public static LNDelay Action(float duration) { LNDelay delay = new LNDelay(); delay._duration = duration; return(delay); }
public override void Create() { // 直接载入图片到节点(直接加载大图) LNSprite sprite = LNSprite.GInitWithFilename("assets/ccc.png"); // 支持拖拽 sprite.SetLocked(false); sprite.SetLimitMove(false); Add(sprite); LNLabel label = new LNLabel(); label.SetString("测试中"); label.SetRotation(60); Add(label); sprite.RunAction(LNSequence.Action(LNEase.Action(Easing.BACK_IN_OUT, LNMoveBy.Action(1f, 225, 125)), LNEnd.Action())); // 载入节点配置文件(大图切分为精灵) LoadNodeDef("assets/thunder.Image.txt"); LNSprite t1 = new LNSprite("thunder_02"); t1.SetLocation(145, 180); Add(t1); LNSprite t3 = new LNSprite("thunder_03"); t3.SetLocation(199, 99); Add(t3); LNSprite t2 = new LNSprite("thunder_04"); t2.SetLocation(99, 99); Add(t2); t1.SetAlpha(0f); // 动作执行 t1.RunAction(LNSequence.Action(LNDelay.Action(2f), LNFadeIn.Action(1f), LNFadeOut.Action(1f), LNFadeIn.Action(1f), LNFadeOut.Action(1f))); t2.SetAlpha(0f); t2.RunAction(LNSequence.Action(LNFadeIn.Action(1f), LNFadeOut.Action(1f), LNRotateTo.Action(3f, 90), LNFadeIn.Action(1f), LNFadeOut.Action(1f))); t3.SetAlpha(0f); t3.RunAction(LNSequence.Action(LNDelay.Action(1f), LNFadeIn.Action(1f), LNScaleTo.Action(3f, 2f), LNFadeOut.Action(1f), LNScaleTo.Action(3f, 1f), LNFadeIn.Action(1f), LNFadeOut.Action(1f))); }
public static LNDelay Action(float duration) { LNDelay delay = new LNDelay(); delay._duration = duration; return delay; }