Esempio n. 1
0
    //private void LoadMappingOptions


    private void UpdateShadersList()
    {
        LLEditorInternal.LoadMappingXML(false);

        nonRemappedShaders = 0;

        //Get mappings
        shadersMapping = new List <SceneShaderMapping>();

        List <string> shadersUsed = new List <string>();

        //Renderer[] allRenderers = GameObject.FindObjectsOfType( typeof(Renderer) ) as Renderer[];
        //foreach (Renderer rend in allRenderers) {
        foreach (string curShaderName in GetAllShaderNamesInAScene())
        {
            //Check for duplicates
            if (!shadersUsed.Contains(curShaderName))
            {
                //Ignore LL shaders
                                #if GO_LINEAR_TOOL
                if (curShaderName.Contains("Linear Lighting/"))
                {
                    continue;
                }
                                #elif GO_HDR_TOOL
                if (curShaderName.Contains("GoHDR/"))
                {
                    continue;
                }
                                #endif

                if (curShaderName.Contains("Hidden/"))
                {
                    continue;
                }

                if (LLHelper.IsNullOrWhiteSpace(curShaderName))
                {
                    continue;
                }

                //Debug.Log("Adding " + shaderName);

                SceneShaderMapping sMapping = new SceneShaderMapping();

                sMapping.origShaderName = curShaderName;

                //for (int i = 0; i < 10; i++) {
                shadersMapping.Add(sMapping);

                shadersUsed.Add(curShaderName);
                //}
            }
        }


        BuildMappingOptions();

        builtShadersList = true;
    }
Esempio n. 2
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    private void FixShader(Shader _shader)
    {
        if (null == _shader)
        {
            ParseAllShadersInDirectory(LLHelper.AssetPathToFilePath("Assets/GoHDR/Shaders/DefaultResourcesExtra"));
            return;
        }

        bool res = LLEditorInternal.FixShader(_shader, false, true);

        if (!res)
        {
            Debug.LogError("Failed to fix the shader '" + _shader.name + "'");
        }
    }
Esempio n. 3
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    private void ParseAllShadersInDirectory(string _path)
    {
        System.DateTime startTime = System.DateTime.Now;
        if (!System.IO.Directory.Exists(_path))
        {
            Debug.LogError("Directory at path '" + _path + "' doesn't exist.");
            return;
        }

        string[] shadersPaths = System.IO.Directory.GetFiles(_path, "*.shader", System.IO.SearchOption.AllDirectories);

        if (shadersPaths.Length <= 0)
        {
            Debug.LogError("No shaders found at path '" + _path + "'.");
            return;
        }

        List <string> failedShaders = new List <string>();

        foreach (string shaderPath in shadersPaths)
        {
            string shaderAssetPath = LLHelper.FilePathToAssetPath(shaderPath);
            Debug.Log("Fixing shader '" + shaderAssetPath + "'");
            bool res = LLEditorInternal.FixShaderAtAssetPath(shaderAssetPath, false, true);

            if (!res)
            {
                Debug.LogError("Failed shader " + shaderAssetPath);
                failedShaders.Add(shaderPath);
            }
            //break;
        }

        Debug.Log("Done fixing shaders at '" + _path + "' in " + (System.DateTime.Now - startTime).TotalSeconds + "seconds. Success rate: " +
                  (shadersPaths.Length - failedShaders.Count) + "/" + shadersPaths.Length);

        if (failedShaders.Count > 0)
        {
            Debug.Log("Failed shaders:");
        }

        foreach (string shaderName in failedShaders)
        {
            Debug.Log("\t\tFailed: " + shaderName);
        }
    }
Esempio n. 4
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    private void ParseAll()
    {
        foreach (SceneShaderMapping sMapping in shadersMapping)
        {
            if (sMapping.remappedShaderIndex == 0)                      //Option = parse
            {
                string shaderName = sMapping.origShaderName;

                Shader origShader = Shader.Find(shaderName);

                if (null == origShader)
                {
                    Debug.LogError("Unable to find the shader '" + shaderName + "'");
                }


                if (LLEditorInternal.FixShader(origShader, false, true))
                {
                    //int mappingIndex = -1;
                    string mappingName = LLEditorInternal.GetShaderMapping(sMapping.origShaderName);

                    //Debug.Log("mappingName: " + mappingName + "; mappingIndex: " + mappingIndex);

                    if (!LLHelper.IsNullOrWhiteSpace(mappingName))
                    {
                        //sMapping.remappedShaderIndex = mappingIndex + 2;
                        sMapping.remappedShaderName = mappingName;
                    }
                }
                else
                {
                    sMapping.remappedShaderIndex = 1;                           //Skip
                }
            }
        }

        BuildMappingOptions();
    }
Esempio n. 5
0
    private void BuildMappingOptions()
    {
        //Debug.Log("BuildMappingOptions");
        //Fill available shaders
        List <string> mappingOptions = new List <string>();

        mappingOptions.Add("parse");
        mappingOptions.Add("skip");

        foreach (string dstShaderName in LLEditorInternal.GetAllShaderMappingsDst())
        {
            mappingOptions.Add(dstShaderName);
        }

        allMappingOptions = mappingOptions.ToArray();

        //LLHelper.PrintArray("allMappingOptions", allMappingOptions);

        //Load for all shaders

        List <SceneShaderMapping> nonMappedShaders = new List <SceneShaderMapping>();

        //Automatically map to the correct shader
        foreach (SceneShaderMapping sMapping in shadersMapping)
        {
            string dstShaderName = LLEditorInternal.GetShaderMapping(sMapping.origShaderName);
            //int dstShaderIndex;



            if (dstShaderName != null)
            {
                sMapping.remappedShaderName = dstShaderName;

                sMapping.remappedShaderIndex = System.Array.IndexOf(allMappingOptions, dstShaderName);

                if (sMapping.remappedShaderIndex == -1)
                {
                    Debug.LogError("Cannot find shader '" + dstShaderName + "' in allMappingOptions.");
                    sMapping.remappedShaderIndex = 0;
                }
            }
            else
            {
//				Debug.Log("No mapping found for " + sMapping.origShaderName);
                sMapping.remappedShaderName  = "none";
                sMapping.remappedShaderIndex = 0;                       //Parse
                nonRemappedShaders++;
            }


            if (null == dstShaderName)
            {
                nonMappedShaders.Add(sMapping);
            }

            //Debug.Log(sMapping.origShaderName + " => " + sMapping.remappedShaderName + ", index: " + sMapping.remappedShaderIndex);

            /*
             * if (sMapping.remappedShaderIndex < 0) {
             *      Debug.LogError("Cannot find a shader with name " + sMapping.remappedShaderName);
             *      sMapping.remappedShaderIndex = 1;
             * }*/
        }

        //Remove empty mappings
        foreach (SceneShaderMapping sMapping in nonMappedShaders)
        {
            shadersMapping.Remove(sMapping);
        }

        //Add empty mappings to the beginning
        foreach (SceneShaderMapping sMapping in nonMappedShaders)
        {
            shadersMapping.Insert(0, sMapping);
        }

        ReadShadersToSkip();
    }
Esempio n. 6
0
    private void RestoreAll()
    {
        Renderer[] allRenderers = GameObject.FindObjectsOfType(typeof(Renderer)) as Renderer[];
        foreach (Renderer rend in allRenderers)
        {
            foreach (Material mat in rend.sharedMaterials)
            {
                string matPath = AssetDatabase.GetAssetPath(mat);

                //Debug.Log("material " + mat.name + " path is " + matPath);
                if (null != matPath)
                {
                    string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                    if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                    {
                        string originalShaderName = LLEditorInternal.GetOrigMaterialShader(matGUID);

                        if (!LLHelper.IsNullOrWhiteSpace(originalShaderName))
                        {
                            Shader origShader = Shader.Find(originalShaderName);

                            if (null != origShader)
                            {
                                mat.shader = origShader;
                            }
                            else
                            {
                                Debug.LogWarning("Unable to find shader '" + originalShaderName + "'. Skipping.");
                            }
                        }
                        else
                        {
                            //Debug.LogError("Material '" + mat.name + "' originalShaderName is null. Skipping.");
                        }
                    }
                    else
                    {
                        Debug.LogWarning("GUID of material '" + mat.name + "' is null. Skipping.");
                    }
                }
            }
        }

        //Skyboxes
        Skybox[] allSkyboxes = GameObject.FindObjectsOfType(typeof(Skybox)) as Skybox[];
        foreach (Skybox skybox in allSkyboxes)
        {
            if (null == skybox.material)
            {
                continue;
            }

            string matPath = AssetDatabase.GetAssetPath(skybox.material);

            //Debug.Log("material " + mat.name + " path is " + matPath);
            if (null != matPath)
            {
                string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                {
                    string originalShaderName = LLEditorInternal.GetOrigMaterialShader(matGUID);

                    if (!LLHelper.IsNullOrWhiteSpace(originalShaderName))
                    {
                        Shader origShader = Shader.Find(originalShaderName);

                        if (null != origShader)
                        {
                            skybox.material.shader = origShader;
                        }
                        else
                        {
                            Debug.LogWarning("Unable to find shader '" + originalShaderName + "'. Skipping.");
                        }
                    }
                    else
                    {
                        //Debug.LogError("Material '" + mat.name + "' originalShaderName is null. Skipping.");
                    }
                }
                else
                {
                    Debug.LogWarning("GUID of material '" + skybox.material.name + "' is null. Skipping.");
                }
            }
        }

        if (null != RenderSettings.skybox)
        {
            string matPath = AssetDatabase.GetAssetPath(RenderSettings.skybox);

            //Debug.Log("material " + mat.name + " path is " + matPath);
            if (null != matPath)
            {
                string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                {
                    string originalShaderName = LLEditorInternal.GetOrigMaterialShader(matGUID);

                    if (!LLHelper.IsNullOrWhiteSpace(originalShaderName))
                    {
                        Shader origShader = Shader.Find(originalShaderName);

                        if (null != origShader)
                        {
                            RenderSettings.skybox.shader = origShader;
                        }
                        else
                        {
                            Debug.LogWarning("Unable to find shader '" + originalShaderName + "'. Skipping.");
                        }
                    }
                    else
                    {
                        //Debug.LogError("Material '" + mat.name + "' originalShaderName is null. Skipping.");
                    }
                }
                else
                {
                    Debug.LogWarning("GUID of material '" + RenderSettings.skybox.name + "' is null. Skipping.");
                }
            }
        }

        //Terrains
        foreach (Terrain ter in GameObject.FindObjectsOfType(typeof(Terrain)) as Terrain[])
        {
            if (null != ter.materialTemplate)
            {
                if (null != ter.materialTemplate.shader)
                {
                    string matPath = AssetDatabase.GetAssetPath(ter.materialTemplate);

                    //Debug.Log("material " + mat.name + " path is " + matPath);
                    if (null != matPath)
                    {
                        string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                        if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                        {
                            string originalShaderName = LLEditorInternal.GetOrigMaterialShader(matGUID);

                            if (!LLHelper.IsNullOrWhiteSpace(originalShaderName))
                            {
                                Shader origShader = Shader.Find(originalShaderName);

                                if (null != origShader)
                                {
                                    ter.materialTemplate.shader = origShader;
                                }
                                else
                                {
                                    Debug.LogWarning("Unable to find shader '" + originalShaderName + "'. Skipping.");
                                }
                            }
                            else
                            {
                                //Debug.LogError("Material '" + mat.name + "' originalShaderName is null. Skipping.");
                            }
                        }
                        else
                        {
                            ter.materialTemplate = null;
//							Debug.LogWarning("GUID of material '" + ter.materialTemplate.name + "' is null. Skipping.");
                        }
                    }
                }
            }
            else                        //Default shader
            {
            }
        }

        UpdateShadersList();
    }
Esempio n. 7
0
    private void ReplaceAllShadersInAScene(string _src, string _dst)
    {
        Shader dstShader = Shader.Find(_dst);

        if (null == dstShader)
        {
            Debug.LogError("Unable to find the shader '" + _dst + "'");
            return;
        }

        Renderer[] allRenderers = GameObject.FindObjectsOfType(typeof(Renderer)) as Renderer[];
        foreach (Renderer rend in allRenderers)
        {
            if (null == rend.sharedMaterials)
            {
                continue;
            }

            foreach (Material mat in rend.sharedMaterials)
            {
                if (mat.shader.name != _src)
                {
                    continue;
                }

                //Store original shader name for restoring
                string matPath = AssetDatabase.GetAssetPath(mat);

                //Debug.Log("material " + mat.name + " path is " + matPath);
                if (null != matPath)
                {
                    string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                    if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                    {
                        LLEditorInternal.AddMaterialMapping(matGUID, mat.name, mat.shader.name, false);
                    }
                }

                mat.shader = dstShader;
            }
        }

        //Skyboxes
        Skybox[] allSkyboxes = GameObject.FindObjectsOfType(typeof(Skybox)) as Skybox[];
        foreach (Skybox skybox in allSkyboxes)
        {
            if (null == skybox.material)
            {
                continue;
            }

            if (skybox.material.shader.name != _src)
            {
                continue;
            }

            skybox.material.shader = dstShader;

            string matPath = AssetDatabase.GetAssetPath(skybox.material);

            if (null != matPath)
            {
                string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                {
                    LLEditorInternal.AddMaterialMapping(matGUID, skybox.material.name, skybox.material.shader.name, false);
                }
            }
        }

        if (null != RenderSettings.skybox)
        {
            if (RenderSettings.skybox.shader.name == _src)
            {
                RenderSettings.skybox.shader = dstShader;
            }
        }

        //Terrains
        foreach (Terrain ter in GameObject.FindObjectsOfType(typeof(Terrain)) as Terrain[])
        {
            if (null != ter.materialTemplate)
            {
                if (null != ter.materialTemplate.shader)
                {
                    if (ter.materialTemplate.shader.name == _src)
                    {
                        ter.materialTemplate = new Material(dstShader);

                        string matPath = AssetDatabase.GetAssetPath(ter.materialTemplate);

                        if (null != matPath)
                        {
                            string matGUID = AssetDatabase.AssetPathToGUID(matPath);
                            if (!LLHelper.IsNullOrWhiteSpace(matGUID))
                            {
                                LLEditorInternal.AddMaterialMapping(matGUID, ter.materialTemplate.name, ter.materialTemplate.shader.name, false);
                            }
                        }
                    }
                }
            }
            else                        //Default shader
            {
                if (_src == "Nature/Terrain/Diffuse")
                {
                    ter.materialTemplate = new Material(dstShader);
                }
            }
        }
    }