// receive thread private void ReceiveData(UdpClient client) { while (true) { try { // Bytes empfangen. IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0); byte[] received = client.Receive(ref anyIP); //print(anyIP.Address); // Bytes mit der UTF8-Kodierung in das Textformat kodieren. string text = Encoding.UTF8.GetString(received); if (text.Contains("Art-Net")) { // Den abgerufenen Text anzeigen. print(">> " + text); int dmx = 18; StringBuilder[] sb = new StringBuilder[21]; String[] str = new String[21]; for (int i = 0; i < 21; i++) { sb[i] = new StringBuilder(); sb[i].Append("#"); sb[i].Append(received[dmx++].ToString("X2")); sb[i].Append(received[dmx++].ToString("X2")); sb[i].Append(received[dmx++].ToString("X2")); str[i] = sb[i].ToString(); } //Output the colors received color values to the Car's LEDs LEDControl led = GameObject.Find("LEDs").GetComponent <LEDControl>(); led.ChangeColor(str); //writeSocket("test2"); } } catch (Exception err) { print(err.ToString()); } } }