Esempio n. 1
0
        /// <summary>
        /// Registers the other players in the scene.
        /// </summary>
        public void FindOtherPlayers()
        {
            MinionTuneSpawn minion = GetComponent <MinionTuneSpawn>();
            PlayerID        selfID;

            if (minion != null)
            {
                selfID   = minion.owner;
                isMinion = true;
            }
            else
            {
                selfID = control.player;
            }

            otherPlayers = new List <BaseControl>();
            BaseControl[] otherPlayersArray;
            if (Assets.Scripts.Data.RoundHandler.Instance != null)
            {
                otherPlayersArray = Assets.Scripts.Data.RoundHandler.Instance.Control();
            }
            else
            {
                otherPlayersArray = FindObjectsOfType <BaseControl>();
            }
            foreach (BaseControl otherPlayer in otherPlayersArray)
            {
                if (otherPlayer.player != selfID && otherPlayer.GetComponent <MinionTuneSpawn>() == null)
                {
                    otherPlayers.Add(otherPlayer);
                }
            }

            hill = FindObjectOfType <KingofHill>();
        }
Esempio n. 2
0
 /// <summary> Increments the death count for this round or sets the given player to respawn. </summary>
 /// <param name="id"> The player that died. </param>
 public void AddDeath(PlayerID id)
 {
     if (id != PlayerID.None)
     {
         if (Data.Instance.IsElimination)
         {
             deathCount++;
             isDead[((int)id) - 1] = true;
         }
         else
         {
             KingofHill k = bards[(((int)id) - 1)].gameObject.GetComponentInChildren <KingofHill>();
             if (k != null)
             {
                 k.ResetRound();
                 hill.transform.parent   = null;
                 hill.transform.position = spawnPoints[4].transform.position;
             }
             StartCoroutine(Respawn(((int)id) - 1));
         }
     }
 }