public ArmorKit(KitLevel kitLevel, ArmorKitType kitType) { KitLevel = kitLevel; _kitType = kitType; TextInfo = new CultureInfo("en-US", false).TextInfo; Weight = 1; KitAugmentAmount = GetKitAugmentAmount(); ItemValue = KitAugmentAmount * 10; Name = $"{kitLevel.ToString().ToLower()} {_kitType.ToString().ToLower()} armor kit"; Desc = $"A single-use {Name} that increases armor rating by {KitAugmentAmount} for one armor item."; }
public WeaponKit(KitLevel kitLevel, WeaponKitType kitType) { WeaponKitLevel = kitLevel; KitType = kitType; TextInfo = new CultureInfo("en-US", false).TextInfo; Weight = 1; KitAugmentAmount = GetKitAugmentAmount(); ItemValue = KitAugmentAmount * 10; Name = $"{kitLevel.ToString().ToLower()} {KitType.ToString().ToLower()} weapon kit"; Desc = $"A single-use {Name} that increases weapon damage by {KitAugmentAmount} for one weapon item."; }