Esempio n. 1
0
    public static void UpdateAction(ref LChatacterAction curAction, List <LChatacterAction> actions, LChatacterInterface character, LChatacterInformationInterface information)
    {
        if (null != curAction)
        {
            if (curAction.isFinish(character, information))
            {
                curAction.endAction(character, information);
                curAction = null;
            }
        }
        LChatacterAction oldAciton = curAction;

        for (int i = 0, c = actions.Count; i < c; i++)
        {
            var a = actions[i];
            if ((curAction == null || a.GetPriority() > curAction.GetPriority()) && a.isQualified(curAction, character, information))
            {
                if (character.IsAI())
                {
                    if (null != curAction)
                    {
                        Debug.Log(curAction.ToString() + " " + curAction.priority + " " + a.ToString() + "  " + a.priority);
                    }
                }
                curAction = a;
            }
        }
        if (curAction != oldAciton || (null == curAction))
        {
            if (null != oldAciton)
            {
                oldAciton.endAction(character, information);
            }
            curAction.beginAction(character, information);
        }
        if (null != curAction)
        {
            curAction.doAction(character, information);
        }
        //beginAction
    }
Esempio n. 2
0
    public override bool OnTrigger(LCharacterColliderData cdata, Collider other, LChatacterInterface character, LChatacterInformationInterface information)
    {
        if (cdata.type == "hit")
        {
            LCharacterHitData data   = cdata.getData <LCharacterHitData>();
            ActionType        status = (ActionType)data.value.GetValueInt("status", 0);
            if (GetActionType() == status)
            {
                if (!data.hittedObject.Contains(character.GetId()) && null != data.value)
                {
                    data.hittedObject.Add(character.GetId());

                    if (character.IsAI())
                    {
                        character.AddHaterd(data.characterId, 1);
                    }
                    float slow_motion = data.value.GetValueFloat("slow_motion", 0f);
                    if (data.firstHit)
                    {
                        if (data.cdState == CdState.HIT)
                        {
                            LChatacterInterface chr = information.GetCharacter(data.characterId);
                            chr.updateCDState(data.cdName, data.skillState);
                        }
                        if (slow_motion > 0.0001f)
                        {
                            information.slowly(0.01f, slow_motion);
                            data.firstHit = true;
                        }
                    }

                    Vector3 dir = other.transform.forward;
                    dir.y = 0;
                    dir.Normalize();
                    SetHitData(data, dir);
                    return(true);
                }
            }
        }
        return(false);
    }