Esempio n. 1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new LCL.TextureDelayLoader();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Esempio n. 2
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 static void set_m_AssetName_2(ref object o, object v)
 {
     LCL.TextureDelayLoader _o = (LCL.TextureDelayLoader)o;
     _o.m_AssetName = (System.String)v;
 }
Esempio n. 3
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 static void set_m_DelayTime_3(ref object o, object v)
 {
     LCL.TextureDelayLoader _o = (LCL.TextureDelayLoader)o;
     _o.m_DelayTime = (System.Single)v;
 }
Esempio n. 4
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 static void set_m_Image_0(ref object o, object v)
 {
     LCL.TextureDelayLoader _o = (LCL.TextureDelayLoader)o;
     _o.m_Image = (UnityEngine.UI.Image)v;
 }