private void Awake() { //always replace instance bc we know //there will only be one instance active at a time instance = this; Debug.Assert(armory != null); armory.Define(); audioSource = GetComponent <AudioSource>(); rb = GetComponent <Rigidbody2D>(); hitbox = GetComponent <Collider2D>(); anim = GetComponent <Animator>(); torsoRend = transform.Find("Torso").GetComponent <SpriteRenderer>(); legsRend = transform.Find("Legs").GetComponent <SpriteRenderer>(); ammoRend = transform.Find("AmmoCount").GetComponent <SpriteRenderer>(); weaponTrans = transform.Find("Weapon"); weaponAnim = weaponTrans.GetComponent <Animator>(); weaponRend = weaponTrans.GetComponent <SpriteRenderer>(); //anim weaponAnimOverCont = new AnimatorOverrideController(weaponAnim.runtimeAnimatorController); weaponAnim.runtimeAnimatorController = weaponAnimOverCont; weaponAnimOverrides = new AnimationClipOverrides(weaponAnimOverCont.overridesCount); weaponAnimOverCont.GetOverrides(weaponAnimOverrides); }
public void ErzeugeKriegerBogenTest() { var krieger = new Krieger(1, 1, 1, Gesinnung.Rechtschaffen); using var kriegerPdf = PdfCreator.ErzeugeKriegerBogen(krieger); using var f = File.Create("krieger_test.pdf"); kriegerPdf.CopyTo(f); f.Flush(); }
private static void FillKrieger(Krieger krieger, PdfAcroForm form) { var fields = form.Fields; FillBase(fields, krieger); fields["Klasse"].Value = new PdfString("Krieger"); fields["KritBereichFäh"].Value = new PdfString(krieger.KritBereich); fields["KritWürfelFäh"].Value = new PdfString(krieger.KritWürfel); fields["PersWaffe"].Value = new PdfString(); }
private void Start() { krieger = Krieger.instance; musicSource.volume = musicVolume; ambienceSource.volume = soundFXVolume; ambienceIndex = Random.Range(0, ambience.Length); int musicSelection = Random.Range(0, music.Length); musicSource.PlayOneShot(music[musicSelection]); }
private void Awake() { //always replace instance bc we know //there will only be one instance active at a time instance = this; Debug.Assert(ui != null); Debug.Assert(heresy != null); heresy.Define(); player = GameObject.FindWithTag("Player").GetComponent <Krieger>(); }
public static MemoryStream ErzeugeKriegerBogen(Krieger krieger) { var assembly = typeof(PdfCreator).Assembly; using var kriegerBogen = assembly.GetManifestResourceStream("DccCharCreator.pdf.Resources.DCC_Krieger_ausfüllbar.pdf"); using var pdf = PdfReader.Open(kriegerBogen); SetNeedAppearances(pdf); FillKrieger(krieger, pdf.AcroForm); var stream = new MemoryStream(); pdf.Save(stream, false); pdf.Dispose(); return(stream); }
public IActionResult Pdf(int seed, int character, Klasse klasse, int stufe, Gesinnung gesinnung) { MemoryStream ms = null; switch (klasse) { case Klasse.Dieb: var dieb = new Dieb(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeDiebBogen(dieb); break; case Klasse.Elf: var elf = new Elf(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeElfBogen(elf); break; case Klasse.Halbling: var halbling = new Halbling(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeHalblingBogen(halbling); break; case Klasse.Kleriker: var kleriker = new Kleriker(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeKlerikerBogen(kleriker); break; case Klasse.Krieger: var krieger = new Krieger(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeKriegerBogen(krieger); break; case Klasse.Zauberkundiger: var zauberkundiger = new Zauberkundiger(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeZauberkundigerBogen(zauberkundiger); break; case Klasse.Zwerg: var zwerg = new Zwerg(seed, character, stufe, gesinnung); ms = PdfCreator.ErzeugeZwergBogen(zwerg); break; } ; return(File(ms, "application/pdf", $"Charakterbogen_{klasse}_{seed}_{character}.pdf")); }
private void Start() { // musicVolume.onValueChanged.AddListener( // delegate // { // AudioManager.musicVolume = musicVolume.value; // AudioManager.instance.musicSource.volume = AudioManager.musicVolume; // PlayerPrefs.SetFloat("MusicVolume", AudioManager.musicVolume); // }); // musicVolume.value = PlayerPrefs.GetFloat("MusicVolume", 1f); // soundFXVolume.onValueChanged.AddListener( // delegate // { // AudioManager.soundFXVolume = soundFXVolume.value; // AudioManager.instance.ambienceSource.volume = AudioManager.soundFXVolume; // PlayerPrefs.SetFloat("SoundFXVolume", AudioManager.soundFXVolume); // }); // soundFXVolume.value = PlayerPrefs.GetFloat("SoundFXVolume", 1f); //add click sounds Button[] buttons = Resources.FindObjectsOfTypeAll <Button>(); foreach (Button b in buttons) { b.onClick.AddListener(() => AudioManager.PlayOneClip(AudioManager.instance.ambienceSource, clicks)); } //weapon selection Button[] weaponButtons = weaponSelection.transform.Find("Names").GetComponentsInChildren <Button>(); foreach (Button b in weaponButtons) { weaponNamesToButtons.Add(b.name, b); b.onClick.AddListener(() => SelectWeapon(b.gameObject.name)); } //weapon stats Text[] weaponStatTexts = weaponStats.transform.GetComponentsInChildren <Text>(); foreach (Text t in weaponStatTexts) { weaponStatToText.Add(t.name, t); Utils.AdjustTextScaleForCustomFont(t); } Utils.AdjustTextScaleForCustomFont(endGameText); krieger = Krieger.instance; krieger.OnDeath += EndScreenSequenceWrapper; krieger.OnShoot += DisplayAmmoWrapper; //set to UI so that Fader doesn't affect it during weapon selection krieger.SetRendererLayer("UI"); fader.color = new Color(0f, 0f, 0f, 210f / 255f); LockUnavailableWeaponsFromPlayerData(); SelectWeapon( "Shovel", initialization: true); SelectWeapon( "Blaster", initialization: true); }