public override void run()
        {
            L2Player player = getClient().CurrentPlayer;

            L2Citizen npc = player.FolkNpc;

            if (npc == null)
            {
                player.sendActionFailed();
                return;
            }

            long fee           = _count * 30;
            int  slots         = 0;
            long adenatransfer = 0;

            for (int i = 0; i < _count; i++)
            {
                int  objectId = (int)_items[i * 2];
                long count    = _items[i * 2 + 1];

                L2Item item = player.getItemByObjId(objectId);

                if (item == null)
                {
                    Console.WriteLine("cant find item " + objectId + " in inventory " + player.Name);
                    player.sendActionFailed();
                    return;
                }

                if (item.Template.isStackable())
                {
                    slots += 1;
                }
                else
                {
                    slots += (int)count;
                }

                if (item.Template.ItemID == 57)
                {
                    adenatransfer += count;
                }
            }

            if ((player.getAdena() - adenatransfer) < fee)
            {
                player.sendSystemMessage(281);//You do not have enough adena to pay the fee.
                player.sendActionFailed();
                return;
            }

            InvPrivateWarehouse pw = player._warehouse;
            int itsize             = 0;

            if (pw == null)
            {
                pw = new InvPrivateWarehouse(player);
            }
            else
            {
                itsize = pw.Items.Count;
            }

            if (player.ItemLimit_Warehouse < (itsize + slots))
            {
                player.sendSystemMessage(130);//Your warehouse is full.
                player.sendActionFailed();
                return;
            }

            player.reduceAdena(fee, true, false);

            List <long[]> transfer = new List <long[]>();

            for (int i = 0; i < _count; i++)
            {
                int  objectId = (int)_items[i * 2];
                long count    = _items[i * 2 + 1];

                transfer.Add(new long[] { objectId, count });
            }

            pw.transferHere(player, transfer, false);

            //if(npc.Template.fnBye != null)
            //{
            //    player.sendPacket(new NpcHtmlMessage(player, npc.Template.fnBye, npc.ObjID, 0));
            //}

            player.sendItemList(true);
        }
Esempio n. 2
0
        public override void RunImpl()
        {
            L2Player player = _client.CurrentPlayer;

            L2Npc npc = player.FolkNpc;

            if (npc == null)
            {
                player.SendActionFailed();
                return;
            }

            int fee           = _count * 30;
            int slots         = 0;
            int adenatransfer = 0;

            for (int i = 0; i < _count; i++)
            {
                int objectId = _items[i * 2];
                int count    = _items[(i * 2) + 1];

                L2Item item = player.GetItemByObjId(objectId);

                if (item == null)
                {
                    Log.Info($"cant find item {objectId} in inventory {player.Name}");
                    player.SendActionFailed();
                    return;
                }

                if (item.Template.Stackable)
                {
                    slots += 1;
                }
                else
                {
                    slots += count;
                }

                if (item.Template.ItemId == 57)
                {
                    adenatransfer += count;
                }
            }

            if ((player.GetAdena() - adenatransfer) < fee)
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.YouNotEnoughAdenaPayFee);
                player.SendActionFailed();
                return;
            }

            //InvPrivateWarehouse pw = player._warehouse;
            //int itsize = 0;
            //if (pw == null)
            //    pw = new InvPrivateWarehouse(player);
            //else
            //    itsize = pw.Items.Count;

            //if (player.ItemLimit_Warehouse < (itsize + slots))
            //{
            //    player.sendSystemMessage(SystemMessage.SystemMessageId.WAREHOUSE_FULL);
            //    player.sendActionFailed();
            //    return;
            //}

            player.ReduceAdena(fee);

            List <int[]> transfer = new List <int[]>();

            for (int i = 0; i < _count; i++)
            {
                int objectId = _items[i * 2];
                int count    = _items[(i * 2) + 1];

                transfer.Add(new[] { objectId, count });
            }

            // pw.transferHere(player, transfer, false);

            //if(npc.Template.fnBye != null)
            //{
            //    player.sendPacket(new NpcHtmlMessage(player, npc.Template.fnBye, npc.ObjID, 0));
            //}

            player.SendItemList(true);
        }
Esempio n. 3
0
 public Inventory(L2Character owner)
 {
     Owner     = owner;
     Paperdoll = new L2Item[PaperdollTotalslots];
 }
Esempio n. 4
0
 public TradeUpdate(L2Item item, long num, byte action)
 {
     this.item   = item;
     this.num    = num;
     this.action = action;
 }
Esempio n. 5
0
 public void AddDelItem(L2Item item)
 {
     Update.Add(new object[] { item, (short)3 });
 }
Esempio n. 6
0
 public override void UsePlayer(L2Player player, L2Item item)
 {
     player.SendPacket(new Network.serverpackets.Calculator());
 }
        public override void RunImpl()
        {
            L2Player player = _client.CurrentPlayer;

            L2Item item = player.Inventory.GetItemByItemId(_itemId);
        }
Esempio n. 8
0
 protected bool RemoveItem(L2Item item)
 {
     return(Items.Remove(item));
 }
Esempio n. 9
0
 public ExRpItemLink(L2Item item)
 {
     _item = item;
 }
Esempio n. 10
0
 public L2Item DestroyItem(L2Item item, int count, L2Player player)
 {
     return(null);
     //to be implemented
 }
Esempio n. 11
0
 public L2Item AddItem(L2Item item)
 {
     return(null);
     //to be implemented
 }
Esempio n. 12
0
 public TradeOtherAdd(L2Item item, long num)
 {
     this.item = item;
     this.num  = num;
 }
Esempio n. 13
0
 public SpawnItem(L2Item item)
 {
     _item = item;
 }
Esempio n. 14
0
 public TradeUpdate(L2Item item, int num, byte action)
 {
     _item   = item;
     _num    = num;
     _action = action;
 }
Esempio n. 15
0
        public void transferHere(L2Player player, List <long[]> items, bool update)
        {
            InventoryUpdate iu     = update ? new InventoryUpdate() : null;
            List <int>      nulled = new List <int>();

            foreach (L2Item item in player.Inventory.Items.Values)
            {
                foreach (long[] itemd in items)
                {
                    if (item.ObjID == itemd[0])
                    {
                        bool ex = false;
                        foreach (L2Item itp in Items.Values)
                        {
                            if (itp.Template.ItemID == item.Template.ItemID)
                            {
                                ex = true;
                                break;
                            }
                        }

                        if (item.Template.isStackable())
                        {
                            if (itemd[1] >= item.Count)
                            {
                                nulled.Add((int)itemd[0]);
                                if (ex)
                                {
                                    foreach (L2Item itp in Items.Values)
                                    {
                                        if (itp.Template.ItemID == item.Template.ItemID)
                                        {
                                            itp.Count += item.Count;
                                            itp.sql_update();
                                            break;
                                        }
                                    }

                                    item.sql_delete();
                                }
                                else
                                {
                                    item.Location = L2Item.L2ItemLocation.warehouse;
                                    Items.Add(item.ObjID, item);
                                    item.sql_update();
                                }

                                if (update)
                                {
                                    iu.addDelItem(item);
                                }
                            }
                            else
                            {
                                item.Count -= itemd[1];

                                if (ex)
                                {
                                    foreach (L2Item itp in Items.Values)
                                    {
                                        if (itp.Template.ItemID == item.Template.ItemID)
                                        {
                                            itp.Count += itemd[1];
                                            itp.sql_update();
                                            break;
                                        }
                                    }
                                }
                                else
                                {
                                    L2Item ins = new L2Item(item.Template);
                                    ins.Count    = itemd[1];
                                    ins.Location = L2Item.L2ItemLocation.warehouse;
                                    Items.Add(ins.ObjID, ins);

                                    ins.sql_insert(_owner.ObjID);
                                }

                                if (update)
                                {
                                    iu.addModItem(item);
                                }
                            }
                        }
                        else
                        {
                            nulled.Add((int)itemd[0]);
                            item.Location = L2Item.L2ItemLocation.warehouse;
                            Items.Add(item.ObjID, item);

                            item.sql_update();

                            if (update)
                            {
                                iu.addModItem(item);
                            }
                        }
                    }
                }
            }


            lock (player.Inventory.Items)
            {
                foreach (int itemd in nulled)
                {
                    player.Inventory.Items.Remove(itemd);
                }
            }
        }
Esempio n. 16
0
        public override void run()
        {
            L2Player  player = getClient().CurrentPlayer;
            L2Citizen npc    = player.FolkNpc;

            if (npc == null)
            {
                player.sendActionFailed();
                return;
            }

            long totalCost = 0;
            int  weight    = 0;

            for (int i = 0; i < _count; i++)
            {
                int  objectId = (int)_items[i * 3 + 0];
                long count    = _items[i * 3 + 2];

                if (count < 0 || count > int.MaxValue)
                {
                    player.sendSystemMessage(1801); //The attempt to sell has failed.
                    player.sendActionFailed();
                    return;
                }

                L2Item item = (L2Item)player.Inventory.Items[objectId];

                if (item.Template.isStackable())
                {
                    totalCost += (int)(item.Count * (item.Template.Price * .5));
                }
                else
                {
                    totalCost += (int)(item.Template.Price * .5);
                }

                weight += item.Template.Weight;
            }

            if (totalCost > long.MaxValue)
            {
                player.sendSystemMessage(1801); //The attempt to sell has failed.
                player.sendActionFailed();
                return;
            }

            long added = 0, currentAdena = player.getAdena();

            if (currentAdena + totalCost >= int.MaxValue)
            {
                added = int.MaxValue - currentAdena;
            }
            else
            {
                added = (int)totalCost;
            }

            List <long[]>   transfer = new List <long[]>();
            InventoryUpdate iu       = new InventoryUpdate();

            for (int i = 0; i < _count; i++)
            {
                int  objectId = (int)_items[i * 3 + 0];
                long count    = _items[i * 3 + 2];

                transfer.Add(new long[] { objectId, count });
            }
            player.Refund.transferHere(player, transfer, false);
            player.Refund.validate();

            player.addAdena(added, false, false);
            player.sendItemList(true);
            player.sendPacket(new ExBuySellList_Close());

            if (weight != 0)
            {
                player.updateWeight();
            }

            //if (npc.Template.fnSell != null)
            //{
            //    player.sendPacket(new NpcHtmlMessage(player, npc.Template.fnSell, npc.ObjID, 0));
            //}
        }
Esempio n. 17
0
 public TradeOtherAdd(L2Item item, int num)
 {
     _item = item;
     _num  = num;
 }
Esempio n. 18
0
        public override void RunImpl()
        {
            L2Player player = _client.CurrentPlayer;
            L2Npc    npc    = player.FolkNpc;

            if (npc == null)
            {
                player.SendActionFailed();
                return;
            }

            int slots = 0;

            for (int i = 0; i < _count; i++)
            {
                int objectId = _items[i * 2];
                int count    = _items[(i * 2) + 1];

                L2Item item = null; //player._warehouse.Items[objectId];

                Log.Info($"cant find item {objectId} in warehouse {player.Name}");
                player.SendActionFailed();
                return;

                if (item.Template.Stackable)
                {
                    slots += 1;
                }
                else
                {
                    slots += count;
                }
            }

            //InvPrivateWarehouse pw = player._warehouse ?? new InvPrivateWarehouse(player);
            //int itsize = 0;
            //else
            //    itsize = pw.Items.Count;

            if (player.ItemLimitInventory < (player.GetAllItems().Count + slots))
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.SlotsFull);
                player.SendActionFailed();
                return;
            }

            List <int[]> transfer = new List <int[]>();

            for (int i = 0; i < _count; i++)
            {
                int objectId = _items[i * 2];
                int count    = _items[(i * 2) + 1];

                transfer.Add(new[] { objectId, count });
            }

            //pw.transferFrom(player, transfer, false);

            //if(npc.Template.fnBye != null)
            //{
            //    player.sendPacket(new NpcHtmlMessage(player, npc.Template.fnBye, npc.ObjID, 0));
            //}

            player.SendItemList(true);
        }
Esempio n. 19
0
 public Inventory(IItemService itemService, IdFactory idFactory, ItemTable itemTable, L2Character owner) : base(itemService, idFactory, itemTable)
 {
     Owner     = owner;
     Paperdoll = new L2Item[PaperdollTotalslots];
 }
Esempio n. 20
0
        public override void run()
        {
            L2Player player = getClient().CurrentPlayer;

            if (_amount < 0)
            {
                _amount = 1;
            }

            if (player.LastRequestedMultiSellId != _listId)
            {
                player.sendMessage("You are not authorized to use this list now.");
                player.sendActionFailed();
                return;
            }

            MultiSellList list = null;

            if (player.CustomMultiSellList != null)
            {
                list = player.CustomMultiSellList;
                if (list.id != _listId)
                {
                    list = MultiSell.getInstance().getList(_listId);
                }
            }
            else
            {
                list = MultiSell.getInstance().getList(_listId);
            }

            if (list == null || list.container.Count < _entryId)
            {
                player.sendSystemMessage(1802);//The attempt to trade has failed.
                player.sendActionFailed();
                return;
            }

            MultiSellEntry entry = list.container[_entryId];

            bool ok = true;

            foreach (MultiSellItem i in entry.take)
            {
                if (i.id > 0)
                {
                    if (!player.hasItem(i.id, i.count))
                    {
                        ok = false;
                        break;
                    }
                }
                else
                {
                    switch (i.id)
                    {
                    case -100:     //pvppoint
                        if (player.Fame < i.count * _amount)
                        {
                            ok = false;
                        }
                        break;
                    }
                }
            }

            if (!ok)
            {
                player.sendSystemMessage(701);//You do not have enough required items.
                player.sendActionFailed();
                return;
            }

            foreach (MultiSellItem i in entry.take)
            {
                if (i.l2item != null)
                {
                    player.Inventory.destroyItem(i.l2item, 1, true, true);
                }
                else
                {
                    if (i.id > 0)
                    {
                        player.Inventory.destroyItem(i.id, i.count, true, true);
                    }
                    else
                    {
                        switch (i.id)
                        {
                        case -100:     //pvppoint
                            break;
                        }
                    }
                }
            }

            foreach (MultiSellItem i in entry.give)
            {
                if (i.id > 0)
                {
                    if (i.l2item != null)
                    {
                        L2Item item = new L2Item(i.template);
                        item.Enchant = i.l2item.Enchant;
                        player.Inventory.addItem(item, true, true);
                    }
                    else
                    {
                        if (i.template.isStackable())
                        {
                            player.Inventory.addItem(i.id, i.count * _amount, i.enchant, true, true);
                        }
                        else
                        {
                            player.Inventory.addItem(i.id, 1, i.enchant, true, true);
                        }
                    }
                }
                else
                {
                    switch (i.id)
                    {
                    case -100:     //pvppoint
                        break;
                    }
                }
            }

            player.sendSystemMessage(1656);//You have successfully traded the item with the NPC.
        }
Esempio n. 21
0
 public override void UsePlayer(L2Player player, L2Item item)
 {
     player.sendPacket(new L2dotNET.Game.network.l2send.Calculator());
 }
Esempio n. 22
0
 public DropItem(L2Item item)
 {
     _item = item;
     _id   = item.Dropper;
 }
Esempio n. 23
0
 public void AddModItem(L2Item item)
 {
     Update.Add(new object[] { item, (short)2 });
 }
Esempio n. 24
0
        public override void RunImpl()
        {
            L2Player player = _client.CurrentPlayer;

            if (player.TradeState < 3) // умник
            {
                player.SendActionFailed();
                return;
            }

            if (player.EnchantState != 0)
            {
                player.SendActionFailed();
                return;
            }

            if (player.Requester == null)
            {
                player.SendMessage("Your trade requestor has logged off.");
                player.SendActionFailed();
                player.TradeState = 0;
                return;
            }

            if ((player.TradeState == 4) || (player.Requester.TradeState == 4)) // подтвердил уже
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.CannotAdjustItemsAfterTradeConfirmed);
                player.SendActionFailed();
                return;
            }

            L2Item item = player.Inventory.GetItemByObjectId(_sId);

            if (item == null)
            {
                player.SendActionFailed();
                return;
            }

            if (_num > item.Count)
            {
                _num = item.Count;
            }

            if (!item.Template.Stackable && (_num > 1))
            {
                _num = 1;
            }

            int numInList  = player.AddItemToTrade(item.ObjId, _num);
            int numCurrent = item.Count - numInList;

            player.SendPacket(new TradeOwnAdd(item, numInList));
            player.Requester.SendPacket(new TradeOtherAdd(item, numInList));

            byte action = 2; //mod, 2-del

            if (item.Template.Stackable)
            {
                action = (byte)(numCurrent < 1 ? 2 : 3);
            }

            player.SendPacket(new TradeUpdate(item, numCurrent, 0));
        }
Esempio n. 25
0
 public void AddNewItem(L2Item item)
 {
     Update.Add(new object[] { item, (short)1 });
 }
Esempio n. 26
0
 public void dbLoad(L2Item item)
 {
     Items.Add(item.ObjID, item);
 }
Esempio n. 27
0
 public void OnItemEquip(L2Player player, L2Item item)
 {
 }
Esempio n. 28
0
        public void transferFrom(L2Player player, List <int[]> transfer, bool update)
        {
            InventoryUpdate iu     = update ? new InventoryUpdate() : null;
            List <int>      nulled = new List <int>();

            foreach (L2Item item in Items.Values)
            {
                foreach (int[] itemd in transfer)
                {
                    if (item.ObjID == itemd[0])
                    {
                        bool ex = false;
                        foreach (L2Item itp in player.getAllItems())
                        {
                            if (itp.Template.ItemID == item.Template.ItemID)
                            {
                                ex = true;
                                break;
                            }
                        }

                        if (item.Template.isStackable())
                        {
                            if (itemd[1] >= item.Count)
                            {
                                nulled.Add(itemd[0]);
                                if (ex)
                                {
                                    foreach (L2Item itp in player.getAllItems())
                                    {
                                        if (itp.Template.ItemID == item.Template.ItemID)
                                        {
                                            itp.Count += item.Count;
                                            itp.sql_update();
                                            if (update)
                                            {
                                                iu.addModItem(itp);
                                            }

                                            break;
                                        }
                                    }

                                    item.sql_delete();
                                }
                                else
                                {
                                    item.Location = L2Item.L2ItemLocation.inventory;
                                    player.Inventory.Items.Add(item.ObjID, item);
                                    item.sql_update();

                                    if (update)
                                    {
                                        iu.addNewItem(item);
                                    }
                                }
                            }
                            else
                            {
                                item.Count -= itemd[1];
                                if (ex)
                                {
                                    foreach (L2Item itp in player.getAllItems())
                                    {
                                        if (itp.Template.ItemID == item.Template.ItemID)
                                        {
                                            itp.Count += itemd[1];
                                            itp.sql_update();
                                            if (update)
                                            {
                                                iu.addModItem(itp);
                                            }

                                            break;
                                        }
                                    }
                                }
                                else
                                {
                                    L2Item ins = new L2Item(item.Template);
                                    ins.Count    = itemd[1];
                                    ins.Location = L2Item.L2ItemLocation.inventory;
                                    player.Inventory.Items.Add(ins.ObjID, ins);
                                    ins.sql_insert(_owner.ObjID);

                                    if (update)
                                    {
                                        iu.addNewItem(ins);
                                    }
                                }
                            }
                        }
                        else
                        {
                            nulled.Add(itemd[0]);
                            item.Location = L2Item.L2ItemLocation.inventory;
                            player.Inventory.Items.Add(item.ObjID, item);

                            item.sql_update();

                            if (update)
                            {
                                iu.addNewItem(item);
                            }
                        }

                        foreach (QuestInfo qi in _owner._quests)
                        {
                            if (!qi.completed)
                            {
                                qi._template.onEarnItem(_owner, qi.stage, item.Template.ItemID);
                            }
                        }
                    }
                }
            }

            lock (Items)
            {
                foreach (int itemd in nulled)
                {
                    Items.Remove(itemd);
                }
            }
        }
Esempio n. 29
0
 public virtual void OnEquipChest(L2Player player, L2Item item)
 {
 }
Esempio n. 30
0
        public void OnBypass(L2Player player, npcs.L2Citizen npc, string cmd)
        {
            if (cmd.Equals("_mrvhome"))
            {
                player.ShowHtm("mr_keeper.htm", npc);
            }
            else if (cmd.Equals("_mrvw01"))//View Odds
            {
            }
            else if (cmd.Equals("_mrvw20"))//View Monster Information
            {
                if (status == 1)
                {
                    NpcHtmlMessage htm = new NpcHtmlMessage(player, "mr_vw20.htm", npc.ObjID);

                    for (byte a = 0; a < 8; a++)
                    {
                        MonsterRunner mr = runners[a + rnd];

                        htm.replace("<?NAME" + (a + 1) + "?>", "&$" + mr.sys_string + ";");
                        htm.replace("<?COND" + (a + 1) + "?>", 0);
                        htm.replace("<?WIN" + (a + 1) + "?>", (int)(mr.winCount / mr.runCount * 100));
                    }

                    htm.replace("<?LINK_HOME?>", "bypass _mrvhome");
                    player.sendPacket(htm);
                }
            }
            else if (cmd.Equals("_mrbu01"))//Purchase Ticket
            {
                if (status == 1)
                {
                    NpcHtmlMessage htm = new NpcHtmlMessage(player, "mr_buy1.htm", npc.ObjID);
                    htm.replace("<?RACE_ID?>", currentRaceId);
                    for (byte a = 0; a < 8; a++)
                    {
                        MonsterRunner mr = runners[a + rnd];

                        htm.replace("<?SEL" + (a + 1) + "?>", "bypass _mrbu2 " + a + " 1");
                        htm.replace("<?NAME" + (a + 1) + "?>", "&$" + mr.sys_string + ";");
                        htm.replace("<?COND" + (a + 1) + "?>", 0);
                        htm.replace("<?WIN" + (a + 1) + "?>", (int)(mr.winCount / mr.runCount * 100));
                    }

                    htm.replace("<?LINK_HOME?>", "bypass _mrvhome");
                    htm.replace("<?SEL_ID?>", "");
                    player.sendPacket(htm);
                }
            }
            else if (cmd.Equals("_mrsl01"))//Calculate Winnings
            {
            }
            else if (cmd.Equals("_mrvw31"))//View Past Results
            {
            }
            else if (cmd.StartsWith("_mrbu2"))
            {
                byte line = Convert.ToByte(cmd.Split(' ')[1]);
                byte cost = Convert.ToByte(cmd.Split(' ')[2]);

                int adena = 0;
                switch (cost)
                {
                case 1: adena = 100; break;

                case 2: adena = 500; break;

                case 3: adena = 1000; break;

                case 4: adena = 5000; break;

                case 5: adena = 10000; break;

                case 6: adena = 20000; break;

                case 7: adena = 50000; break;

                case 8: adena = 100000; break;
                }

                MonsterRunner  mr  = runners[line + rnd];
                NpcHtmlMessage htm = new NpcHtmlMessage(player, "mr_buy2.htm", npc.ObjID);
                htm.replace("<?RACE_ID?>", currentRaceId);
                htm.replace("<?LANE?>", (line + 1));
                htm.replace("<?NAME1?>", "&$" + mr.sys_string + ";");
                htm.replace("<?COND1?>", 0);
                htm.replace("<?WIN1?>", (int)(mr.winCount / mr.runCount * 100));

                for (byte a = 1; a <= 8; a++)
                {
                    htm.replace("<?LINK_BUY_" + a + "?>", "bypass _mrbu2 " + line + " " + a);
                }

                htm.replace("<?SEL_ID?>", adena);
                htm.replace("<?LINK_NEXT?>", "bypass _mrbu3 " + line + " " + cost);
                player.sendPacket(htm);
            }
            else if (cmd.StartsWith("_mrbu3"))
            {
                byte line = Convert.ToByte(cmd.Split(' ')[1]);
                byte cost = Convert.ToByte(cmd.Split(' ')[2]);

                int adena = 0;
                switch (cost)
                {
                case 1: adena = 100; break;

                case 2: adena = 500; break;

                case 3: adena = 1000; break;

                case 4: adena = 5000; break;

                case 5: adena = 10000; break;

                case 6: adena = 20000; break;

                case 7: adena = 50000; break;

                case 8: adena = 100000; break;
                }

                MonsterRunner  mr  = runners[line + rnd];
                NpcHtmlMessage htm = new NpcHtmlMessage(player, "mr_buy3.htm", npc.ObjID);
                htm.replace("<?RACE_ID?>", currentRaceId);
                htm.replace("<?LANE?>", (line + 1));
                htm.replace("<?NAME1?>", "&$" + mr.sys_string + ";");
                htm.replace("<?COND1?>", 0);
                htm.replace("<?WIN1?>", (int)(mr.winCount / mr.runCount * 100));

                htm.replace("<?BUY_AMOUNT?>", adena);
                htm.replace("<?TAX_AMOUNT?>", 0);
                htm.replace("<?SUM_AMOUNT?>", adena);

                htm.replace("<?LINK_HOME?>", "bypass _mrvhome");
                htm.replace("<?LINK_NEXT?>", "bypass _mrbu4 " + line + " " + cost);
                player.sendPacket(htm);
            }
            else if (cmd.StartsWith("_mrbu4"))
            {
                byte line = Convert.ToByte(cmd.Split(' ')[1]);
                byte cost = Convert.ToByte(cmd.Split(' ')[2]);

                int adena = 0;
                switch (cost)
                {
                case 1: adena = 100; break;

                case 2: adena = 500; break;

                case 3: adena = 1000; break;

                case 4: adena = 5000; break;

                case 5: adena = 10000; break;

                case 6: adena = 20000; break;

                case 7: adena = 50000; break;

                case 8: adena = 100000; break;
                }

                if (player.getAdena() < adena)
                {
                    player.sendSystemMessage(279);//You do not have enough adena.
                    return;
                }

                player.reduceAdena(adena, true, true);

                L2Item ticket = new L2Item(ItemTable.getInstance().getItem(TICKET));
                ticket.Location    = L2Item.L2ItemLocation.inventory;
                ticket.CustomType1 = line + 1;
                ticket.CustomType2 = adena / 100;
                ticket.Enchant     = currentRaceId;

                player.Inventory.addItem(ticket, true, true);
            }
        }