Esempio n. 1
0
        public TMTerrainDesc(DatLoader.Entity.TMTerrainDesc terrainDesc)
        {
            _terrainDesc = terrainDesc;

            TerrainType = (LandDefs.TerrainType)terrainDesc.TerrainType;
            TerrainTex  = new TerrainTex(_terrainDesc.TerrainTex);
        }
Esempio n. 2
0
        public List <TerrainTex> BuildTCodes(List <LandDefs.TerrainType> pcodes, List <uint> tcode, int i)
        {
            // some output combinations:
            // 1,0,0
            // 2,0,0
            // 4,0,0
            // 6,0,0
            // 8,0,0
            // 12,0,0
            // 2,8,0

            var terrainTex = Enumerable.Repeat(new TerrainTex(), 3).ToList();

            LandDefs.TerrainType t1 = pcodes[i];
            LandDefs.TerrainType t2 = 0;

            terrainTex[0] = GetTerrainTex(t1);

            for (var k = 0; k < 4; k++)
            {
                if (t1 == pcodes[k])
                {
                    continue;
                }

                if (tcode[0] == 0)
                {
                    tcode[0] = (uint)(1 << k);
                    t2       = pcodes[k];

                    terrainTex[1] = GetTerrainTex(t2);
                }
                else
                {
                    if (t2 == pcodes[k] && tcode[0] == (1 << (k - 1)))
                    {
                        tcode[0] += (uint)(1 << k);
                    }
                    else
                    {
                        terrainTex[2] = GetTerrainTex(pcodes[k]);
                        tcode[1]      = (uint)(1 << k);
                    }
                    break;
                }
            }
            return(terrainTex);
        }
Esempio n. 3
0
        public TerrainTex GetTerrainTex(LandDefs.TerrainType t1)
        {
            var numTextures = TerrainDesc.Count;

            if (numTextures == 0)
            {
                return(null);
            }

            for (var i = 0; i < numTextures; i++)
            {
                var terrainDesc = TerrainDesc[i];
                if (t1 == terrainDesc.TerrainType)
                {
                    return(terrainDesc.TerrainTex);
                }
            }
            return(TerrainDesc[0].TerrainTex);
        }