void Start() { GetComponent<CanTakeDamage> ().DamageEvent += OnGotDamageFromFireball; kittie = GetComponent<Kittie_Alive> (); }
public void CopyStateFrom(Kittie_Alive alive) { currentSpeed = alive.currentSpeed * 3f; animSpeed = (alive.currentSpeed / alive.minStartSpeed) * 1.5f; }