Esempio n. 1
0
    void FixedUpdate()
    {
        if(m_eState == LAUNCHTUBESTATE.NotReady)
        {
            _m_fTimePassed += Time.fixedDeltaTime;
            if(_m_fTimePassed >= m_fTimeToReady)
            {
                m_eState = LAUNCHTUBESTATE.Unloaded;
                _m_fTimePassed = 0;
            }
        }
        else if(m_eState == LAUNCHTUBESTATE.Loading)
        {
            Ship_Small ship = (Ship_Small)m_goShip.GetComponent("Ship_Small");
            _m_fTimePassed += Time.fixedDeltaTime;

            ship.m_eSmallShipState = SMALLSHIPSTATE.Loading;
            if(_m_fTimePassed >= m_fTimeToLoad)
            {
                m_eState = LAUNCHTUBESTATE.Loaded;
                ship.m_eSmallShipState = SMALLSHIPSTATE.Loaded;
                m_goShip.rigidbody.position = this.transform.position;
                m_goShip.rigidbody.rotation = this.transform.rotation;
                _m_fTimePassed = 0;
            }
        }
        else if(m_eState == LAUNCHTUBESTATE.Launching)
        {
            Launching();
        }
    }
Esempio n. 2
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 public void LaunchShip()
 {
     m_eState = LAUNCHTUBESTATE.Launching;
     Ship_Small ship = (Ship_Small)m_goShip.GetComponent("Ship_Small");
     ship.m_eSmallShipState = SMALLSHIPSTATE.Launching;
     m_goShip.renderer.enabled = true;
 }
Esempio n. 3
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    void Launching()
    {
        float distance = Vector3.Distance(this.transform.position, m_goShip.rigidbody.position);
        Ship_Small ship = (Ship_Small)m_goShip.GetComponent("Ship_Small");

        if(distance > 5)
        {
            ship.m_eSmallShipState = SMALLSHIPSTATE.Flying;
            m_eState = LAUNCHTUBESTATE.NotReady;
            m_goShip = null;
        }
        else
        {
            m_goShip.rigidbody.velocity -= ((transform.forward * (m_fLaunchThrust * ship.m_fMaxThrust)) / m_goShip.rigidbody.mass) *
                Time.fixedDeltaTime;
        }
    }
Esempio n. 4
0
 void Start()
 {
     m_eState = LAUNCHTUBESTATE.NotReady;
 }
Esempio n. 5
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 public void LoadShip(GameObject pShip)
 {
     m_goShip = pShip;
     m_eState = LAUNCHTUBESTATE.Loading;
 }