public void Init() { Voice = 0; Priority = 0; Rest = 0; LFODelay = 0; LFODelayCount = 0; LFOPhase = 0; LFODepth = 0; CallStackDepth = 0; PitchBend = 0; Tune = 0; Panpot = 0; Transpose = 0; CurOffset = _startOffset; RunCmd = 0; PrevKey = 0; PrevVelocity = 0x7F; PitchBendRange = 2; LFOType = LFOType.Pitch; Ready = false; Stopped = false; LFOSpeed = 22; Volume = 100; StopAllChannels(); }
public void Init() { Voice = Priority = PrevKey = Rest = LFODelay = LFODelayCount = LFOPhase = LFODepth = CallStackDepth = 0; PitchBend = Tune = Panpot = Transpose = 0; CurEvent = 0; PitchBendRange = 2; LFOType = LFOType.Pitch; Ready = Stopped = false; LFOSpeed = 22; Volume = 100; StopAllChannels(); }
public void Init() { Enabled = Stopped = Tie = WaitingForNoteToFinishBeforeContinuingXD = Portamento = false; DataOffset = 0; ShouldWaitForNotesToFinish = VariableFlag = true; CallStackDepth = 0; Voice = LFODepth = 0; Bend = Pan = KeyShift = 0; LFOPhase = LFODelay = LFODelayCount = 0; LFORange = 1; LFOSpeed = 0x10; Priority = 0x40; Volume = Expression = 0x7F; Attack = Decay = Sustain = Release = 0xFF; BendRange = 2; PortamentoKey = 60; PortamentoTime = 0; SweepPitch = 0; LFOType = LFOType.Pitch; Delay = 0; CloseAllChannels(); }
public void Init() { Stopped = Tie = WaitingForNoteToFinishBeforeContinuingXD = Portamento = false; Allocated = Enabled = Index == 0; CurEvent = 0; ArgOverrideType = ArgType.None; Mono = VariableFlag = DoCommandWork = true; CallStackDepth = 0; Voice = LFODepth = 0; PitchBend = Panpot = Transpose = 0; LFOPhase = LFODelay = LFODelayCount = 0; LFORange = 1; LFOSpeed = 0x10; Priority = 0x40; Volume = Expression = 0x7F; Attack = Decay = Sustain = Release = 0xFF; PitchBendRange = 2; PortamentoKey = 60; PortamentoTime = 0; SweepPitch = 0; LFOType = LFOType.Pitch; Rest = 0; StopAllChannels(); }