Esempio n. 1
0
    void UpdateShow()
    {
        PlayerInfo info = PlayerInfo.Intance;

        /*
         * helmEquip.SetID(info.HelmID);
         * clothEquip.SetID(info.ClothID);
         * weaponEquip.SetID(info.WeaponID);
         * shoesEquip.SetID(info.ShoesID);
         * necklaceEquip.SetID(info.NecklaceID);
         * braceleEquip.SetID(info.BraceletID);
         * ringEquip.SetID(info.RingID);
         * wingEquip.SetID(info.WingID);
         */

        helmEquip.SetInventoryItem(info.helmInventoryItem);
        clothEquip.SetInventoryItem(info.clothInventoryItem);
        weaponEquip.SetInventoryItem(info.weaponInventoryItem);
        shoesEquip.SetInventoryItem(info.shoesInventoryItem);
        necklaceEquip.SetInventoryItem(info.necklaceInventoryItem);
        braceleEquip.SetInventoryItem(info.braceletInventoryItem);
        ringEquip.SetInventoryItem(info.ringInventoryItem);
        wingEquip.SetInventoryItem(info.wingInventoryItem);


        leftText.text   = info.HP.ToString();
        damageText.text = info.Damage.ToString();
        expText.text    = info.Exp + "/" + GameController.GetExpByLevel(info.Level + 1);
        expSlider.value = (float)info.Exp / GameController.GetExpByLevel(info.Level + 1);
    }
Esempio n. 2
0
    void UpdateShow()
    {
        PlayerInfo info = PlayerInfo._instance;

        //helmEquip.SetId(info.HelmID);
        //clothEquip.SetId(info.ClothID);
        //weaponEquip.SetId(info.WeaponID);
        //shoesEquip.SetId(info.ShoesID);
        //necklackEquip.SetId(info.NecklaceID);
        //braceletEquip.SetId(info.BraceletID);
        //ringEquip.SetId(info.RingID);
        //wingEquip.SetId(info.WingID);

        ///更新装备位置显示,调用knapsckRoleEquip的函数
        helmEquip.SetInventoryItem(info.helmInventoryItem);
        clothEquip.SetInventoryItem(info.clothInventoryItem);
        weaponEquip.SetInventoryItem(info.weaponInventoryItem);
        shoesEquip.SetInventoryItem(info.shoesInventoryItem);
        necklackEquip.SetInventoryItem(info.necklaceInventoryItem);
        braceletEquip.SetInventoryItem(info.braceletInventoryItem);
        ringEquip.SetInventoryItem(info.ringInventoryItem);
        wingEquip.SetInventoryItem(info.wingInventoryItem);

        hpLabel.text     = info.HP.ToString();
        damageLabel.text = info.Damage.ToString();
        expSlider.value  = (float)info.ExpNum / GameController.GetRequireExpByLevel(info.LevelNums + 1);
        expLabel.text    = info.ExpNum + "/" + GameController.GetRequireExpByLevel(info.LevelNums + 1);
    }
Esempio n. 3
0
    private void UpdatePropperty()
    {
        PlayerInfo info = PlayerInfo.Instance;

        hpLabel.text     = info.Hp.ToString();
        damageLabel.text = info.Damage.ToString();
        expLabel.text    = info.Exp.ToString() + "/" + GameController.GetRequiredExpByLevel(info.Level + 1);
        expSlider.value  = (float)info.Exp / GameController.GetRequiredExpByLevel(info.Level + 1);
        //helmEquip.Setid(info.HelmID);
        //clothEquip.Setid(info.ClothID);
        //weaponEquip.Setid(info.WeapnID);
        //ringEquip.Setid(info.RingID);
        //shoesEquip.Setid(info.ShoesID);
        //necklaceEquip.Setid(info.NecklaceID);
        //braceletEquip.Setid(info.BraceletID);
        //wingEquip.Setid(info.WingID);



        helmEquip.SetInventoryItem(info.helmInventory);
        clothEquip.SetInventoryItem(info.clothInventory);
        weaponEquip.SetInventoryItem(info.weaponInventory);
        ringEquip.SetInventoryItem(info.ringInventory);
        shoesEquip.SetInventoryItem(info.shoesInventory);
        necklaceEquip.SetInventoryItem(info.necklaceInventory);
        braceletEquip.SetInventoryItem(info.braceletInventory);
        wingEquip.SetInventoryItem(info.wingInventory);
    }
Esempio n. 4
0
    void UpdateShow()
    {
        PlayInfo info = PlayInfo._instance;

        helmet.SetInventoryItem(info.helmet);
        clothes.SetInventoryItem(info.clothes);
        shoes.SetInventoryItem(info.shoes);
        wing.SetInventoryItem(info.wing);
        weapon.SetInventoryItem(info.weapon);
        ring.SetInventoryItem(info.ring);
        bracelet.SetInventoryItem(info.bracelet);
        necklace.SetInventoryItem(info.necklace);
    }
Esempio n. 5
0
    void UpdateShow()
    {
        PlayerInfo info = PlayerInfo._instanc;


        helmEquip.SetInventoryItem(info.helmInventoryItem);
        clothEquip.SetInventoryItem(info.clothInventoryItem);
        weaponEquip.SetInventoryItem(info.weaponInventoryItem);
        shoesEquip.SetInventoryItem(info.shoesInventoryItem);
        necklackEquip.SetInventoryItem(info.necklaceInventoryItem);
        braceletEquip.SetInventoryItem(info.braceletInventoryItem);
        ringEquip.SetInventoryItem(info.ringInventoryItem);
        wingEquip.SetInventoryItem(info.wingInventoryItem);
    }