Esempio n. 1
0
        public override void compileSingleCE(Rule.IRule rule)
        {
            ICondition[]    conds = rule.Conditions;
            ObjectCondition oc    = (ObjectCondition)conds[0];

            if (oc.Negated)
            {
                // the ObjectCondition is negated, so we need to
                // handle it appropriate. This means we need to
                // Add a LIANode to _IntialFact and attach a NOTNode
                // to the LIANode.
                ObjectTypeNode otn     = (ObjectTypeNode)ruleCompiler.Inputnodes.Get(ruleCompiler.Engine.InitFact);
                LIANode        lianode = ruleCompiler.findLIANode(otn);
                NotJoin        njoin   = new NotJoin(ruleCompiler.Engine.nextNodeId());
                njoin.Bindings = new Binding[0];
                lianode.addSuccessorNode(njoin, ruleCompiler.Engine, ruleCompiler.Memory);
                // Add the join to the rule object
                rule.addJoinNode(njoin);
                oc.LastNode.addSuccessorNode(njoin, ruleCompiler.Engine, ruleCompiler.Memory);
            }
            else if (oc.Nodes.Count == 0)
            {
                // this means the rule has a binding, but no conditions
                ObjectTypeNode otn     = ruleCompiler.findObjectTypeNode(oc.TemplateName);
                LIANode        lianode = new LIANode(ruleCompiler.Engine.nextNodeId());
                otn.addSuccessorNode(lianode, ruleCompiler.Engine, ruleCompiler.Memory);
                rule.Conditions[0].addNode(lianode);
            }
        }
Esempio n. 2
0
        public override void compileFirstJoin(ICondition condition, Rule.IRule rule)
        {
            ObjectCondition cond = (ObjectCondition)condition;
            ObjectTypeNode  otn  = ruleCompiler.findObjectTypeNode(cond.TemplateName);
            // the LeftInputAdapterNode is the first node to propogate to
            // the first joinNode of the rule
            LIANode node = new LIANode(ruleCompiler.Engine.nextNodeId());

            // if the condition doesn't have any nodes, we want to Add it to
            // the objectType node if one doesn't already exist.
            // otherwise we Add it to the last AlphaNode
            if (cond.Nodes.Count == 0)
            {
                // try to find the existing LIANode for the given ObjectTypeNode
                // if we don't do this, we end up with multiple LIANodes
                // descending directly from the ObjectTypeNode
                LIANode existingLIANode = ruleCompiler.findLIANode(otn);
                if (existingLIANode == null)
                {
                    otn.addSuccessorNode(node, ruleCompiler.Engine, ruleCompiler.Memory);
                    cond.addNode(node);
                }
                else
                {
                    existingLIANode.incrementUseCount();
                    cond.addNode(existingLIANode);
                }
            }
            else
            {
                // Add the LeftInputAdapterNode to the last alphaNode
                // In the case of node sharing, the LIANode could be the last
                // alphaNode, so we have to check and only Add the node to
                // the condition if it isn't a LIANode
                BaseAlpha old = (BaseAlpha)cond.LastNode;
                //if the last node of condition has a LIANode successor,
                //the LIANode should be shared with the new CE followed by another CE.
                // Houzhanbin,10/16/2007
                BaseNode[] successors = (BaseNode[])old.SuccessorNodes;
                for (int i = 0; i < successors.Length; i++)
                {
                    if (successors[i] is LIANode)
                    {
                        cond.addNode(successors[i]);
                        return;
                    }
                }

                if (!(old is LIANode))
                {
                    old.addSuccessorNode(node, ruleCompiler.Engine, ruleCompiler.Memory);
                    cond.addNode(node);
                }
            }
        }
Esempio n. 3
0
 public override void compileSingleCE(Rule.IRule rule)
 {
     ICondition[] conds = rule.Conditions;
     ObjectCondition oc = (ObjectCondition) conds[0];
     if (oc.Negated)
     {
         // the ObjectCondition is negated, so we need to
         // handle it appropriate. This means we need to
         // Add a LIANode to _IntialFact and attach a NOTNode
         // to the LIANode.
         ObjectTypeNode otn = (ObjectTypeNode) ruleCompiler.Inputnodes.Get(ruleCompiler.Engine.InitFact);
         LIANode lianode = ruleCompiler.findLIANode(otn);
         NotJoin njoin = new NotJoin(ruleCompiler.Engine.nextNodeId());
         njoin.Bindings = new Binding[0];
         lianode.addSuccessorNode(njoin, ruleCompiler.Engine, ruleCompiler.Memory);
         // Add the join to the rule object
         rule.addJoinNode(njoin);
         oc.LastNode.addSuccessorNode(njoin, ruleCompiler.Engine, ruleCompiler.Memory);
     }
     else if (oc.Nodes.Count == 0)
     {
         // this means the rule has a binding, but no conditions
         ObjectTypeNode otn = ruleCompiler.findObjectTypeNode(oc.TemplateName);
         LIANode lianode = new LIANode(ruleCompiler.Engine.nextNodeId());
         otn.addSuccessorNode(lianode, ruleCompiler.Engine, ruleCompiler.Memory);
         rule.Conditions[0].addNode(lianode);
     }
 }
Esempio n. 4
0
        public override void compileFirstJoin(ICondition condition, Rule.IRule rule)
        {
            ObjectCondition cond = (ObjectCondition) condition;
            ObjectTypeNode otn = ruleCompiler.findObjectTypeNode(cond.TemplateName);
            // the LeftInputAdapterNode is the first node to propogate to
            // the first joinNode of the rule
            LIANode node = new LIANode(ruleCompiler.Engine.nextNodeId());
            // if the condition doesn't have any nodes, we want to Add it to
            // the objectType node if one doesn't already exist.
            // otherwise we Add it to the last AlphaNode
            if (cond.Nodes.Count == 0)
            {
                // try to find the existing LIANode for the given ObjectTypeNode
                // if we don't do this, we end up with multiple LIANodes
                // descending directly from the ObjectTypeNode
                LIANode existingLIANode = ruleCompiler.findLIANode(otn);
                if (existingLIANode == null)
                {
                    otn.addSuccessorNode(node, ruleCompiler.Engine, ruleCompiler.Memory);
                    cond.addNode(node);
                }
                else
                {
                    existingLIANode.incrementUseCount();
                    cond.addNode(existingLIANode);
                }
            }
            else
            {
                // Add the LeftInputAdapterNode to the last alphaNode
                // In the case of node sharing, the LIANode could be the last
                // alphaNode, so we have to check and only Add the node to
                // the condition if it isn't a LIANode
                BaseAlpha old = (BaseAlpha) cond.LastNode;
                //if the last node of condition has a LIANode successor,
                //the LIANode should be shared with the new CE followed by another CE.
                // Houzhanbin,10/16/2007
                BaseNode[] successors = (BaseNode[]) old.SuccessorNodes;
                for (int i = 0; i < successors.Length; i++)
                {
                    if (successors[i] is LIANode)
                    {
                        cond.addNode(successors[i]);
                        return;
                    }
                }

                if (!(old is LIANode))
                {
                    old.addSuccessorNode(node, ruleCompiler.Engine, ruleCompiler.Memory);
                    cond.addNode(node);
                }
            }
        }