Esempio n. 1
0
        // fadeoutDuration in seconds
        private void FadeOutToColor(LEDData frameData, LightZone zones, float fadeoutDuration, HSVColor color)
        {
            int          frames           = (int)Math.Round(fadeoutDuration * FPS);
            List <Led[]> frameLightArrays = frameData.GetArraysForZones(zones);

            for (int i = 0; i < frames; i++)
            {
                float        fadeout             = (float)Utils.Scale(i, 0, frames, 0, 1);
                LEDData      newFrame            = LEDData.Empty;
                List <Led[]> newFrameLightArrays = newFrame.GetArraysForZones(zones);

                for (int j = 0; j < frameLightArrays.Count; j++)
                {
                    Led[] arrCurrent = frameLightArrays[j];
                    Led[] arrNew     = newFrameLightArrays[j];
                    for (int k = 0; k < arrCurrent.Length; k++)
                    {
                        Led      l = arrCurrent[k];
                        HSVColor fadedColor;
                        if (color.Equals(HSVColor.Black))
                        {
                            fadedColor = l.color.FadeToBlackBy(fadeout);
                        }
                        else
                        {
                            fadedColor = l.color.FadeToColorBy(color, fadeout);
                        }
                        arrNew[k].Color(fadedColor);
                    }
                }
                SendFrame(newFrame, zones);
            }
        }
Esempio n. 2
0
        private void ApplyColorToZones(LEDData frameData, LightZone zones, HSVColor color)
        {
            List <Led[]> colArrays = frameData.GetArraysForZones(zones);

            foreach (Led[] arr in colArrays)
            {
                foreach (Led l in arr)
                {
                    l.Color(color);
                }
            }
        }
Esempio n. 3
0
        public void FadeBetweenTwoColors(LightZone zones, HSVColor col1, HSVColor col2, float rate = 0.15f, float duration = 2)
        {
            // TODO: Broken
            int frames = (int)Math.Round(duration * FPS);

            for (int i = 0; i < frames; i++)
            {
                float        currentTime         = i / FPS;
                float        sin                 = (float)Math.Sin(currentTime * rate);
                HSVColor     color               = HSVColor.Lerp(col1, col2, sin);
                LEDData      newFrame            = LEDData.Empty;
                List <Led[]> newFrameLightArrays = newFrame.GetArraysForZones(zones);

                foreach (Led[] arr in newFrameLightArrays)
                {
                    foreach (Led l in arr)
                    {
                        l.Color(color);
                    }
                }
                SendFrame(newFrame, zones);
            }
        }