override protected void Awake() { base.Awake(); App.Switchboard.CameraPathModeChanged += OnCameraPathModeChanged; m_PreviewSegment = CameraPath.CreateSegment(null); m_PreviewSegment.renderer.material.color = Color.white; m_Mode = Mode.AddPositionKnot; RefreshMeshVisibility(); }
public void TintSegment(KnotSegment segment) { segment.renderer.material.color = Color.white; m_TintedSegments.Add(segment); enabled = true; }