void Start()
 {
     GetComponent<CanTakeDamage> ().DamageEvent += OnGotDamageFromFireball;
     kittie = GetComponent<Kittie_Alive> ();
 }
 public void CopyStateFrom(Kittie_Alive alive)
 {
     currentSpeed = alive.currentSpeed * 3f;
     animSpeed = (alive.currentSpeed / alive.minStartSpeed) * 1.5f;
 }