Esempio n. 1
0
    private void Init()
    {
        m_selectItems      = new List <GameObject>();
        m_selectItemsNames = new List <string>();

        m_itemHolder  = (GameObject)Resources.Load(Constants.ROW_ITEM_NAME);
        m_rowsManager = GameObject.Find(Constants.ROW_MANAGER_NAME).GetComponent <RowsManager>();
        m_cover       = GameObject.Find(Constants.SELECT_ITEMS_COVER);
        m_showReel    = GameObject.Find(Constants.SHOW_REEL_NAME).GetComponent <ShowReelScript>();

        m_kinectGestureListener = Camera.main.GetComponent <KinectGestureListener>();
        m_kinectManager         = Camera.main.GetComponent <KinectManager>();

        AddSounds();
    }
    void Start()
    {
        m_frames = new List <GameObject>();

        // save all game objects here, to instantiate later.
        for (int i = 0; i < Constants.SHOW_REEL_FRAME_NAMES.Count; i++)
        {
            m_frames.Add((GameObject)Resources.Load(Constants.SHOW_REEL_FRAME_NAMES[i]));
        }

        // save the plane game object here.
        m_picturePlane          = (GameObject)Resources.Load(Constants.FRAME_PLANE_NAME);
        m_started               = false;
        m_showReelItems         = new List <GameObject>();
        m_rowsManager           = GameObject.Find(Constants.ROW_MANAGER_NAME).GetComponent <RowsManager>();
        m_currentPicture        = 0;
        m_kinectGestureListener = Camera.main.GetComponent <KinectGestureListener>();
    }
 void Awake()
 {
     instance = this;
 }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     // get the gestures listener
     gestureListener = KinectGestureListener.Instance;
     updateMode();
 }