public override void UpdateBeforeSimulation100() { if (UI == null) { UI = new LSE.TractorUI <Sandbox.ModAPI.Ingame.IMyLargeTurretBase>(); UI.CreateUI((Sandbox.ModAPI.IMyTerminalBlock)Entity); } }
public override void UpdateOnceBeforeFrame() { if (UI == null) { UI = new LSE.TractorUI <Sandbox.ModAPI.Ingame.IMyLargeTurretBase>(); UI.CreateUI((Sandbox.ModAPI.IMyTerminalBlock)Entity); } resourceSink = Entity.Components.Get <MyResourceSinkComponent>(); resourceSink.SetRequiredInputByType(electricityDefinition, 0.0021f); setPowerConsumption = 0.0081f; m_inventory = ((Sandbox.ModAPI.Ingame.IMyTerminalBlock)Entity).GetInventory(0) as IMyInventory; }