Esempio n. 1
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 public CollectablesSpawner(LaneDataBase _laneData, CollectablesDataBase _collectablesData, Transform _holder,
                            CollectablesControllerBase _collectablesController)
 {
     laneData               = _laneData;
     collectablesData       = _collectablesData;
     collectablesController = _collectablesController;
     holder = _holder;
 }
Esempio n. 2
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 public PlatformController(PlatformDataBase _platformData, PlayerDataBase _playerData, LaneDataBase _laneData, ObstaclesDataBase
                           _obstaclesData, CollectablesDataBase _collectablesData, CollectablesControllerBase _collectablesController)
 {
     playerData             = _playerData;
     platformData           = _platformData;
     laneData               = _laneData;
     obstaclesData          = _obstaclesData;
     collectablesData       = _collectablesData;
     collectablesController = _collectablesController;
 }
Esempio n. 3
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 public PlatformSpawner(PlatformDataBase _platformData, PlayerDataBase _playerData, GenericPool <PlatformBase>
                        _platformPool, LaneDataBase _laneData, ObstaclesDataBase _obstaclesData, CollectablesDataBase _collectablesData,
                        CollectablesControllerBase _collectablesController)
 {
     platformData           = _platformData;
     playerData             = _playerData;
     platformPool           = _platformPool;
     laneData               = _laneData;
     obstaclesData          = _obstaclesData;
     collectablesData       = _collectablesData;
     collectablesController = _collectablesController;
 }
Esempio n. 4
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 public ObstacleSpawner(LaneDataBase _laneData, ObstaclesDataBase _obstaclesData, Transform _holder)
 {
     laneData      = _laneData;
     obstaclesData = _obstaclesData;
     holder        = _holder;
 }
Esempio n. 5
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 public override void SetLaneController(LaneDataBase _laneController)
 {
     laneController = _laneController;
 }
Esempio n. 6
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 public abstract void SetLaneController(LaneDataBase _laneController);