protected void Page_Load(object sender, EventArgs e) { SetupMappings(); ResourceFiller.FillResources(this.ASPxScheduler1.Storage, 3); Labeller.AddLabels(this.ASPxScheduler1.Storage); Statusser.AddStatuses(this.ASPxScheduler1.Storage); ASPxScheduler1.AppointmentDataSource = appointmentDataSource; ASPxScheduler1.DataBind(); }
public PaintLineManager(CustomForm customForm) { this.customForm = customForm; hopper = new Hopper(this); casePacker = new CasePacker(this); weighStation = new WeighStation(this); fillHead = new FillHead(this); labeller = new Labeller(this); sealer = new Sealer(this); }
static void Main(string[] args) { var tree = Build(); tree.Show(); var labeledTree = new Labeller().Label(tree); labeledTree.Show(); var labeledWithMonads = new MonadicLabeller().Label(tree); labeledWithMonads.Show(); }
// Use this for initialization void Start() { GameObject boardContainer = Generator.Generate(cell, numberOfRows, numberOfColumns); GameObject[] cellList = FindByTag("Cell"); map = fillMap(cellList); Placer.PlaceEnemies(cellList, numberOfMines, mine); Labeller.Label(map, numberOfRows, numberOfColumns); flaggedCells = 0; totalCells = numberOfRows * numberOfColumns; revealedCells = 0; gameOver = false; boardRevealed = false; gameWon = false; }