void CreateRing(Vector3 point) { if (linework != null) { LW_Circle circle = LW_Circle.Create(point, 0.01f); LW_Stroke stroke = masterStroke.Copy() as LW_Stroke; stroke.gradientStart = point; stroke.gradientEnd = point + Vector3.right * ringMaxRadius; linework.graphic.Add(circle); circle.styles.Add(stroke); StartCoroutine(DrawRing(circle, stroke)); } }