void World_AddNpc(object sender, L2Objects.Events.L2NpcEventArgs e) { e.Npc.Name = "[unknown]"; if (Info.Npcs.ContainsKey(e.Npc.NpcID)) e.Npc.Name = Info.Npcs[e.Npc.NpcID]; }
void World_AddCharacter(object sender, L2Objects.Events.L2CharacterEventArgs e) { e.Character.ClassName = "[unknown]"; if (Info.Classes.ContainsKey(e.Character.ClassID)) e.Character.ClassName = Info.Classes[e.Character.ClassID].Name; }
void World_AddDrop(object sender, L2Objects.Events.L2DropEventArgs e) { var name = "[unknown]"; if (Info.Items.ContainsKey(e.Drop.ItemID)) name = Info.Items[e.Drop.ItemID]; e.Drop.Name = name; }
void world_L2LiveObjectUpdate(object sender, L2Objects.Events.L2LiveObjectEventArgs e) { if (currentToolTip != null) if (currentToolTip == characterToolTip) { if (e.LiveObject == characterToolTip.Character) characterToolTip.Update(); } else { if (e.LiveObject == npcToolTip.Npc) npcToolTip.Update(); } }