private void Initialize()
        {
            // Create a scene for the sceneview.
            Scene myScene = new Scene(Basemap.CreateImagery());

            _mySceneView.Scene = myScene;

            // Create a geometry for the ground overlay.
            Envelope overlayGeometry = new Envelope(-123.066227926904, 44.04736963555683, -123.0796942287304, 44.03878298600624, SpatialReferences.Wgs84);

            // Create a KML Icon for the overlay image.
            KmlIcon overlayImage = new KmlIcon(_imageryUri);

            // Create the KML ground overlay.
            _overlay = new KmlGroundOverlay(overlayGeometry, overlayImage);

            // Set the rotation of the ground overlay.
            _overlay.Rotation = -3.046024799346924;

            // Create a KML dataset with the ground overlay as the root node.
            KmlDataset dataset = new KmlDataset(_overlay);

            // Create a KML layer for the scene view.
            KmlLayer layer = new KmlLayer(dataset);

            // Add the layer to the map.
            _mySceneView.Scene.OperationalLayers.Add(layer);

            // Move the viewpoint to the ground overlay.
            _mySceneView.SetViewpoint(new Viewpoint(_overlay.Geometry, new Camera(_overlay.Geometry.Extent.GetCenter(), 1250, 45, 60, 0)));

            // Set the default value for the slider.
            _slider.Value = 255;
        }
        private void Initialize()
        {
            // Create a scene for the sceneview.
            Scene myScene = new Scene(Basemap.CreateImagery());

            _mySceneView.Scene = myScene;

            // Create a geometry for the ground overlay.
            Envelope overlayGeometry = new Envelope(-123.066227926904, 44.04736963555683, -123.0796942287304, 44.03878298600624, SpatialReferences.Wgs84);

            // Create a KML Icon for the overlay image.
            KmlIcon overlayImage = new KmlIcon(_imageryUri);

            // Create the KML ground overlay.
            KmlGroundOverlay overlay = new KmlGroundOverlay(overlayGeometry, overlayImage);

            // Set the rotation of the ground overlay.
            overlay.Rotation = -3.046024799346924;

            // Create a KML dataset with the ground overlay as the root node.
            KmlDataset dataset = new KmlDataset(overlay);

            // Create a KML layer for the scene view.
            KmlLayer layer = new KmlLayer(dataset);

            // Add the layer to the map.
            _mySceneView.Scene.OperationalLayers.Add(layer);

            // Move the viewpoint to the ground overlay.
            _mySceneView.SetViewpoint(new Viewpoint(overlay.Geometry, new Camera(overlay.Geometry.Extent.GetCenter(), 1250, 45, 60, 0)));

            // Add an event handler for the on-screen slider.
            _slider.ProgressChanged += (s, e) =>
            {
                // Change the color of the KML ground overlay image to edit the alpha-value. (Other color values are left as-is in the original image.)
                overlay.Color = System.Drawing.Color.FromArgb(e.Progress, 0, 0, 0);

                // Display the value.
                _valueLabel.Text = e.Progress.ToString();
            };
        }
Esempio n. 3
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 public void AddGroundOverlay(KmlGroundOverlay overlay)
 {
     GroundOverlays.Add(overlay);
 }