void LateUpdate() { //change login status LOGIN_STEP step = LOGIN_STEP.LOGIN_FAILED; switch (step) { case LOGIN_STEP.NOT_START: _loginStatus.text = "login not start"; break; case LOGIN_STEP.LOGINING: _loginStatus.text = "begin login ..."; break; case LOGIN_STEP.LOGIN_RECONNECTING: _loginStatus.text = "Login failed, reconnect ..."; break; case LOGIN_STEP.LOGIN_OK: _loginStatus.text = "login success!"; _continueLabel.text = "online play"; NGUITools.SetActive(_continueButton, true); //OnClickOK(); //auto-enter game break; case LOGIN_STEP.LOGIN_FAILED: _loginStatus.text = "login failed!"; _continueLabel.text = "offline debug"; NGUITools.SetActive(_continueButton, true); break; } }
private void OnServiceFail(int reason) { loginStep = LOGIN_STEP.NONE; switch (reason) { case 0: MessageBoxMgr.Instance.AddMessage(StringMgr.Instance.Get("NETWORK_FAIL")); break; case 1: MessageBoxMgr.Instance.AddMessage(StringMgr.Instance.Get("SERVICE_CROWDED")); break; } }
private void OnRoundRobin() { DialogManager.Instance.CloseAll(); CSNetManager.Instance.SwitchAfter = new SockTcp(); if (CSNetManager.Instance.SwitchAfter.Open(CSNetManager.Instance.BfServer, CSNetManager.Instance.BfPort)) { if (CSNetManager.Instance.Sock != null) { CSNetManager.Instance.Sock.Close(); } loginStep = LOGIN_STEP.WAITING_SEED; } else { loginStep = LOGIN_STEP.NONE; MessageBoxMgr.Instance.AddMessage(StringMgr.Instance.Get("NETWORK_FAIL")); } }
private void OnSeed() { if (GlobalVars.Instance.bRemember) { GlobalVars.Instance.strMyID = id; } loginStep = LOGIN_STEP.WAITING_LOGIN; if (BuildOption.Instance.IsAxeso5) { using (MD5 md5Hash = MD5.Create()) { string md5Hash2 = GetMd5Hash(md5Hash, pswd); CSNetManager.Instance.Sock.SendCS_LOGIN_TO_AXESO5_REQ(id, md5Hash2, BuildOption.Instance.Major, BuildOption.Instance.Minor); } } else { CSNetManager.Instance.Sock.SendCS_LOGIN_REQ(id, pswd, BuildOption.Instance.Major, BuildOption.Instance.Minor); } }
private void Reset() { loginStep = LOGIN_STEP.NONE; welcomeMessage = StringMgr.Instance.Get(WelcomeMessages[Random.Range(0, WelcomeMessages.Length)]); BuildOption.Instance.ResetSingletons(); guiOnce = false; returnPressed = false; dtFocus = 0f; pswd = string.Empty; hostedServer = false; string @string = PlayerPrefs.GetString("myID", string.Empty); if (@string.Length <= 0) { GlobalVars.Instance.bRemember = false; } else { id = @string; GlobalVars.Instance.bRemember = true; bFocusPswd = true; } }
private void OnLoginFailMessage(string message) { MessageBoxMgr.Instance.AddMessage(message); loginStep = LOGIN_STEP.NONE; }
private void OnLoginFail() { loginStep = LOGIN_STEP.NONE; }