Esempio n. 1
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 /// <summary>
 /// Draw front layers of the level
 /// </summary>
 public virtual void DrawLVLFront(GameTime gameTime, SpriteBatch batcher)
 {
     LVLManager.DrawSpecific(batcher,
                             new Vector2(Services.Camera.Position.X + FWidth, Services.Camera.Position.X - FWidth / 2),
                             LevelState.FRONT_NOT_EFFECTED, LevelState.FRONT_NOT_EFFECTED);
 }
Esempio n. 2
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 /// <summary>
 /// Draw back and middle layers of the level
 /// </summary>
 public virtual void DrawLVLBack(GameTime gameTime, SpriteBatch batcher)
 {
     LVLManager.DrawSpecific(batcher,
                             new Vector2(Services.Camera.Position.X + FWidth, Services.Camera.Position.X),
                             LevelState.BACKGROUND | LevelState.BACK | LevelState.MIDDLE, LevelState.NONE);
 }