public override void ChannelRead(IChannelHandlerContext context, object message)
        {
            IByteBuffer buffer = (IByteBuffer)message;

            try
            {
                byte[] data = new byte[buffer.ReadableBytes];
                buffer.GetBytes(buffer.ReaderIndex, data);

                string datajson     = LZ4MessagePackSerializer.ToJson(data);
                var    convertedMsg = _serializer.Deserialize <string, TransportMsg>(datajson);

                if (convertedMsg.ContentType == typeof(RemoteCallData).FullName)
                {
                    convertedMsg.Content = _serializer.Deserialize <object, RemoteCallData>(convertedMsg.Content);
                }
                else if (convertedMsg.ContentType == typeof(RemoteCallBackData).FullName)
                {
                    convertedMsg.Content = _serializer.Deserialize <object, RemoteCallBackData>(convertedMsg.Content);
                }
                context.FireChannelRead(convertedMsg);
            }
            finally
            {
                buffer.Release();
            }
        }
Esempio n. 2
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 string ToJson(byte[] bytes)
 {
     if (bytes == null || bytes.Length == 0)
     {
         return("");
     }
     return("dump:" + LZ4MessagePackSerializer.ToJson(bytes));
 }
Esempio n. 3
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        public static void Save(string path)
        {
            var phibl = UnityEngine.Object.FindObjectOfType <PHIBL>();
            var bin   = LZ4MessagePackSerializer.Serialize(phibl.Snapshot(), CustomCompositeResolver.Instance);

            File.WriteAllBytes(path, bin);
            Console.WriteLine(LZ4MessagePackSerializer.ToJson(bin));
        }
Esempio n. 4
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        public static void Load(string path)
        {
            var phibl = UnityEngine.Object.FindObjectOfType <PHIBL>();
            var bin   = File.ReadAllBytes(path);

            Console.WriteLine(LZ4MessagePackSerializer.ToJson(bin));
            var profile = LZ4MessagePackSerializer.Deserialize <Profile>(bin, CustomCompositeResolver.Instance);

            phibl.StartCoroutine(phibl.RestoreStat(profile));
        }
Esempio n. 5
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        public OperationRequest DeserializeOperationRequest(byte[] deserial)
        {
            Debug.Log(LZ4MessagePackSerializer.ToJson(deserial));
            var msg = LZ4MessagePackSerializer.Deserialize <OperationRequestMsg>(deserial);
            //TODO Log Message
            var test = msg.opReq;

            Debug.Log(test);
            return(test);
        }
        public static void AddTempItem <T>(T item) where T : Item
        {
            Dictionary <string, T> dic = Instance.GetTempDictionary <T>();

            do
            {
                item.Id = GetNextTempId(item.Id);
            }while (dic.ContainsKey(item.Id));
            Debug.Log("Try Add Temp Item: " + LZ4MessagePackSerializer.ToJson <T>(item, HeluoResolver.Instance));
            dic.Add(item.Id, item);
        }
Esempio n. 7
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        public void SendEvent(int conn, byte[] serializedmsg, int channel)
        {
            //TODO Log Message
            Debug.Log(LZ4MessagePackSerializer.ToJson(serializedmsg));
            var data = new ByteMessage()
            {
                Data = serializedmsg
            };

            NetworkServer.SendToClient(conn, (byte)RtsMessageType.Event, data);
        }
Esempio n. 8
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        string ToJson(byte[] bytes)
        {
            if (bytes == null || bytes.Length == 0)
            {
                return("");
            }
            if (bytes.Length >= 5000)
            {
                return("log is too large.");
            }

            return("dump:" + LZ4MessagePackSerializer.ToJson(bytes));
        }
Esempio n. 9
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        public void SendOpResponse(int conn, byte[] serializedmsg, int channel)
        {
            //TODO Log Message
            Debug.Log(LZ4MessagePackSerializer.ToJson(serializedmsg));
            var data = new ByteMessage()
            {
                Data = serializedmsg
            };

            NetworkServer.SendToClient(conn, (byte)RtsMessageType.OperationResponse, data);
            //TODO Log Message
            Debug.Log("Message Sent");
        }
Esempio n. 10
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        string ToJson(ArraySegment <byte> bytes)
        {
            if (bytes == null || bytes.Count == 0)
            {
                return("");
            }
            if (bytes.Count >= 5000)
            {
                return("log is too large.");
            }

            return("dump:" + LZ4MessagePackSerializer.ToJson(bytes));
        }
Esempio n. 11
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        public byte[] SerializeOperationResponse(OperationResponse operationResponse, SendParameters parameterstemp)
        {
            var sessionid = parameterstemp.SessionId;

            //TODO Log Message
            Debug.Log("Serializing Message");
            var msg = new OperationResponseMsg {
                opResp = operationResponse
            };
            var serializedmsg = LZ4MessagePackSerializer.Serialize(msg);

            Debug.LogFormat("Serialized Message: {0}", LZ4MessagePackSerializer.ToJson(serializedmsg));
            return(serializedmsg);
        }
Esempio n. 12
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        public void LZ4MessagePackSerializer_Test1()
        {
            var array = Enumerable.Range(1, 100).Select(x => new MyClass {
                Age = 5, FirstName = "foo", LastName = "bar"
            }).ToArray();

            // call LZ4MessagePackSerializer instead of MessagePackSerializer, api is completely same
            var lz4Bytes = LZ4MessagePackSerializer.Serialize(array);
            var mc2      = LZ4MessagePackSerializer.Deserialize <MyClass[]>(lz4Bytes);

            // you can dump lz4 message pack
            // [[5,"hoge","huga"],[5,"hoge","huga"],....]
            var json = LZ4MessagePackSerializer.ToJson(lz4Bytes);

            Console.WriteLine(json);

            // lz4Bytes is valid MessagePack, it is using ext-format( [TypeCode:99, SourceLength|CompressedBinary] )
            // [99,"0gAAA+vf3ABkkwWjZm9vo2JhcgoA////yVBvo2Jhcg=="]
            var rawJson = MessagePackSerializer.ToJson(lz4Bytes);

            Console.WriteLine(rawJson);
        }
Esempio n. 13
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 string JsonConvertLZ4(string json)
 {
     return(LZ4MessagePackSerializer.ToJson(LZ4MessagePackSerializer.FromJson(json)));
 }
Esempio n. 14
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 /// <summary>
 /// 对象直接转json的byte[]
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="obj"></param>
 /// <returns></returns>
 public static byte[]  JSONObjectToBytes <T>(T obj)
 {
     Init();
     return(LZ4MessagePackSerializer.FromJson(LZ4MessagePackSerializer.ToJson <T>(obj)));
 }
Esempio n. 15
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 /// <summary>
 /// 对象转json字符串
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="obj"></param>
 /// <returns></returns>
 public static string  JSONObjectToString <T>(T obj)
 {
     Init();
     return(LZ4MessagePackSerializer.ToJson <T>(obj));
 }
Esempio n. 16
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 /// <summary>
 /// byte[]转json字符串
 /// </summary>
 /// <param name="json"></param>
 /// <returns></returns>
 public static string JSONBytesToString(byte[] json)
 {
     Init();
     return(LZ4MessagePackSerializer.ToJson(json));
 }
Esempio n. 17
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        private void IncomingSessionHandler(NetworkMessage msg)
        {
            var peer          = msg.conn.connectionId;
            var byteArray     = msg.ReadMessage <ByteMessage>();
            var recievedBytes = byteArray.Data;
            var deserial      = _noc.DeserializeSession(recievedBytes);

            //TODO Log Message
            Debug.Log(LZ4MessagePackSerializer.ToJson(deserial));


//            SendOperationResponse(new OperationRequest((byte) ServerOperationCode.AckClientUserLogin,
//                    new AckClientUserLogin
//                    {
//                        SessionId = peer,
//                        Username = userData.Username
//                    }),
//                new SendParameters());

            //---------------------- Session Response --------------------
            var sessionID  = peer;
            var opCode     = (byte)RtsMessageType.OperationResponse;
            var opresponse = (byte)ResultCode.Ok;
            var ChannelID  = PeerSettings.MmoObjectEventChannel;
            var debug      = "Something goofed";

            this.LoginData = new ClientLoginData
            {
                ClientId      = 151,
                Username      = "******",
                CharacterName = "instance.id"
            };

            SendEvent(
                new EventData((byte)ClientEventCode.CharacterLoggedIn,
                              new Dictionary <byte, object>
            {
                { (byte)ParameterCode.CharacterName, this.LoginData.CharacterName }
            }),
                new SendParameters
            {
                SessionId = sessionID
            });

            //---------------------- Add Session ---- --------------------
            var param      = deserial.parameters;
            var charName   = param[22];
            var condition  = param[59];
            var Parameters = new Dictionary <byte, object>
            {
                { (byte)ParameterCode.SessionId, peer },
                { (byte)ParameterCode.CharacterName, charName },
                { (byte)ParameterCode.Condition, condition },
                //{(byte)0, masterPeer.ClientId},
            };

//            _worldServerPeer.OnServerEvent(
//                new EventData(deserial.sessActionTemp, Parameters),
//                new SendParameters
//                {
//                    SessionId = peer,
//                    //ClientId = masterPeer.ClientId
//                });

            Debug.Log("Sent");
        }
Esempio n. 18
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 string JsonConvertLZ4(string json)
 {
     return(lz4Serializer.ToJson(lz4Serializer.FromJson(json)));
 }