public L2PartyRoom newRoom(L2Player player, int _roomId, int _maxMembers, int _minLevel, int _maxLevel, int _lootDist, string _roomTitle) { L2PartyRoom room = new L2PartyRoom(); room._roomId = _roomId; room._maxMembers = _maxMembers; room._minLevel = _minLevel; room._maxLevel = _maxLevel; room._lootDist = _lootDist; room._title = _roomTitle; room._leaderId = player.ObjID; _idFactory++; _rooms.Add(_roomId, room); return(room); }
public L2PartyRoom NewRoom(L2Player player, int roomId, int maxMembers, int minLevel, int maxLevel, int lootDist, string roomTitle) { L2PartyRoom room = new L2PartyRoom { RoomId = roomId, MaxMembers = maxMembers, MinLevel = minLevel, MaxLevel = maxLevel, LootDist = lootDist, Title = roomTitle, LeaderId = player.ObjId }; IdFactory++; Rooms.Add(roomId, room); return(room); }