Esempio n. 1
0
        public static void BuildEntityLayerInstances(LDtkDataLayer layerData, LDtkEntityAssetCollection entityAssets,
                                                     int layerSortingOrder)
        {
            LDtkParsedPoint.InformOfRecentLayerVerticalCellCount(layerData.__cHei);
            GameObject layerObj = new GameObject(layerData.__identifier);

            foreach (LDtkDataEntity entityData in layerData.entityInstances)
            {
                BuildEntityInstance(layerData, entityData, entityAssets, layerObj, layerSortingOrder);
            }
        }
Esempio n. 2
0
        public void BuildEntityLayerInstances()
        {
            if (Importer.DeparentInRuntime)
            {
                LayerGameObject.AddComponent <LDtkDetachChildren>();
            }

            SortingOrder.Next();

            LDtkParsedPoint.InformOfRecentLayerVerticalCellCount(Layer.UnityWorldPosition, (int)Layer.CHei);

            foreach (EntityInstance entityData in Layer.EntityInstances)
            {
                GameObject entityPrefab = Importer.GetEntity(entityData.Identifier);
                if (entityPrefab == null)
                {
                    continue;
                }

                BuildEntityInstance(entityData, entityPrefab);
            }
        }