/// <summary> /// 加载某个新进入玩家信息 /// </summary> public void LoadPlayerPrefab(LandkirdsHandCardModel hand, int posIndex) { LandlordsBasePlayer player = playerViews[posIndex]; player.gameObject.SetActive(true); player.Init(hand, OnClickHeadIcon); }
/// <summary> /// 玩家托管 /// </summary> /// <param name="cType"></param> public void PlayerTuoGuan(string uid, bool isTuoguan) { if (uid == UserInfoModel.userInfo.userId.ToString()) { LandlordsPage.Instance.componentView.OpenTuoGuanView(isTuoguan); if (OrderController.Instance.CurInterationType == InterationType.PopCard) { Interaction.Instance.HideAllBtn(); } } LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); cards.isTuoguan = isTuoguan; if (!isTuoguan && uid == UserInfoModel.userInfo.userId.ToString() && OrderController.Instance.TypeUid == UserInfoModel.userInfo.userId.ToString() && LandlordsModel.Instance.CurWinerIds != null && LandlordsModel.Instance.CurWinerIds.Count == 0)//并且游戏没有结束 { OrderController.Instance.Turn(UserInfoModel.userInfo.userId.ToString(), (int)OrderController.Instance.CurInterationType); } LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid); if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch) { playCard.MatchChangeState(false); } else { playCard.NoMatchChangeState(false); } }
/// <summary> /// 玩家准备 /// </summary> /// <param name="cType"></param> public void PlayerZhunbei(string uid, bool isZhunbei) { LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); cards.IsZhunbei = isZhunbei; playView.PlayerZhunbei(uid, isZhunbei); }
/// <summary> /// 有玩家退出 /// </summary> public static void G2C_LeaveRoomResp(string uid, int reson) { if (LandlordsModel.Instance.RoomPlayerHands == null) { return; } LandkirdsHandCardModel player = LandlordsModel.Instance.RoomPlayerHands.Find(p => p != null && p.playerInfo.uid == uid); LandlordsPage.Instance.PlayerExit(uid, reson == 1); if (player != null) { int index = LandlordsModel.Instance.RoomPlayerHands.IndexOf(player); LandlordsModel.Instance.RoomPlayerHands[index] = null; } if (uid == UserInfoModel.userInfo.userId.ToString() || uid == "-1") { if (reson == 1) { TipManager.Instance.OpenTip(TipType.SimpleTip, "您被踢出房间"); } else if (reson == 2) { TipManager.Instance.OpenTip(TipType.SimpleTip, "房间解散"); } else if (reson == 3) { TipManager.Instance.OpenTip(TipType.SimpleTip, "您的货币不足"); } PageManager.Instance.OpenPage <MainPage>(); } }
/// <summary> /// 激活叫分按钮 /// </summary> void ActiviteCallFenButton() { onefenBtn.gameObject.SetActive(true); twofenBtn.gameObject.SetActive(true); threefenBtn.gameObject.SetActive(true); noCallBtn.gameObject.SetActive(true); //检测是否有炸弹和王炸 List <Card> cards = new List <Card>(); LandkirdsHandCardModel my = LandlordsModel.Instance.MyInfo; for (int i = 0; i < my.CardsCount; i++) { cards.Add(my[i]); } cards = CardRules.FindBoom(cards, 0, true); if (cards == null || cards.Count == 0) { //设置分值按钮置灰 List <int> list = LandlordsModel.Instance.GetCanCallLandlordNum(); onefenBtn.interactable = list.Contains(1); twofenBtn.interactable = list.Contains(2); threefenBtn.interactable = list.Contains(3); } else { //只能叫3分或者不叫 onefenBtn.interactable = false; twofenBtn.interactable = false; threefenBtn.interactable = true; noCallBtn.interactable = true; } }
/// <summary> /// 获取所有手牌 /// </summary> /// <returns></returns> static List <Card> GetAllCards(string uid, List <Card> exclude = null) { List <Card> cards = new List <Card>(); LandkirdsHandCardModel allCards = LandlordsModel.Instance.GetHandCardMode(uid); bool isContinue = false; for (int i = 0; i < allCards.CardsCount; i++) { isContinue = false; if (exclude != null) { for (int j = 0; j < exclude.Count; j++) { if (allCards[i] == exclude[j]) { isContinue = true; break; } } } if (!isContinue) { cards.Add(allCards[i]); } } //从小到大排序 CardRules.SortCards(cards, true); return(cards); }
/// <summary> /// 恢复到没人状态 /// </summary> public virtual void RestToNoPlayer(bool isKick) { ClearDesk(); ClearDesText(); ClearResultLb(); _handCard = null; zhunbeiObj.SetActive(false); userObj.SetActive(false); dapaiObj.SetActive(false); }
void OnClickHeadIcon(LandkirdsHandCardModel player) { if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch) { if (player.playerInfo.uid != UserInfoModel.userInfo.userId.ToString()) { return; } } NodeManager.OpenNode <GameRoleInfoNode>().Inits(int.Parse(player.playerInfo.uid)); }
/// <summary> /// 玩家叫分 /// </summary> /// <param name="score"></param> public void CallLandlord(string uid, int score) { LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); cards.Multiples = score; cards.CallScore = score; LandlordsModel.Instance.CallLandlordsList.Add(cards); LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid); playCard.CallLandlord(score); }
/// <summary> /// 玩家抢地主 /// </summary> /// <param name="cType"></param> public void QiangDizhu(string uid, bool isQiang) { if (isQiang) { Multiples *= 2; } LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid); playCard.Qiangdizhu(isQiang); }
/// <summary> /// 玩家叫地主 /// </summary> /// <param name="cType"></param> public void JiaoDizhu(string uid, bool isJiao) { if (isJiao) { Multiples *= 3; } LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid); playCard.Jiaodizhu(isJiao); }
/// <summary> /// 更新身份 /// </summary> /// <param name="type"></param> /// <param name="identity"></param> void UpdateIndentity(string uid, Identity identity) { LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); //改变属性 cards.AccessIdentity = identity; //更改显示 LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid); playCard.ChangeIdentity(false); }
/// <summary> /// 得到某个玩家手牌数据层 /// </summary> /// <param name="uid">玩家id</param> /// <returns></returns> public LandkirdsHandCardModel GetHandCardMode(string uid) { LandkirdsHandCardModel handCard = null; if (handCardMode != null) { handCard = handCardMode.Find(p => p != null && p.playerInfo.uid == uid); } //else // Debug.LogWarning("查询玩家失败,玩家id:" + uid + " 当前元素个数:" + handCardMode.Count); return(handCard); }
/// <summary> /// 房间玩家排序 /// </summary> public void RoomPlayerSort() { if (handCardMode != null && handCardMode.Count > 1) { LandkirdsHandCardModel mainRole = handCardMode.Find(p => p != null && p.playerInfo.uid == UserInfoModel.userInfo.userId.ToString()); int mainRoleIndex = handCardMode.IndexOf(mainRole); int nextIndex = mainRoleIndex == handCardMode.Count - 1 ? 0 : mainRoleIndex + 1; LandkirdsHandCardModel nextRole = handCardMode[nextIndex]; handCardMode.Remove(mainRole); handCardMode.Remove(nextRole); handCardMode.Insert(0, mainRole); handCardMode.Insert(1, nextRole); } }
public static AudioManager.AudioSoundType PlayPlayerPopSound(string uid, CardsType cardsType, Weight weight = Weight.Three) { LandkirdsHandCardModel playerHand = LandlordsModel.Instance.GetHandCardMode(uid); if (playerHand != null) { string soundStr = playerHand.Six + cardsType.ToString(); if (cardsType == CardsType.Single || cardsType == CardsType.Double) { soundStr += weight; } return(GameTool.StrToEnum <AudioManager.AudioSoundType>(soundStr)); } return(AudioManager.AudioSoundType.None); }
public void GameOver() { if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch) { MatchResult(); return; } if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.RoomCard) { if (LandlordsModel.Instance.ResultModel.curJs != LandlordsModel.Instance.ResultModel.allJs) { OpenUI(RoomType.RoomCard); } else { NodeManager.OpenNode <CardResultShowNode>().Inits(null); Interaction.Instance.HideAllBtn(); } } else { resultIcon.gameObject.SetActive(true); LandkirdsHandCardModel myInfo = LandlordsModel.Instance.MyInfo; bool isWin = LandlordsModel.Instance.CurWinerIds.Contains(UserInfoModel.userInfo.userId); string iconRes = string.Format("{0}_{1}", myInfo.AccessIdentity, isWin ? "win" : "lose"); resultIcon.sprite = BundleManager.Instance.GetSprite(iconRes, LandlordsPage.Instance.GetSpriteAB()); resultIcon.SetNativeSize(); GameObject winEffet = resultIcon.transform.Find("DouDiZhu_Win").gameObject; GameObject loseEffet = resultIcon.transform.Find("DouDiZhu_Fail").gameObject; if (isWin) { winEffet.SetActive(true); loseEffet.SetActive(false); } else { winEffet.SetActive(false); loseEffet.SetActive(true); } } }
/// <summary> /// 每个玩家显示层发牌 /// </summary> public void InitPayerLibrary() { fapaiObj.SetActive(true); UIUtils.DelayDesOrDisObject(fapaiObj, 2f, false); for (int i = 0; i < LandlordsModel.Instance.RoomPlayerHands.Count; i++) { LandkirdsHandCardModel handCard = LandlordsModel.Instance.RoomPlayerHands[i]; if (handCard != null) { LandlordsBasePlayer player = GetPlayer(handCard.playerInfo.uid); player.DealCard(true); if (player is LandlordsOtherPlayer) { ((LandlordsOtherPlayer)player).CardRemainCountShow(); } } } LandlordsPage.Instance.LoadComplete(); }
/// <summary> /// 卡牌精灵排序 /// </summary> /// <param name="cType"></param> IEnumerator SpriteSort() { CardUI[] sprites = GetSpriteUIs(); LandkirdsHandCardModel handCard = LandlordsModel.Instance.GetHandCardMode(UserInfoModel.userInfo.userId.ToString()); handCard.Sort(); for (int i = 0; i < handCard.CardsCount; i++) { for (int j = 0; j < sprites.Length; j++) { if (sprites[j].Card.Poker.hs == handCard[i].Poker.hs && sprites[j].Card.Poker.ds == handCard[i].Poker.ds) { sprites[j].SetIndex(i); } } } yield return(null); SetCardUISelect(sprites); }
public void Inits(int jiesanId) { if (PageManager.Instance.CurrentPage is LandlordsPage) { LandkirdsHandCardModel player = LandlordsModel.Instance.RoomPlayerHands.Find(p => p.playerInfo.uid == jiesanId.ToString()); if (player != null) { desLb.text = "用户" + player.playerInfo.userNickname + "申请解散该房间"; } SetPlayerState(jiesanId, true); } else if (PageManager.Instance.CurrentPage is MaJangPage) { MaJangPlayer player = MaJangPage.Instance.GetPlayerFromSeatNo(jiesanId); if (player != null) { desLb.text = "用户" + player.nickName.text + "申请解散该房间"; } SetPlayerState(player.userId, true); } }
/// <summary> /// 玩家变成地主 /// </summary> public void PlayerToLandlord(string uid, bool isAddCardCountToPlayer = true) { LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid); LandlordsModel.Instance.CurLandlordUid = uid; if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch && !LandlordsModel.Instance.RoomModel.CurRoomInfo.IsQdz) { Multiples = cards.Multiples; } List <Card> dipai = new List <Card>(); //显示底牌 while (DzCard.Instance.CardsCount != 0) { Card card = DzCard.Instance.Deal(); dipai.Add(card); if (isAddCardCountToPlayer) { cards.AddCard(card); } } UpdateDeskCardShow(dipai); for (int i = 0; i < dipai.Count; i++) { dipai[i].IsSprite = false; } LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid); if (uid == UserInfoModel.userInfo.userId.ToString()) { playCard.DealCard(faceBundle); } if (playCard is LandlordsOtherPlayer) { ((LandlordsOtherPlayer)playCard).CardRemainCountShow(); } //更新身份 UpdateIndentity(uid, Identity.Landlord); }
/// <summary> /// 玩家进入 /// </summary> /// <param name="handCardModel"></param> public virtual void Init(LandkirdsHandCardModel handCardModel, CallBack <LandkirdsHandCardModel> onClickHead) { this._handCard = handCardModel; userObj.SetActive(true); if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch) { MatchChangeState(false); } else { NoMatchChangeState(false); } RestToZhunbei(_handCard.IsZhunbei); SetName(); if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch) { coinIcon.gameObject.SetActive(false); } else { coinIcon.gameObject.SetActive(true); if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.GoldBar) { coinIcon.sprite = BundleManager.Instance.GetSprite("common/normal_log_2"); } else if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.SilverCoin) { coinIcon.sprite = BundleManager.Instance.GetSprite("common/normal_log_1"); } else if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.RoomCard) { coinIcon.sprite = BundleManager.Instance.GetSprite("common/yuepaikaifang_huizhang_1"); } coinIcon.SetNativeSize(); } SetCoin(); vipObj.SetActive(_handCard.playerInfo.vip > 0); UGUIEventListener.Get(headIcon.gameObject).onClick = delegate { onClickHead(_handCard); }; }
/// <summary> /// 创建玩家 /// </summary> /// <param name="character">角色类型</param> /// <returns></returns> public LandkirdsHandCardModel CreateHandCardMode(string uid, Six six) { LandkirdsHandCardModel handCard = null; if (handCardMode == null) { handCardMode = new List <LandkirdsHandCardModel>(); } handCard = handCardMode.Find(p => p != null && p.playerInfo.uid == uid); if (handCard == null) { handCard = new LandkirdsHandCardModel(uid, six); int noBodyIndex = handCardMode.IndexOf(null); if (noBodyIndex == -1) { handCardMode.Add(handCard); } else { handCardMode[noBodyIndex] = handCard; } } return(handCard); }
/// <summary> /// 断线重连 /// </summary> public static IEnumerator G2C_Reconnect(DdzReconnectResp recontent) { //临时 true->正在打牌 false->正在准备阶段 bool isFighting = recontent.stage != 0 && recontent.stage != 4; LandlordsModel.Instance.IsInFight = isFighting; OrderController.Instance.Clear(); //房间信息 if (recontent.yuePaiInfo != null)//房卡房 { LandlordsModel.Instance.RoomModel.CurRoomInfo = new LandlordsRoomModel.LandlordsRoomInfo() { RoomID = recontent.yuePaiInfo.rno.ToString(), RoomType = RoomType.RoomCard, Beishu = recontent.yuePaiInfo.fs, LeastStore = recontent.yuePaiInfo.ante, CostCard = recontent.yuePaiInfo.ks, CurPlayCount = recontent.yuePaiInfo.currJs, MaxPlayCount = recontent.yuePaiInfo.js }; LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch = false; } else if (recontent.matchInfo != null)//比赛房 { LandlordsModel.Instance.RoomModel.CurRoomInfo = new LandlordsRoomModel.LandlordsRoomInfo() { RoomID = recontent.matchInfo.matcherid.ToString(),//比赛ID IsQdz = recontent.matchInfo.isQdz }; switch (recontent.matchInfo.type) { case 1: // 比赛银币 LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType = RoomType.SilverCoin; break; case 2: //比赛金币 LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType = RoomType.GoldBar; break; case 3: //比赛积分 break; default: break; } LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch = true; } else//游戏币房 { LandlordsModel.Instance.RoomModel.CurRoomInfo = new LandlordsRoomModel.LandlordsRoomInfo() { RoomID = recontent.roomId.ToString(), RoomType = LandlordsRoomModel.GetYxbRoomTypeByID(recontent.roomId), LeastStore = int.Parse(LandlordsRoomModel.GetYxbRoomConfigById(recontent.roomId)["ante"].ToString()) }; LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch = false; } //3个玩家信息 if (LandlordsModel.Instance.RoomPlayerHands != null) { LandlordsModel.Instance.RoomPlayerHands.Clear(); } bool isRoomCard = LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.RoomCard; for (int i = 0; i < recontent.ddzPlayerInfo.Count; i++) { DdzPlayerInfo playerInfo = recontent.ddzPlayerInfo[i]; string uid = playerInfo.playerBaseInfo.userId.ToString(); LandkirdsHandCardModel hand = LandlordsModel.Instance.CreateHandCardMode(uid, playerInfo.playerBaseInfo.gender == 0 ? Six.boy : Six.girl); hand.playerInfo.userNickname = playerInfo.playerBaseInfo.nickname; hand.playerInfo.icon = playerInfo.playerBaseInfo.photo; if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.SilverCoin) { hand.playerInfo.money = playerInfo.playerBaseInfo.silver; } else if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.GoldBar) { hand.playerInfo.money = playerInfo.playerBaseInfo.gold; } hand.playerInfo.lv = playerInfo.playerBaseInfo.level; hand.playerInfo.vip = playerInfo.playerBaseInfo.vip; hand.playerInfo.win = playerInfo.playerBaseInfo.won; hand.playerInfo.lose = playerInfo.playerBaseInfo.lost; hand.playerInfo.ratio = (float)playerInfo.playerBaseInfo.rate; hand.playerInfo.pos = playerInfo.playerBaseInfo.location; hand.playerInfo.exp = playerInfo.playerBaseInfo.exp; //hand.playerInfo.isFriend = playerInfo.playerBaseInfo; hand.MatchScore = playerInfo.playerBaseInfo.currJiFen; if (i == 0 && isRoomCard) { hand.IsRoomer = true; } if (!hand.IsRoomer) { hand.IsZhunbei = playerInfo.playerBaseInfo.isPrepared; } hand.isTuoguan = playerInfo.tg == 1; } if (isFighting) { FightReconect(recontent); } else { NormalReconect(); } yield return(new WaitForSecondsRealtime(2)); UserInfoModel.userInfo.inDzz = false; }
void Init(string uid, List <Card> selectedCardsList) { this.player = LandlordsModel.Instance.GetHandCardMode(uid); this.selectedCardsList = selectedCardsList; }
public override void Init(LandkirdsHandCardModel handCardModel, CallBack <LandkirdsHandCardModel> onClickHead) { base.Init(handCardModel, onClickHead); invateBtn.SetActive(false); }
//public static EnterDdzRoomResp _resp; /// <summary> /// 有人进入房间应答 /// </summary> /// <param name="resp"></param> public static void G2C_EnterRoom(EnterDdzRoomResp resp) { //_resp = resp; if (LandlordsModel.Instance.IsInFight) { return; } //房间信息 if (resp.yuePaiInfo != null)//房卡房 { LandlordsModel.Instance.RoomModel.CurRoomInfo = new LandlordsRoomModel.LandlordsRoomInfo() { RoomID = resp.yuePaiInfo.rno.ToString(), RoomType = RoomType.RoomCard, Beishu = resp.yuePaiInfo.fs, LeastStore = resp.yuePaiInfo.ante, CostCard = resp.yuePaiInfo.ks, CurPlayCount = resp.yuePaiInfo.currJs, MaxPlayCount = resp.yuePaiInfo.js }; LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch = false; } else if (resp.matchInfo != null)//比赛房 { LandlordsModel.Instance.RoomModel.CurRoomInfo = new LandlordsRoomModel.LandlordsRoomInfo() { RoomID = resp.matchInfo.matcherid.ToString(),//比赛ID IsQdz = resp.matchInfo.isQdz }; switch (resp.matchInfo.type) { case 1: // 比赛银币 LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType = RoomType.SilverCoin; break; case 2: //比赛金币 LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType = RoomType.GoldBar; break; case 3: //比赛积分 LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType = RoomType.Match; break; } LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch = true; } else//游戏币房 { LandlordsModel.Instance.RoomModel.CurRoomInfo = new LandlordsRoomModel.LandlordsRoomInfo() { RoomID = resp.roomId.ToString(), RoomType = LandlordsRoomModel.GetYxbRoomTypeByID(resp.roomId), LeastStore = int.Parse(LandlordsRoomModel.GetYxbRoomConfigById(resp.roomId)["ante"].ToString()) }; LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch = false; } bool isRoomCard = LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.RoomCard; //3个玩家信息 if (LandlordsModel.Instance.RoomPlayerHands != null) { LandlordsModel.Instance.RoomPlayerHands.Clear(); } for (int i = 0; i < resp.playerBaseInfo.Count; i++) { PlayerBaseInfo playerInfo = resp.playerBaseInfo[i]; Debug.LogWarning("有玩家进入:" + playerInfo.nickname); string uid = playerInfo.userId.ToString(); LandkirdsHandCardModel hand = LandlordsModel.Instance.CreateHandCardMode(uid, playerInfo.gender == 0 ? Six.boy : Six.girl); hand.playerInfo.userNickname = playerInfo.nickname; hand.playerInfo.icon = playerInfo.photo; if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.SilverCoin) { hand.playerInfo.money = playerInfo.silver; } else if (LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.GoldBar) { hand.playerInfo.money = playerInfo.gold; } hand.playerInfo.lv = playerInfo.level; hand.playerInfo.vip = playerInfo.vip; hand.playerInfo.win = playerInfo.won; hand.playerInfo.lose = playerInfo.lost; hand.playerInfo.ratio = (float)playerInfo.rate; hand.playerInfo.pos = playerInfo.location; hand.playerInfo.exp = playerInfo.exp; //hand.playerInfo.isFriend = playerInfo.isFriend; hand.MatchScore = playerInfo.currJiFen; if (i == 0 && isRoomCard) { hand.IsRoomer = true; } if (!hand.IsRoomer) { hand.IsZhunbei = playerInfo.isPrepared; } } if (resp.playerBaseInfo[resp.playerBaseInfo.Count - 1].userId == UserInfoModel.userInfo.userId)//如果当前进来的是自己 { LandlordsPage page = LandlordsPage.Instance; if (page == null) { page = PageManager.Instance.OpenPage <LandlordsPage>(); } if (!LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch && resp.playerBaseInfo[0].userId == UserInfoModel.userInfo.userId && LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomType == RoomType.RoomCard)//如果自己是房主并且是房卡房 { LandlordsModel.Instance.MyInfo.IsRoomer = true; NodeManager.OpenNode <InvateNode>().Inits(LandlordsModel.Instance.RoomModel.CurRoomInfo.RoomID); } page.InitRoom(); } else { LandlordsModel.Instance.RoomPlayerSort(); LandlordsPage.Instance.playView.InitPlayerPrefab(); } if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch) { BisaiInfoReq(); } }