private static void AddHair(Mobile m, int itemID, int hue)
        {
            Item item;

            switch (itemID & 0x3FFF)
            {
            case 0x2044: item = new Mohawk(hue); break;

            case 0x2045: item = new PageboyHair(hue); break;

            case 0x2046: item = new BunsHair(hue); break;

            case 0x2047: item = new Afro(hue); break;

            case 0x2048: item = new ReceedingHair(hue); break;

            case 0x2049: item = new TwoPigTails(hue); break;

            case 0x204A: item = new KrisnaHair(hue); break;

            case 0x203B: item = new ShortHair(hue); break;

            case 0x203C: item = new LongHair(hue); break;

            case 0x203D: item = new PonyTail(hue); break;

            default: return;
            }

            m.AddItem(item);
        }
Esempio n. 2
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        public override void InitOutfit()
        {
            WipeLayers();

            Scimitar sword = new Scimitar();

            sword.Quality = WeaponQuality.Exceptional;
            sword.Movable = false;
            AddItem(sword);

            Item hair = new KrisnaHair();

            hair.Hue     = 1263;
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            BoneArms arms = new BoneArms();

            arms.Name     = "magical bindings";
            arms.Hue      = 1706;
            arms.LootType = LootType.Newbied;
            AddItem(arms);

            GoldNecklace necklace = new GoldNecklace();

            necklace.Name     = "magical collar";
            necklace.Hue      = 1706;
            necklace.LootType = LootType.Newbied;
            AddItem(necklace);
        }
Esempio n. 3
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        public virtual Item AddRandomHair()
        {
            Item hair = null;

            switch (Utility.Random(8))
            {
            case 0: AddItem(hair = new Afro()); break;

            case 1: AddItem(hair = new KrisnaHair()); break;

            case 2: AddItem(hair = new PageboyHair()); break;

            case 3: AddItem(hair = new PonyTail()); break;

            case 4: AddItem(hair = new ReceedingHair()); break;

            case 5: AddItem(hair = new TwoPigTails()); break;

            case 6: AddItem(hair = new ShortHair()); break;

            case 7: AddItem(hair = new LongHair()); break;
            }
            return(hair);
        }
        public GrimmochDrummel() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the Cursed";

            Hue  = 0x8596;
            Body = 0x190;
            Name = "Grimmoch Drummel";

            Item hair = new KrisnaHair();

            hair.Movable = false;
            AddItem(hair);

            Bow bow = new Bow();

            bow.Movable = false;
            AddItem(bow);

            AddItem(new Boots(0x8A4));
            AddItem(new BodySash(0x8A4));

            Backpack backpack = new Backpack();

            backpack.Movable = false;
            AddItem(backpack);

            LeatherGloves gloves = new LeatherGloves();
            LeatherChest  chest  = new LeatherChest();

            gloves.Hue = 0x96F;
            chest.Hue  = 0x96F;

            AddItem(gloves);
            AddItem(chest);

            SetStr(111, 120);
            SetDex(151, 160);
            SetInt(41, 50);

            SetHits(180, 207);
            SetMana(0);

            SetDamage(13, 16);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 25, 30);
            SetResistance(ResistanceType.Cold, 45, 55);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 20, 25);

            SetSkill(SkillName.Archery, 90.1, 110.0);
            SetSkill(SkillName.Swords, 60.1, 70.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 60.1, 70.0);
            SetSkill(SkillName.Anatomy, 90.1, 100.0);

            Fame  = 5000;
            Karma = -1000;

            PackItem(new Arrow(40));

            if (3 > Utility.Random(100))
            {
                PackItem(new FireHorn());
            }

            if (1 > Utility.Random(3))
            {
                PackItem(Loot.RandomGrimmochJournal());
            }
        }