//Установить поведение рыцаря public void SetKnightBehaviour(int health, SwordData swordData, int combometerNeededPoints) { foreach (GameObject sword in swords) { sword.SetActive(false); } if (gameManager == null) { gameManager = GameManager.instance; } if (rhythmManager == null) { rhythmManager = RhythmManager.instance; } if (attackMenu == null) { attackMenu = AttackMenu.instance; } currentHealth = health; defaultHealth = health; GameObject currentSword = swords[swordData.id]; currentSword.SetActive(true); combometer = currentSword.transform.Find("Knight Combometer").GetComponent <KnightCombometer>(); combometer.StartCombometer(combometerNeededPoints); }