/// <summary> /// 播放奖励阶段音乐 /// </summary> /// <param name="type"></param> public void PlayeGameStateMusic(LSRewardType type) { var musicIndex = (int)type; switch (type) { case LSRewardType.BIG_THREE: //LSConstant.BackgroundMusic_BigThree; case LSRewardType.BIG_FOUR: //LSConstant.BackgroundMusic_BigFour; PlayVoice(LSConstant.ThreeOrFourWaring); break; case LSRewardType.NORMAL: //LSConstant.BackgroundMusci_Normal; case LSRewardType.LIGHTING: //LSConstant.BackgroundMusic_SendLamp; case LSRewardType.SENDLAMP: //LSConstant.BackgroundMusic_SendLamp; case LSRewardType.HANDSEL: //LSConstant.BackgroundMusic_Handsel; break; default: //LSConstant.BackgroundMusic_WaitBet; musicIndex = 6; YxDebug.LogError("Not exist such type music"); break; } PlayeGameStateMusic(musicIndex); }
/// <summary> /// 是否需要上台展示,普通模式,彩金模式,闪电需要上台展示,其他(大四喜,大三元,送灯)不需要上台展示 /// </summary> /// <param name="type"></param> /// <returns></returns> public bool NeedSignAnimal(LSRewardType type) { switch (type) { case LSRewardType.NORMAL: case LSRewardType.HANDSEL: case LSRewardType.SENDLAMP: return(true); default: return(false); } }