private void Start()
    {
        GameObject btnPanel = LC_Debug.CreateButtonPanel(Vector3.up);

        DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 1", () => LC_Debug.TextPopup("Test1", Vector3.up));
        DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 2", () => LC_Debug.TextPopup("Test2", Vector3.up));
        DebugButtonPanel.AddButton(btnPanel.GetComponent <DebugButtonPanel>(), "Test 3", () => LC_Debug.TextPopup("Test3", Vector3.up), out GameObject debugBtn);

        if (debugBtn != null)
        {
            debugBtn.GetComponent <DebugButton>().OnClickAction = () => { LC_Debug.TextPopup("Action replace test", debugBtn.transform.position + debugBtn.transform.right * (LC_Utils.GetDefaultButtonSize().x / 2 + LC_Utils.GetDefaultButtonPanelOffset())); }
        }
        ;

        CameraSwitcher.SetupReturnAction(() => Debug.Log("Returning to original camera"));


        LC_Utils.CreateKeyCodeAction(KeyCode.F1,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.UseFreeLookCamera();
        });

        LC_Utils.CreateKeyCodeAction(KeyCode.F2,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.UseFreeLookCamera();
        });


        LC_Utils.CreateKeyCodeAction(KeyCode.E,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.RuntimeDebugObjectsManager.DisableDebugObjects();
        });

        LC_Utils.CreateKeyCodeAction(KeyCode.R,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            LC_Debug.RuntimeDebugObjectsManager.EnableDebugObjects();
        });

        LC_Utils.CreateKeyCodeAction(KeyCode.Backspace,
                                     () => {
            if (LC_Utils.IsBuildForProduction())
            {
                return;
            }
            CameraSwitcher.ReturnToOriginalCamera();
        });
    }
}