private void Awake() { code = GetComponent <KonamiCode>(); animator = GetComponent <Animator>(); }
private bool prevState = false; // Previous state of variable "enable" void Awake() { konamiCode = GetComponent <KonamiCode> (); stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> (); }
void Awake() { code = GetComponent <KonamiCode>(); }