public void It_Creates_A_Copy_Of_The_Knot_Vector() { // Assert KnotVector knotVector = new KnotVector { 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 3.3, 4, 4, 4 }; // Act KnotVector knotVectorCopy = knotVector.Copy(); // Arrange knotVectorCopy.Should().NotBeSameAs(knotVector); knotVectorCopy.Should().BeEquivalentTo(knotVector); }
public void It_Creates_An_Unclamped_Uniform_KnotVector() { // Arrange int degree = 3; int ctrlPts = 5; KnotVector expectedKnotVector = new KnotVector { 0.0, 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875, 1.0 }; // Act KnotVector knots = new KnotVector(degree, ctrlPts, false); // Assert knots.Should().BeEquivalentTo(expectedKnotVector); }
public void It_Reverses_A_Knot_Vectors() { // Assert KnotVector knotVector = new KnotVector { 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 3.3, 4, 4, 4 }; KnotVector expectedKnotVector = new KnotVector { 0, 0, 0, 0.7000000000000002, 1, 2, 2, 2, 3, 3, 4, 4, 4, 4 }; // Act KnotVector reversedKnots = KnotVector.Reverse(knotVector); // Arrange reversedKnots.Should().BeEquivalentTo(expectedKnotVector); }
public void It_Returns_A_Normalized_Knot_Vector() { // Arrange KnotVector knots = new KnotVector { -5, -5, -3, -2, 2, 3, 5, 5 }; KnotVector knotsExpected = new KnotVector { 0.0, 0.0, 0.2, 0.3, 0.7, 0.8, 1.0, 1.0 }; // Act KnotVector normalizedKnots = knots.Normalize(); // Assert normalizedKnots.Should().BeEquivalentTo(knotsExpected); }