private void Awake() { _musicLevelEditor = GetComponent <MusicLevelEditor>(); _musicLevelSetup = GetComponent <LR_MusicLevelSetup>(); _laserController = GetComponent <LR_LaserController>(); _songController = FindObjectOfType <SongController>(); _rhythmController = FindObjectOfType <RhythmController>(); }
public virtual void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup) { CM_Debug.Log("Beat Item UI", "Initializing start at " + this); musicLevelEditor = editor; musicLevelSetup = setup; CM_Debug.Log("Beat Item UI", "Initializing finish at " + this); }
private void Awake() { _musicLevelSetup = FindObjectOfType <LR_MusicLevelSetup>(); _musicLevelEditor = FindObjectOfType <MusicLevelEditor>(); }
protected override void OnAwake() { _musicLevelSetup = GetComponent <LR_MusicLevelSetup>(); }
public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup) { _wallsUI.Initialize(editor, setup); }
public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup, LR_MusicLevelEditorSpawning spawning) { _laserUI.Initialize(editor, setup, spawning); }
public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup, LR_MusicLevelEditorSpawning spawning) { _spawning = spawning; base.Initialize(editor, setup); }