public void LoadProfile( KinectPuppetProfile profile ) { print("LOADING: " + profile.m_Name ); m_Profile = profile; m_Profile.Load(); for (int i = 0; i < m_PuppetParts.Length; i++) { int index = m_Profile.m_PartIndecies[i]; if( index != 99 ) { if (m_PuppetParts[i] != null) Destroy(m_PuppetParts[i].gameObject); if (index >= KinectPuppet_Manager.Instance.m_BodyParts[i].m_Parts.Length) continue; BodyPart part = Instantiate(KinectPuppet_Manager.Instance.m_BodyParts[i].m_Parts[index]) as BodyPart; m_PuppetParts[i] = part; part.m_Puppet = this; part.transform.SetParent(transform); } } print("Loaded: " + profile.m_Name); }
// Use this for initialization public void Initialize ( KinectPuppetProfile prof ) { m_Profile = prof; m_PuppetParts = new BodyPart[KinectPuppet_Manager.Instance.m_BodyParts.Length]; Spawn(); }
void CreateNewProfile(string name, bool loadToPuppet ) { print("Creating profile: " + name); if (name == "") return; bool alreadyExists = false; foreach (KinectPuppetProfile p in m_PuppetProfiles) if (p.m_Name == name) alreadyExists = true; if (!alreadyExists) { KinectPuppetProfile profile = new KinectPuppetProfile(name); m_PuppetProfiles.Add(profile); if (loadToPuppet) m_Puppets[0].LoadProfile(profile); } m_GUI.UpdateProfileList(m_PuppetProfiles); }