public KnotSaveConfirmDialog(GameScreen screen, WidgetInfo info, DisplayLayer drawOrder, Knot knot)
            : base(screen, info, drawOrder)
        {
            Info.RelativeSize = () => new Vector2 (0.500f, 0.250f);
            Info.RelativePadding = () => new Vector2 (0.016f, 0.016f);
            Text = new string[] {
                "Do you want to save the changes?"
            };
            TextInput.InputText = knot.Name;
            string originalName = knot.Name;

            OnYesClick += () => {
                Console.WriteLine ("OnYesClick");

                if (TextInput.InputText.Length == 0) {
                    Console.WriteLine ("Name is empty!");
                    CanClose = false;
                }
                else if (originalName.Length > 0 && originalName == TextInput.InputText) {
                    Console.WriteLine ("Name has not been changed: " + TextInput.InputText);
                    try {
                        knot.Save ();
                    }
                    catch (IOException ex) {
                        Console.WriteLine (ex);
                        knot.Save (new KnotFileIO (), knot.MetaData.Filename);
                    }
                    CanClose = true;
                }
                else {
                    Console.WriteLine ("Name has been changed: " + TextInput.InputText);
                    try {
                        knot.Name = TextInput.InputText;
                        knot.Save ();
                    }
                    catch (IOException ex) {
                        Console.WriteLine (ex);
                        knot.Save (new KnotFileIO (), knot.MetaData.Filename);
                    }
                    CanClose = true;
                }

                if (CanClose) {
                    screen.NextState = GameScreens.StartScreen;
                }
            };
            OnNoClick += () => {
                Console.WriteLine ("OnNoClick");
                screen.NextState = GameScreens.StartScreen;
            };
        }