Esempio n. 1
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        public void Castling_IsAvailableKing()
        {
            var board = new Board();

            var whiteKing  = new King(Player.White);
            var whiteRook  = new Rook(Player.White);
            var whiteRook2 = new Rook(Player.White);

            board.AddPiece(Square.At(7, 4), whiteKing);
            board.AddPiece(Square.At(7, 0), whiteRook);
            board.AddPiece(Square.At(7, 7), whiteRook2);

            whiteKing.GetAvailableMoves(board).Should().Contain(Square.At(7, 2));
            whiteKing.GetAvailableMoves(board).Should().Contain(Square.At(7, 6));
        }
Esempio n. 2
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        public void King_CanCastle_IfNotMoved()
        {
            var board = new Board();
            var rook  = new Rook(Player.White);
            var king  = new King(Player.White);

            board.AddPiece(Square.At(7, 0), rook);
            board.AddPiece(Square.At(7, 4), king);
            var moves = king.GetAvailableMoves(board);

            moves.Should().Contain(Square.At(7, 2));
        }
Esempio n. 3
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        public void Kings_CannotTakeFriendlyPieces()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(4, 4), king);
            var pawn = new Pawn(Player.White);

            board.AddPiece(Square.At(4, 5), pawn);

            var moves = king.GetAvailableMoves(board);

            moves.Should().NotContain(Square.At(4, 5));
        }
Esempio n. 4
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        public void Castling_ThroughCheck_Disallowed_Right()
        {
            var board = new Board();

            var whiteKing = new King(Player.White);
            var whiteRook = new Rook(Player.White);
            var blackRook = new Rook(Player.Black);

            board.AddPiece(Square.At(7, 4), whiteKing);
            board.AddPiece(Square.At(7, 7), whiteRook);
            board.AddPiece(Square.At(5, 5), blackRook);

            whiteKing.GetAvailableMoves(board).Should().NotContain(Square.At(7, 6));
        }
Esempio n. 5
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        public void Kings_CanQueensideCastle()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(7, 4), king);
            var rook = new Rook(Player.White);

            board.AddPiece(Square.At(7, 7), rook);

            var moves = king.GetAvailableMoves(board);

            moves.Should().Contain(Square.At(7, 6));
        }
Esempio n. 6
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        public void Kings_CanCastleRook_IfNeitherHaveMovedBefore()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(7, 5), king);
            var rook = new Rook(Player.White);

            board.AddPiece(Square.At(7, 0), rook);

            var moves = king.GetAvailableMoves(board);

            moves.Should().Contain(Square.At(7, 3));
        }
Esempio n. 7
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        public void King_AvailableMoves_FromStartPosition_AreCorrect()
        {
            List <FigurePosition> availableMovesFromStartPosition = new List <FigurePosition>
            {
                new FigurePosition(3, 1),
                new FigurePosition(5, 1),
                new FigurePosition(3, 2),
                new FigurePosition(4, 2),
                new FigurePosition(5, 2)
            };


            Assert.That(availableMovesFromStartPosition, Is.EquivalentTo(_king.GetAvailableMoves().ToList()));
        }
Esempio n. 8
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        public void Kings_CannotCastleRook_IfRookHasMovedBefore()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(7, 5), king);
            var rook = new Rook(Player.White);

            board.AddPiece(Square.At(4, 0), rook);

            rook.MoveTo(board, new Square(7, 0));

            var moves = king.GetAvailableMoves(board);

            moves.Should().NotContain(Square.At(7, 3));
        }
Esempio n. 9
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        public void BlackKing_CanMoveAnyDirection()
        {
            var board = new Board();
            var king  = new King(Player.Black);

            board.AddPiece(Square.At(3, 3), king);
            var moves = king.GetAvailableMoves(board).ToList();

            moves.Should().BeEquivalentTo(Square.At(2, 2),
                                          Square.At(2, 3),
                                          Square.At(2, 4),
                                          Square.At(3, 2),
                                          Square.At(3, 4),
                                          Square.At(4, 2),
                                          Square.At(4, 3),
                                          Square.At(4, 4));
        }
Esempio n. 10
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        public void Kings_CannotLeaveTheBoard()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(0, 0), king);

            var moves = king.GetAvailableMoves(board);

            var expectedMoves = new List <Square>
            {
                Square.At(1, 0),
                Square.At(1, 1),
                Square.At(0, 1)
            };

            moves.ShouldAllBeEquivalentTo(expectedMoves);
        }
Esempio n. 11
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        public void King_AvailableMoves_For_6x5_AreCorrect()
        {
            List <FigurePosition> availableMovesFromPosition = new List <FigurePosition>
            {
                new FigurePosition(5, 4),
                new FigurePosition(5, 5),
                new FigurePosition(5, 6),
                new FigurePosition(6, 4),
                new FigurePosition(6, 6),
                new FigurePosition(7, 4),
                new FigurePosition(7, 5),
                new FigurePosition(7, 6)
            };

            King king = new King(6, 5);

            Assert.That(availableMovesFromPosition, Is.EquivalentTo(king.GetAvailableMoves().ToList()));
        }
Esempio n. 12
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        public void Kings_WithARookWhichHasAlreadyMoved_CannotCastle()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(7, 4), king);
            var rook = new Rook(Player.White);

            board.AddPiece(Square.At(7, 7), rook);
            var pawn = new Rook(Player.Black);

            board.AddPiece(Square.At(0, 3), pawn);

            rook.MoveTo(board, Square.At(6, 7));
            pawn.MoveTo(board, Square.At(1, 3));
            rook.MoveTo(board, Square.At(7, 7));

            var moves = king.GetAvailableMoves(board);

            moves.Should().NotContain(Square.At(7, 6));
        }
Esempio n. 13
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        public void KingsCanMoveToAdjacentSquares()
        {
            var board = new Board();
            var king  = new King(Player.White);

            board.AddPiece(Square.At(4, 4), king);

            var moves = king.GetAvailableMoves(board);

            var expectedMoves = new List <Square>
            {
                Square.At(3, 3),
                Square.At(3, 4),
                Square.At(3, 5),
                Square.At(4, 3),
                Square.At(4, 5),
                Square.At(5, 3),
                Square.At(5, 4),
                Square.At(5, 5)
            };

            moves.ShouldAllBeEquivalentTo(expectedMoves);
        }