IEnumerator FinishInteraction() { yield return(new WaitForSeconds(interactionDuration)); Debug.Log("Leaving animation"); interactiveObjectAnimator.Play(endAnimName); if (destinationPosition != null) { // attachedPlayer.GetComponent<Rigidbody2D>().MovePosition(destinationPosition.position); playerTransform.position = destinationPosition.position; } attachedPlayer.ReturnControlToPlayer(); var needSys = GameObject.FindGameObjectWithTag("GameManager").GetComponent <NeedSystem>(); needSys.Fulfill(needFulfilled, fulfillmentAmount); animationTriggered = false; attachedPlayer = null; playerTransform = null; Debug.Log("Control returned to Player"); gameObject.GetComponent <InteractionLinker>().StartRespawn(); }
void OnTriggerStay2D(Collider2D other) { if (!interactionTriggered) { var input = Input.GetAxisRaw("Vertical"); if ((input > 0 && directionButton == ContextInputDirection.Up) || (input < 0 && directionButton == ContextInputDirection.Down)) { Debug.Log("Trigger activated"); if (directionButton == ContextInputDirection.Up) { upArrowUI.SetActive(false); } else if (directionButton == ContextInputDirection.Down) { downArrowUI.SetActive(false); } interactionTriggered = true; attachedPlayer = other.GetComponent <KittyController>(); playerTransform = attachedPlayer.transform; attachedPlayer.AutomateKitty(); } } }
void Start() { kc = gameObject.GetComponent <KittyController>(); }
void Awake(){ Debug.Log ("KittyController: AWAKE"); instance = this; }