Esempio n. 1
0
    void createChildren()
    {
        float new_radius = appearance.transform.localScale.x * radius_decay;
        float new_length = appearance.transform.localScale.y * length_decay;

        if (new_radius < minimum_radius)
        {
            return;
        }
        branches = new List <LTree>();

        GameObject progenitor = new GameObject();

        progenitor.name                       = "Root for children";
        progenitor.transform.parent           = contents.transform;
        progenitor.transform.localPosition    = new Vector3(0, 0, 0);
        progenitor.transform.localEulerAngles = new Vector3(0, 0, 0);
        Debug.Log("the offset is " + appearance.transform.localPosition.y);
        progenitor.transform.Translate(0, 2 * appearance.transform.localPosition.y, 0);
        int num_children = (int)(UnityEngine.Random.value * (maximum_branches - minimum_branches) + minimum_branches);

        for (int i = 0; i < num_children; i++)
        {
            LTree child = new LTree();
            branches.Add(child);
            child.construct(null, progenitor, new_length, new_radius);
        }
    }
Esempio n. 2
0
    void Start()
    {
        rootNode           = new LTree();
        LTree.mCol         = treeCol.col;
        rootNode.mMaterial = treeCol.mat;

        rootNode.construct(transform, null, initial_length, initial_radius);
        //StartCoroutine (rootNode.grow ());
        if (!dontUseTracking)
        {
            mTrackableBehaviour = transform.parent.GetComponent <TrackableBehaviour>();
            if (mTrackableBehaviour)
            {
                mTrackableBehaviour.RegisterTrackableEventHandler(this);
            }
        }
    }