGapCloser;
            GameObject.OnCreate   += GameObject_OnCreate;
        }
Esempio n. 22
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        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Kindred", "Kindred");
            menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rally", new CheckBox("R Save Ally / Self"));
            UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: ");
            foreach (var ally in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.AddGroupLabel("Extra Settings");
            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("QW", new CheckBox("Only Q When W is active", false));
            ComboMenu.Add("QAA", new CheckBox("Dont Q When target is in AA Range", false));
            ComboMenu.Add("Emark", new CheckBox("Focus target with E mark"));
            ComboMenu.Add("Pmark", new CheckBox("Focus target with Passive mark"));
            ComboMenu.Add("Pspells", new CheckBox("Dont attack targets in ult under 15% hp", false));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W", false));
            HarassMenu.Add("E", new CheckBox("Use E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("W", new CheckBox("Use W", false));
            LaneMenu.Add("E", new CheckBox("Use E", false));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("Q", new CheckBox("Use Q"));
            JungleMenu.Add("W", new CheckBox("Use W", false));
            JungleMenu.Add("E", new CheckBox("Use E", false));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Q", new CheckBox("Use Q"));
            FleeMenu.Add("Qgap", new CheckBox("Use Q On GapClosers"));

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("debug", new CheckBox("debug", false));
        }
Esempio n. 23
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        public static void getMenu()
        {
            /*
             * Main Menu
             */
            Rengar = MainMenu.AddMenu("Rengod", "Rengod");
            Rengar.AddGroupLabel("RenGOD ~.^");
            Rengar.AddSeparator();
            Rengar.AddLabel("" + G_name);

            /*
             * Combo Menu
             */
            ComboMenu = Rengar.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Options");
            ComboMenu.AddSeparator();
            ComboMenu.Add("ComboQ", new CheckBox("Use Q on Combo"));
            ComboMenu.Add("ComboW", new CheckBox("Use W on Combo"));
            ComboMenu.Add("ComboE", new CheckBox("Use E on Combo"));
            ComboPrio = ComboMenu.Add("cPrio", new Slider("Prioritize: ", 0, 0, 2));
            ComboPrio.OnValueChange +=
                delegate { ComboPrio.DisplayName = "Prioritize: " + prio[ComboPrio.CurrentValue]; };
            ComboPrio.DisplayName = "Prioritize: " + prio[ComboPrio.CurrentValue];
            ComboKey = ComboMenu.Add("changeC",
                                     new KeyBind("Press to change Combo Prioritize", false, KeyBind.BindTypes.PressToggle, 'N'));
            ComboKey.OnValueChange += delegate
            {
                var x = ComboPrio.CurrentValue;
                if (x == 2)
                {
                    ComboPrio.CurrentValue = 0;
                }
                else
                {
                    ComboPrio.CurrentValue = ComboPrio.CurrentValue + 1;
                }
            };
            ComboMenu.AddSeparator();
            ComboMenu.Add("useIG", new CheckBox("Use Ignite on Combo"));
            ComboMenu.Add("useSmite", new CheckBox("Use Smite on Combo"));


            /*
             * Harass Menu
             */
            HarassMenu = Rengar.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Options");
            HarassMenu.AddSeparator();
            HarassMenu.Add("HarassQ", new CheckBox("Use Q on Harass"));
            HarassMenu.Add("HarassW", new CheckBox("Use W on Harass"));
            HarassMenu.Add("HarassE", new CheckBox("Use E on Harass"));
            HarassPrio = HarassMenu.Add("hPrio", new Slider("Prioritize: ", 0, 0, 1));
            HarassPrio.OnValueChange +=
                delegate { HarassPrio.DisplayName = "Prioritize: " + prio[HarassPrio.CurrentValue]; };
            HarassPrio.DisplayName = "Prioritize: " + prio[HarassPrio.CurrentValue];

            /*
             * LaneClear Menu
             */
            LaneMenu = Rengar.AddSubMenu("LaneClear", "LaneClear");
            LaneMenu.AddGroupLabel("LaneClear Options");
            LaneMenu.AddSeparator();
            LaneMenu.Add("LaneQ", new CheckBox("Use Q on LaneClear"));
            LaneMenu.Add("LaneW", new CheckBox("Use W on LaneClear"));
            LaneMenu.Add("LaneE", new CheckBox("Use E on LaneClear"));

            /*
             * JungleClear Menu
             */
            JungleMenu = Rengar.AddSubMenu("Jungle", "Jungle");
            JungleMenu.AddGroupLabel("Jungle Options");
            JungleMenu.AddSeparator();
            JungleMenu.Add("JungleQ", new CheckBox("Use Q on Jungle"));
            JungleMenu.Add("JungleW", new CheckBox("Use W on Jungle"));
            JungleMenu.Add("JungleE", new CheckBox("Use E on Jungle"));

            /*
             * Items Menu
             */
            ItemsMenu = Rengar.AddSubMenu("Items", "Items");
            ItemsMenu.AddGroupLabel("Items Options");
            ItemsMenu.Add("useYoumu", new CheckBox("Use Youmuus"));
            ItemsMenu.Add("useHydra", new CheckBox("Use Hydra"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("useBTRK", new CheckBox("Use BTRK"));
            ItemsMenu.Add("myHP", new Slider("My Hp <% to use", 60));
            ItemsMenu.Add("enemyHP", new Slider("Enemy HP <% to use", 60));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("usePOT", new CheckBox("Use Potions"));

            /*
             * Misc Menu
             */
            MiscMenu = Rengar.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Misc Options");
            MiscMenu.AddSeparator();
            MiscMenu.Add("useHeal", new CheckBox("Auto Heal with W"));
            MiscMenu.Add("hpHeal", new Slider("HP % to Heal", 25));
            MiscMenu.AddSeparator();
            SkinHax = MiscMenu.Add("skinHax", new Slider("Choose you Skin [number]", 2, 0, 2));
            SkinHax.OnValueChange += delegate { _Player.SetSkinId(SkinHax.CurrentValue); };

            /*
             * Drawing Menu
             */
            DrawingMenu = Rengar.AddSubMenu("Drawing", "Drawing");
            DrawingMenu.AddGroupLabel("Drawing Options");
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawingMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawingMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawingMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawingMenu.Add("drawK", new CheckBox("Draw K on Killable Enemies"));
            DrawingMenu.Add("drawT", new CheckBox("Draw R Timer Left"));
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("drawC", new CheckBox("Draw Current Combo Prioritize"));
            DrawingMenu.Add("posX", new Slider("X Position", 50, 0, 2000));
            DrawingMenu.Add("posY", new Slider("Y Position", 50, 0, 2000));
        }
Esempio n. 24
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        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Kindred", "Kindred");
            menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rally", new CheckBox("R Save Ally / Self"));
            UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: ");
            foreach (var ally in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.Add("Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("W", new CheckBox("Kullan W"));
            ComboMenu.Add("E", new CheckBox("Kullan E"));
            ComboMenu.AddGroupLabel("Ek Ayarlar");
            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("QW", new CheckBox("Q yu sadece w aktifse kullan", false));
            ComboMenu.Add("QAA", new CheckBox("AA menzilinde hedefe Q kullanma", false));
            ComboMenu.Add("Emark", new CheckBox("Odaklanmış hedefe E işaretle"));
            ComboMenu.Add("Pmark", new CheckBox("Odaklanmış hedefe pasif işaretle"));
            ComboMenu.Add("Pspells", new CheckBox("Hedefe ulti kullanmak için canı yüzde 15ten az olsun", false));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("W", new CheckBox("Kullan W", false));
            HarassMenu.Add("E", new CheckBox("Kullan E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneTemizleme Ayarları");
            LaneMenu.Add("Q", new CheckBox("Kullan Q"));
            LaneMenu.Add("W", new CheckBox("Kullan W", false));
            LaneMenu.Add("E", new CheckBox("Kullan E", false));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları");
            JungleMenu.Add("Q", new CheckBox("Kullan Q"));
            JungleMenu.Add("W", new CheckBox("Kullan W", false));
            JungleMenu.Add("E", new CheckBox("Kullan E", false));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Ayarları");
            FleeMenu.Add("Q", new CheckBox("Kullan Q"));
            FleeMenu.Add("Qgap", new CheckBox("Gapclose Q Kullan"));

            ManaMenu = menuIni.AddSubMenu("Mana Yardımcısı");
            ManaMenu.AddGroupLabel("Dürtme");
            ManaMenu.Add("harassmana", new Slider("Dürtme mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lanetemizleme");
            ManaMenu.Add("lanemana", new Slider("Lanetemizleme mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Q", new CheckBox("Göster Q"));
            DrawMenu.Add("W", new CheckBox("Göster W"));
            DrawMenu.Add("E", new CheckBox("Göster E"));
            DrawMenu.Add("R", new CheckBox("Göster R"));
            DrawMenu.Add("debug", new CheckBox("Hataayıklama", false));
        }
Esempio n. 25
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        public static void Execute()
        {
            if (player.ChampionName != "AurelionSol")
            {
                return;
            }

            Q = new Spell.Skillshot(SpellSlot.Q, (uint)650f, SkillShotType.Linear, 250, 850, 180);
            W = new Spell.Active(SpellSlot.W, 725);
            R = new Spell.Skillshot(SpellSlot.R, 1500, SkillShotType.Linear, 250, 1750, 180);

            menuIni = MainMenu.AddMenu("CH汉化-龙王", "AurelionSol");
            menuIni.AddGroupLabel("欢迎使用龙王脚本!");
            menuIni.AddGroupLabel("全局设定");
            menuIni.Add("Combo", new CheckBox("开启连招?"));
            menuIni.Add("Harass", new CheckBox("开启骚扰?"));
            menuIni.Add("Clear", new CheckBox("开启清线?"));
            menuIni.Add("Drawings", new CheckBox("开启线圈?"));

            ComboMenu = menuIni.AddSubMenu("连招");
            ComboMenu.AddGroupLabel("连招设置");
            ComboMenu.Add("Q", new CheckBox("使用 Q"));
            ComboMenu.Add("Q2", new CheckBox("跟随 Q"));
            ComboMenu.Add("W", new CheckBox("使用 W"));
            ComboMenu.Add("W2", new CheckBox("使用 W2"));
            ComboMenu.Add("R", new CheckBox("使用 R"));
            ComboMenu.Add("Rhit", new Slider("使用 R 命中敌方数量", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("骚扰");
            HarassMenu.AddGroupLabel("骚扰设置");
            HarassMenu.Add("Q", new CheckBox("使用 Q"));
            HarassMenu.Add("W", new CheckBox("使用 W", false));
            HarassMenu.Add("W2", new CheckBox("使用 W2", false));
            HarassMenu.Add("Mana", new Slider("保存蓝量 %", 30, 0, 100));

            LaneMenu = menuIni.AddSubMenu("农兵");
            LaneMenu.AddGroupLabel("清线设置");
            LaneMenu.Add("Q", new CheckBox("使用 Q"));
            LaneMenu.Add("W", new CheckBox("使用 W", false));
            LaneMenu.Add("Mana", new Slider("保存蓝量 %", 30, 0, 100));

            MiscMenu = menuIni.AddSubMenu("杂项");
            MiscMenu.AddGroupLabel("杂项设置");
            MiscMenu.Add("gapcloserQ", new CheckBox("防突进 (Q)"));
            MiscMenu.Add("gapcloserR", new CheckBox("防突进 (R)"));
            MiscMenu.Add("KillStealQ", new CheckBox("抢头 (Q)"));
            MiscMenu.Add("KillStealR", new CheckBox("抢头 (R)"));
            MiscMenu.Add("AQ", new Slider("当能命中 X 数量自动Q", 1, 1, 5));

            DrawMenu = menuIni.AddSubMenu("线圈");
            DrawMenu.AddGroupLabel("线圈竖直");
            DrawMenu.Add("Q", new CheckBox("显示 Q"));
            DrawMenu.Add("W", new CheckBox("显示 W"));
            DrawMenu.Add("E", new CheckBox("显示 E"));
            DrawMenu.Add("R", new CheckBox("显示 R"));
            DrawMenu.Add("QS", new CheckBox("显示 Q 大小"));

            Game.OnUpdate         += OnUpdate;
            Drawing.OnDraw        += OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGap;
            GameObject.OnCreate   += OnCreate;
            GameObject.OnDelete   += OnDelete;
        }
Esempio n. 26
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        private static void Game_OnGameLoad(EventArgs args)
        {
            Player = ObjectManager.Player;

            if (Player.BaseSkinName != ChampionName)
            {
                return;
            }

            //Create the spells

            QDummy = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, int.MaxValue, 50)
            {
                AllowedCollisionCount = 0
            };
            QSplit = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, 2100, 50)
            {
                MinimumHitChance      = HitChance.High,
                AllowedCollisionCount = 0
            };
            Q = new Spell.Skillshot(SpellSlot.Q, 1100, SkillShotType.Linear, 250, 1300, 50)
            {
                MinimumHitChance      = HitChance.High,
                AllowedCollisionCount = 0
            };
            W = new Spell.Skillshot(SpellSlot.W, 1050, SkillShotType.Linear, 250, 1700, 80)
            {
                MinimumHitChance      = HitChance.High,
                AllowedCollisionCount = int.MaxValue
            };
            E = new Spell.Skillshot(SpellSlot.E, 850, SkillShotType.Circular, 500, 1500, 120)
            {
                MinimumHitChance      = HitChance.High,
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1550, SkillShotType.Linear)
            {
                AllowedCollisionCount = int.MaxValue
            };

            IgniteSlot = Player.GetSpellSlotFromName("SummonerDot");


            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            menuIni = MainMenu.AddMenu(ChampionName, ChampionName);
            menuIni.AddGroupLabel("Welcome to the Worst VelKoz addon!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("Clear", new CheckBox("Use Lane Clear?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.Add("R", new CheckBox("Use R"));
            ComboMenu.Add("Ignite", new CheckBox("Ignite"));
            ComboMenu.Add("Rhit", new Slider("Use R Hit", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W"));
            HarassMenu.Add("E", new CheckBox("Use E"));
            HarassMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("W", new CheckBox("Use W"));
            LaneMenu.Add("E", new CheckBox("Use E"));
            LaneMenu.Add("Mana", new Slider("Save Mana %", 30, 0, 100));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Anti-GapCloser"));
            MiscMenu.Add("Interrupt", new CheckBox("Interrupt"));
            MiscMenu.Add("gapclosermana", new Slider("Anti-GapCloser Mana", 25, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));


            Game.OnUpdate += Game_OnGameUpdate;
            Interrupter.OnInterruptableSpell += Interrupter2_OnInterruptableTarget;
            GameObject.OnCreate += Obj_SpellMissile_OnCreate;
            Spellbook.OnUpdateChargeableSpell += Spellbook_OnUpdateChargedSpell;
        }
Esempio n. 27
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        public static void Execute()
        {
            if (player.ChampionName != ChampName)
            {
                return;
            }

            //Ability Information - Range - Variables.
            Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1550, 75)
            {
                AllowedCollisionCount = int.MaxValue, MinimumHitChance = HitChance.High
            };
            Q2 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 250, 1550, 75)
            {
                AllowedCollisionCount = int.MaxValue, MinimumHitChance = HitChance.High
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Targeted(SpellSlot.E, 325);
            R = new Spell.Active(SpellSlot.R);

            menuIni = MainMenu.AddMenu("Olaf", "Olaf");
            menuIni.AddGroupLabel("Welcome to the Worst Olaf addon!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Ult", new CheckBox("Use Ultimate?"));
            menuIni.Add("Items", new CheckBox("Use Items?"));
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("LaneClear", new CheckBox("Use LaneClear?"));
            menuIni.Add("LastHit", new CheckBox("Use LastHit?"));
            menuIni.Add("JungleClear", new CheckBox("Use JungleClear?"));
            menuIni.Add("KillSteal", new CheckBox("Use Kill Steal?"));
            menuIni.Add("Misc", new CheckBox("Use Misc?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));

            ItemsMenu = menuIni.AddSubMenu("Items");
            ItemsMenu.AddGroupLabel("Items Settings");
            ItemsMenu.Add("useGhostblade", new CheckBox("Use Youmuu's Ghostblade"));
            ItemsMenu.Add("UseBOTRK", new CheckBox("Use Blade of the Ruined King"));
            ItemsMenu.Add("UseBilge", new CheckBox("Use Bilgewater Cutlass"));
            ItemsMenu.Add("eL", new Slider("Use On Enemy health", 65, 0, 100));
            ItemsMenu.Add("oL", new Slider("Use On My health", 65, 0, 100));

            UltMenu = menuIni.AddSubMenu("Ultimate [BETA]");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("UseR", new CheckBox("Use R"));
            UltMenu.AddLabel("Use R Settings:");
            UltMenu.Add("blind", new CheckBox("Use On Blinds?", false));
            UltMenu.Add("charm", new CheckBox("Use On Charms?"));
            UltMenu.Add("disarm", new CheckBox("Use On Disarm?", false));
            UltMenu.Add("fear", new CheckBox("Use On Fear?"));
            UltMenu.Add("frenzy", new CheckBox("Use On Frenzy?", false));
            UltMenu.Add("silence", new CheckBox("Use On Silence?", false));
            UltMenu.Add("snare", new CheckBox("Use On Snare?"));
            UltMenu.Add("sleep", new CheckBox("Use On Sleep?"));
            UltMenu.Add("stun", new CheckBox("Use On Stuns?"));
            UltMenu.Add("supperss", new CheckBox("Use On Supperss?"));
            UltMenu.Add("slow", new CheckBox("Use On Slows?", false));
            UltMenu.Add("knockup", new CheckBox("Use On Knock Ups?"));
            UltMenu.Add("knockback", new CheckBox("Use On Knock Backs?"));
            UltMenu.Add("nearsight", new CheckBox("Use On NearSight?", false));
            UltMenu.Add("root", new CheckBox("Use On Roots?"));
            UltMenu.Add("tunt", new CheckBox("Use On Taunts?"));
            UltMenu.Add("poly", new CheckBox("Use On Polymorph?"));
            UltMenu.Add("poison", new CheckBox("Use On Poisons?", false));
            UltMenu.Add("hp", new Slider("Use Only When HP is Under %", 25, 0, 100));
            UltMenu.Add("human", new Slider("Humanizer Delay", 150, 0, 1500));
            UltMenu.Add("Rene", new Slider("Enemies Near to Cast R", 1, 0, 5));
            UltMenu.Add("enemydetect", new Slider("Enemies Detect Range", 1000, 0, 2000));
            UltMenu.AddLabel("Ult logic: It will Cast if you have one of the selected debuffs, HP under selected and Nearby enemies.");

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("UseQ", new CheckBox("Use Q"));
            ComboMenu.Add("UseW", new CheckBox("Use W"));
            ComboMenu.Add("UseE", new CheckBox("Use E"));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("hQ", new CheckBox("Use Q"));
            HarassMenu.Add("hQ2", new CheckBox("Use Q with short range"));
            HarassMenu.Add("hQA", new CheckBox("Use Auto Q", false));
            HarassMenu.Add("hW", new CheckBox("Use W", false));
            HarassMenu.Add("hE", new CheckBox("Use E"));
            HarassMenu.Add("harassmana", new Slider("Harass Mana Manager", 60, 0, 100));

            LaneMenu = menuIni.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("laneQ", new CheckBox("Use Q"));
            LaneMenu.Add("fE", new CheckBox("Use E LastHit"));
            LaneMenu.Add("laneW", new CheckBox("Use W"));
            LaneMenu.Add("laneE", new CheckBox("Use E", false));
            LaneMenu.Add("femana", new Slider("Health (E) Manager", 75, 0, 100));
            LaneMenu.Add("lanemana", new Slider("Farm Mana Manager", 80, 0, 100));
            LaneMenu.AddGroupLabel("JungleClear Settings");
            LaneMenu.Add("jungleQ", new CheckBox("Use Q"));
            LaneMenu.Add("jE", new CheckBox("Use E LastHit"));
            LaneMenu.Add("jungleW", new CheckBox("Use W"));
            LaneMenu.Add("jungleE", new CheckBox("Use E", false));
            LaneMenu.Add("jemana", new Slider("Health (E) Manager", 75, 0, 100));
            LaneMenu.Add("junglemana", new Slider("Jungle Mana Manager", 80, 0, 100));

            KillStealMenu = menuIni.AddSubMenu("Kill Steal");
            KillStealMenu.AddGroupLabel("Kill Steal Settings");
            KillStealMenu.Add("ksQ", new CheckBox("Kill Steal Q"));
            KillStealMenu.Add("ksE", new CheckBox("Kill Steal E"));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Use Q On GapCloser"));
            MiscMenu.Add("gapclosermana", new Slider("Anti-GapCloser Mana", 25, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Qdraw", new CheckBox("Draw Q"));
            DrawMenu.Add("Edraw", new CheckBox("Draw E"));
            DrawMenu.Add("Rdraw", new CheckBox("Draw R Detection Range"));
            DrawMenu.Add("AxeDraw", new CheckBox("Draw Axe Position"));

            Drawing.OnDraw        += OnDraw;
            Game.OnUpdate         += Game_OnGameUpdate;
            Gapcloser.OnGapcloser += Gapcloser_OnGap;
            GameObject.OnCreate   += GameObject_OnCreate;
            GameObject.OnDelete   += GameObject_OnDelete;
        }
Esempio n. 28
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        private static void OnLoad(EventArgs args)
        {
            if (ObjectManager.Player.BaseSkinName != "Zilean")
            {
                return;
            }

            ZilMenu = MainMenu.AddMenu("Zilean", "Zilean");
            ZilMenu.AddGroupLabel("Welcome to FUE Zilean addon!");
            UltMenu = ZilMenu.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("ultially", new CheckBox("Use ult on ally"));
            UltMenu.Add("allyhpult", new Slider("Ally Health %", 15, 1, 100));
            UltMenu.AddGroupLabel("Ult ally");
            foreach (var ally in ObjectManager.Get <AIHeroClient>().Where(hero => hero.IsAlly && !hero.IsMe))
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("castultally" + ally.BaseSkinName, cb);
                }
            }
            UltMenu.AddSeparator();
            UltMenu.Add("user", new CheckBox("Use ult on Myself"));
            UltMenu.Add("rhp", new Slider("Self Health %", 15, 1, 100));



            ComboMenu = ZilMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("useW1", new CheckBox("Use W", false));
            ComboMenu.Add("useW2", new CheckBox("Use W only if Q hits"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("Qcc", new CheckBox("Use Q on immobile"));
            ComboMenu.Add("useign", new CheckBox("Use Ignite"));


            HarassMenu = ZilMenu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQH", new CheckBox("Use Q"));
            HarassMenu.Add("useEH", new CheckBox("Use E", false));
            HarassMenu.Add("autoH", new KeyBind("Auto Harass", false, KeyBind.BindTypes.PressToggle, 'T'));
            HarassMenu.AddSeparator();
            HarassMenu.Add("autoHQ", new CheckBox("Use Q AutoHarass"));
            HarassMenu.Add("autoHE", new CheckBox("Use E AutoHarass"));
            HarassMenu.AddSeparator();
            HarassMenu.Add("HMana", new Slider("Min % mana for AutoHarass", 30, 0, 100));


            LaneMenu = ZilMenu.AddSubMenu("Farm");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("useQL", new CheckBox("Use Q"));
            LaneMenu.Add("useWL", new CheckBox("Use W to reset bomb"));
            LaneMenu.AddSeparator();
            LaneMenu.Add("usemanaL", new Slider("Min % mana for LaneClear", 30, 0, 100));
            LaneMenu.Add("lccount", new Slider("Min Minions for Q", 3, 0, 8));


            MiscMenu = ZilMenu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("disableAA", new CheckBox("Disable AA", false));
            MiscMenu.Add("suppmode", new CheckBox("Support mode", false));
            MiscMenu.Add("gap", new CheckBox("gapcloser"));
            MiscMenu.Add("int", new CheckBox("interrupter"));
            MiscMenu.Add("ksQ", new CheckBox("Q ks"));


            DrawMenu = ZilMenu.AddSubMenu("Draw");
            DrawMenu.AddGroupLabel("Drawings Settings");
            DrawMenu.Add("drawaoff", new CheckBox("Disable Draws", false));
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("draww", new CheckBox("Draw W"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));
            DrawMenu.Add("drawr", new CheckBox("Draw R"));

            FleeMenu = ZilMenu.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("fleee", new CheckBox("Use E"));
            FleeMenu.Add("fleew", new CheckBox("Use W"));

            SkinMenu = ZilMenu.AddSubMenu("Skin", "Skin");
            SkinMenu.AddGroupLabel("Skin Selectior");

            var skin   = SkinMenu.Add("SkinID", new Slider("Skin", 5, 0, 5));
            var SkinID = new[] { "Classic Zilean", "Old Saint Zilean", "Groovy Zilean", "Shurima Desert Zilean", "Time Machine Zilean", "Blood Moon Zilean" };

            skin.DisplayName = SkinID[skin.CurrentValue];

            skin.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = SkinID[changeArgs.NewValue];
            };


            Q = new Spell.Skillshot(SpellSlot.Q, 880, SkillShotType.Circular, (int)0.3f, 2000, 150);
            Q.AllowedCollisionCount = int.MaxValue;
            W = new Spell.Active(SpellSlot.W, 0);
            E = new Spell.Targeted(SpellSlot.E, 700);
            R = new Spell.Targeted(SpellSlot.R, 900);

            ign = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);

            Orbwalker.OnPreAttack            += Orbwalker_OnPreAttack;
            Game.OnUpdate                    += OnGameUpdate;
            Gapcloser.OnGapcloser            += OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupt;
            Drawing.OnDraw                   += Drawing_OnDraw;
        }
Esempio n. 29
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        public static void Execute()
        {
            if (player.ChampionName != "Karthus")
            {
                return;
            }

            Q  = new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Circular, 1000, int.MaxValue, 160);
            Q2 = new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Circular, 650, int.MaxValue, 100);
            W  = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, 500, int.MaxValue, 70);
            E  = new Spell.Active(SpellSlot.E, 510);
            R  = new Spell.Skillshot(SpellSlot.R, 25000, SkillShotType.Circular, 3000, int.MaxValue, int.MaxValue);

            menuIni = MainMenu.AddMenu("CH汉化-死哥", "Karthus");
            menuIni.AddGroupLabel("欢迎使用最“渣”死哥!");
            menuIni.AddGroupLabel("全局设定");
            menuIni.Add("Ultimate", new CheckBox("使用大招?"));
            menuIni.Add("Combo", new CheckBox("使用连招?"));
            menuIni.Add("Harass", new CheckBox("使用骚扰?"));
            menuIni.Add("LastHit", new CheckBox("使用尾兵?"));
            menuIni.Add("LaneClear", new CheckBox("使用清线?"));
            menuIni.Add("JungleClear", new CheckBox("使用清野?"));
            menuIni.Add("KillSteal", new CheckBox("使用抢头?"));
            menuIni.Add("Misc", new CheckBox("使用杂项?"));
            menuIni.Add("Drawings", new CheckBox("使用线圈?"));

            UltMenu = menuIni.AddSubMenu("大招");
            UltMenu.AddGroupLabel("大招设置");
            UltMenu.Add("UltKS", new CheckBox("R抢人头", false));
            UltMenu.Add("UltMode", new ComboBox("大招逻辑", 0, "Kappa逻辑"));
            UltMenu.AddGroupLabel("Kappa逻辑设置");
            UltMenu.Add("RnearE", new CheckBox("禁用R当敌人在我身边时?"));
            UltMenu.Add("RnearEn", new Slider("附近敌人数量禁用R", 1, 1, 5));
            UltMenu.Add("Rranged", new Slider("附近敌人搜索范围", 1600, 100, 3000));
            UltMenu.AddLabel("推荐距离 (1600 >)");

            ComboMenu = menuIni.AddSubMenu("连招");
            ComboMenu.AddGroupLabel("连招设置");
            ComboMenu.Add("CUse_Q", new CheckBox("使用 Q"));
            ComboMenu.Add("CUse_W", new CheckBox("使用 W"));
            ComboMenu.Add("CUse_E", new CheckBox("使用 E"));
            ComboMenu.Add("CUse_AA", new CheckBox("禁用普攻", false));
            ComboMenu.Add("CEPercent", new Slider("使用 E 蓝量百分比 %", 30, 0, 100));
            ComboMenu.AddSeparator();
            ComboMenu.Add("CE_Auto_False", new CheckBox("自动 E"));
            ComboMenu.AddLabel("自动关闭E当无敌人时");

            HarassMenu = menuIni.AddSubMenu("骚扰");
            HarassMenu.AddGroupLabel("骚扰设置");
            HarassMenu.Add("HUse_Q", new CheckBox("使用 Q"));
            HarassMenu.Add("HUse_E", new CheckBox("使用 E"));
            HarassMenu.Add("HEPercent", new Slider("使用 E 蓝量百分比 %", 30, 0, 100));
            HarassMenu.Add("HUse_AA", new CheckBox("禁用普攻", false));
            HarassMenu.Add("E_LastHit", new CheckBox("使用 E 尾兵"));
            HarassMenu.AddSeparator();
            HarassMenu.Add("HE_Auto_False", new CheckBox("自动 E"));
            HarassMenu.AddLabel("自动关闭E当无敌人时");

            LaneMenu = menuIni.AddSubMenu("农兵");
            LaneMenu.AddGroupLabel("清线设置");
            LaneMenu.Add("FUse_Q", new CheckBox("使用 Q"));
            LaneMenu.Add("FQPercent", new Slider("使用 Q 蓝量百分比 %", 30, 0, 100));
            LaneMenu.AddSeparator();
            LaneMenu.AddGroupLabel("清野设置");
            LaneMenu.Add("JUse_Q", new CheckBox("使用 Q"));
            LaneMenu.Add("JQPercent", new Slider("使用 Q 蓝量百分比 %", 30, 0, 100));
            LaneMenu.AddSeparator();
            LaneMenu.AddGroupLabel("尾兵设置");
            LaneMenu.Add("LUse_Q", new CheckBox("使用 Q"));
            LaneMenu.Add("LAA", new CheckBox("可使用Q则屏蔽普攻", false));
            LaneMenu.Add("LHQPercent", new Slider("使用 Q 蓝量百分比 %", 30, 0, 100));

            /*
             * JungleMenu = menuIni.AddSubMenu("JungleClear");
             * JungleMenu.Add("JUse_Q", new CheckBox("Use Q"));
             * JungleMenu.Add("JQPercent", new Slider("Use Q Mana %", 30, 0, 100));
             *
             * LhMenu = menuIni.AddSubMenu("Last Hit");
             * LhMenu.AddGroupLabel("LastHit Settings");
             * LhMenu.Add("LUse_Q", new CheckBox("Use Q"));
             */

            KillStealMenu = menuIni.AddSubMenu("抢头");
            KillStealMenu.AddGroupLabel("抢头设置");
            KillStealMenu.Add("KS", new CheckBox("Q抢头"));

            MiscMenu = menuIni.AddSubMenu("杂项");
            MiscMenu.AddGroupLabel("杂项设置");
            MiscMenu.Add("NotifyUlt", new CheckBox("大招提示"));
            MiscMenu.Add("ping", new CheckBox("本地提示: 可击杀敌人"));
            MiscMenu.Add("DeadCast", new CheckBox("可击杀"));
            MiscMenu.Add("SaveR", new CheckBox("为R保存蓝"));
            MiscMenu.Add("gapcloser", new CheckBox("防突击"));
            MiscMenu.Add("gapclosermana", new Slider("防突击蓝量设置", 25, 0, 100));

            DrawMenu = menuIni.AddSubMenu("线圈");
            DrawMenu.AddGroupLabel("线圈设置");
            DrawMenu.Add("Draw_Q", new CheckBox("显示 Q"));
            DrawMenu.Add("Draw_W", new CheckBox("显示 W"));
            DrawMenu.Add("Draw_E", new CheckBox("显示 E"));
            DrawMenu.Add("Rranged", new CheckBox("显示最少附近敌人数量使用R"));
            DrawMenu.Add("Rtarget", new CheckBox("显示R目标"));
            DrawMenu.Add("Track", new CheckBox("监控敌人血量"));

            Game.OnUpdate         += Zigzag;
            Game.OnUpdate         += OnUpdate;
            Drawing.OnDraw        += OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGap;
        }
Esempio n. 30
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 internal static void Iniciar()
 {
     //Menu Original
     OriMenu = MainMenu.AddMenu("OriToy", "OriToy");
     //Menu Combo
     ComboMenu = OriMenu.AddSubMenu("Combo");
     ComboMenu.AddLabel("Settings Combo");
     ComboMenu.AddSeparator();
     ComboMenu.Add("ComboQ", new CheckBox("Toy Combo (Q)"));
     ComboMenu.Add("ComboW", new CheckBox("Toy Combo (W)"));
     ComboMenu.Add("ComboR", new CheckBox("Toy Combo (R)"));
     ComboMenu.AddLabel("Settings R");
     ComboMenu.Add("UtiEnemy", new Slider("How Many Enemies = {0}", 2, 1, 5));
     Aly = ComboMenu.Add("Life", new Slider("Use Spell only with HP = {0}", 1, 5, 100));
     ComboMenu.Add("Execute", new CheckBox("Use R Elimined", false));
     ComboMenu.AddLabel("Settings E");
     ComboMenu.Add("UseE", new CheckBox("Use E Aly"));
     ComboMenu.Add("UseMyHero", new CheckBox("Use E Toy Combo?", false));
     ComboMenu.AddLabel("Settings Prediction");
     Prediction = ComboMenu.Add("Pre1", new ComboBox("HitChance", 1, "Low", "Medium", "High"));
     //Harass
     HarassMenu = OriMenu.AddSubMenu("Harass");
     HarassMenu.AddLabel("Settings Harass");
     HarassMenu.AddSeparator();
     HarassMenu.Add("H1Q", new CheckBox("Harass Toy (Q)"));
     HarassMenu.Add("H2W", new CheckBox("Harass Toy (W)"));
     HarassMenu.Add("H3E", new CheckBox("Harass Toy (E)"));
     HarassMenu.AddLabel("Settings Mana");
     ManaManeger = HarassMenu.Add("Minimo", new Slider("Finish Harass = {0}", 10, 5, 100));
     //Lane
     LaneMenu = OriMenu.AddSubMenu("LaneClear");
     LaneMenu.AddLabel("Settings Lane");
     LaneMenu.AddSeparator();
     LaneMenu.Add("L1Q", new CheckBox("Use Toy (Q)"));
     LaneMenu.Add("LW2", new CheckBox("Use Toy (W)"));
     LaneMenu.AddLabel("Settings");
     Mini = LaneMenu.Add("Minions", new Slider("Use Spell (Q) Mini = {0}", 3, 1, 10));
     Mini = LaneMenu.Add("Minions2", new Slider("Use Spell (W) Mini = {0}", 3, 1, 10));
     //Jungle
     JungleMenu = OriMenu.AddSubMenu("JungleClear");
     JungleMenu.AddLabel("Settings Jungle");
     JungleMenu.AddSeparator();
     JungleMenu.Add("J1Q", new CheckBox("Spell (Q)"));
     JungleMenu.Add("J1W", new CheckBox("Spell (W)"));
     JungleMenu.AddLabel("Spell Smite");
     JungleMenu.Add("SmiteSpell", new CheckBox("Smite?", false));
     //KilSteal
     KilMenu = OriMenu.AddSubMenu("KilSteal");
     KilMenu.AddLabel("Sttings KillSteal");
     KilMenu.AddSeparator();
     KilMenu.Add("Kil1", new CheckBox("Steal Spell (R)"));
     KilMenu.Add("Kil2", new CheckBox("Steal Spell (W)"));
     //Misc
     Misc = OriMenu.AddSubMenu("Misc");
     Misc.AddLabel("Settings Misc");
     Misc.Add("M1R", new CheckBox("Use R Prediction"));
     Misc.Add("IG", new CheckBox("Spell Ignite"));
     //Draws
     Draws = OriMenu.AddSubMenu("Draws");
     Draws.Add("D1Q", new CheckBox("Range (Q)"));
     Draws.Add("D1E", new CheckBox("Range (E)"));
     Draws.Add("DIG", new CheckBox("Range (Spell)"));
     //Comandos
 }