Esempio n. 1
0
        public static void HandleKoopaCollision(IPlayer player, Koopa koopa, CollisionSide side)
        {
            if (player.IsInvincible)
            {
                koopa.BeFlipped();
                ScoreManager.CollectEnemyScore(koopa, false);
                SoundFactory.Instance.PlayKickEnemySound();
            }
            else
            {
                if (koopa.State is KoopaStompedIdleState || koopa.State is KoopaRevivingState)
                {
                    switch (side)
                    {
                    case CollisionSide.Top:
                        if (koopa.Physics.Location.X <= player.MovementState.Location.X)
                        {
                            koopa.EnemyPhysics.FaceLeft();
                        }
                        else
                        {
                            koopa.EnemyPhysics.FaceRight();
                        }
                        player.MovementState.Bounce();
                        ScoreManager.CollectEnemyScore(koopa, true);
                        break;

                    case CollisionSide.Left:
                        koopa.EnemyPhysics.FaceRight();
                        break;

                    case CollisionSide.Right:
                        koopa.EnemyPhysics.FaceLeft();
                        break;

                    default:
                        break;
                    }
                    koopa.BeKicked();
                }
                else
                {
                    if (side == CollisionSide.Top)
                    {
                        koopa.BeStomped();
                        ScoreManager.CollectEnemyScore(koopa, true);
                        player.MovementState.Bounce();
                    }
                    else
                    {
                        player.TakeDamage();
                    }
                }
            }
        }
Esempio n. 2
0
        public static void HandleKoopaCollision(Koopa koopa, IBlock block, CollisionSide side)
        {
            Physics.GeneralPhysics.RepelObject(block, koopa, side);

            if (block.BlockPhysics.BlockBumped)
            {
                koopa.BeFlipped();
                SoundFactory.Instance.PlayKickEnemySound();
            }
            else
            {
                if (IsHorizontalCollision(side))
                {
                    koopa.ChangeDirection(side);
                    if (koopa.IsKicked)
                    {
                        SoundFactory.Instance.PlayBumpBlockSound();
                    }
                }
            }
        }
Esempio n. 3
0
 public void TakeDamage()
 {
     koopa.BeFlipped();
 }