private void SkeletonEventHandler(object sender, KinectSkeletonEventArgs e) { KinectManager manager = sender as KinectManager; KinectSensor sensor = manager.Sensor; DrawSkeletonOnVideo(new CoordinateMapper(sensor), e.Skeleton); }
private void KinectSkeletonEventHandler(object sender, KinectSkeletonEventArgs e) { Body body = new Body(e.Skeleton); FireEvent(new BodyEventArgs(body)); recordedData.Enqueue(body); }
protected virtual void FireSkeletonEvent(KinectSkeletonEventArgs e) { if (KinectSkeletonEventHandler != null) { KinectSkeletonEventHandler(this, e); } }
private void SkeletonEventHandler(object sender, KinectSkeletonEventArgs e) { KinectSensor sensor = GetKinectSensor(sender); DrawSkeleton(new CoordinateMapper(sensor), e.Skeleton); }