map() public method

public map ( float u ) : Vector3
u float
return Vector3
Esempio n. 1
0
 static public int map(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         LTSpline      self = (LTSpline)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         var ret = self.map(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Esempio n. 2
0
 static public int map(IntPtr l)
 {
     try {
         LTSpline      self = (LTSpline)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         var ret = self.map(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
 static public int map(IntPtr l)
 {
     try {
         LTSpline      self = (LTSpline)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         var ret = self.map(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Esempio n. 4
0
 static int map(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LTSpline            obj  = (LTSpline)ToLua.CheckObject(L, 1, typeof(LTSpline));
         float               arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Vector3 o    = obj.map(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }