void SetLegoType_OverView(LegoColor legoColor)
    {
        switch (legoColor)
        {
        case LegoColor.Blue:
            myType_Detail_OverView = LandscapeType_OverView.Water;
            break;

        case LegoColor.Green:
            myType_Detail_OverView = LandscapeType_OverView.Nature;
            break;

        case LegoColor.Red:
            myType_Detail_OverView = LandscapeType_OverView.Building;
            break;

        case LegoColor.White:
            myType_Detail_OverView = LandscapeType_OverView.Road;
            break;

        /*case LegoColor.None:
         * myType_Detail_OverView = LandscapeType_OverView.Spaces;
         * break;*/

        default:
            myType_Detail_OverView = LandscapeType_OverView.Spaces;
            break;
        }
    }
 public LandscapeLegoInfo(LegoColor lc)
 {
     SetLegoType_OverView(lc);
     myType_Detail = LandscapeType_Details.Space;
     north         = south = east = west = LandscapeType_OverView.Spaces;
     myDirection   = Direction.North;
     height        = 0;
 }