/// <summary>
        /// Update
        /// Standard Unity Method, if it can, it researches a gesture.
        /// </summary>
        // Update is called once per frame
        void Update()
        {
            if (recognizer != null)
            {
                KinectOverlay.Gesture recognizedGesture = recognizer.TryToGetGesture();

                if (recognizedGesture.GestureName != null)
                {
                    OnGestureRecognition(recognizedGesture);
                }
            }
        }